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Category: Completed Research Forum: Help Conquer Cancer Thread: HCC GPU APP HAS LAUNCHED. |
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Thread Status: Active Total posts in this thread: 363
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nanoprobe
Master Cruncher Classified Joined: Aug 29, 2008 Post Count: 2998 Status: Offline Project Badges: |
Finally got an app_info to run on my 7970. Quadrupled my output.
----------------------------------------Here's a copy if anyone whats to try it. <app_info> <app> <name>hcc1</name> <user_friendly_name>Help Conquer Cancer</user_friendly_name> </app> <file_info> <name>wcg_hcc1_img_6.56_windows_intelx86__ati_hcc1</name> <executable/> </file_info> <file_info> <name>hcckernel.cl.6.56</name> <executable/> </file_info> <app_version> <app_name>hcc1</app_name> <version_num>656</version_num> <platform>windows_intelx86</platform> <plan_class>ati_hcc1</plan_class> <avg_ncpus>1.0</avg_ncpus> <max_ncpus>1.0</max_ncpus> <coproc> <type>ATI</type> <count>.25</count> </coproc> <file_ref> <file_name>wcg_hcc1_img_6.56_windows_intelx86__ati_hcc1</file_name> <main_program/> </file_ref> <file_ref> <file_name>hcckernel.cl.6.56</file_name> <open_name>hcckernel.cl</open_name> </file_ref> </app_version> </app_info> This will run 4 tasks at a time. Copy and paste into a text document and rename the file app_info.xmll. Shut down boinc, place the file in the WCG project folder and restart boinc. You should be good to go.
In 1969 I took an oath to defend and protect the U S Constitution against all enemies, both foreign and Domestic. There was no expiration date.
----------------------------------------[Edit 1 times, last edit by nanoprobe at Oct 13, 2012 5:41:03 AM] |
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Simplex0
Advanced Cruncher Sweden Joined: Aug 14, 2008 Post Count: 83 Status: Offline Project Badges: |
Nanoprobe! Is there any benefit using an app-info file to run multiple wu if you, as in my case, have close to 100% load on the GPU without an app-info file?
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yojimbo197
Advanced Cruncher Joined: Jun 30, 2012 Post Count: 83 Status: Offline Project Badges: |
Tried your GPU job multiplier, Nanoprobe. While it did speed up my job time a little bit, from 8-9 minutes to 5-6 minutes, it also started giving me computation errors in blocks of 2 and 4 jobs. So I had to dump it and go back to one GPU at at time. X-Mas can't come fast enough with a faster GPU that's for sure.
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Crystal Pellet
Veteran Cruncher Joined: May 21, 2008 Post Count: 1313 Status: Offline Project Badges: |
I stopped almost doubling the number of tasks by using an app_info.xml
----------------------------------------After a while the 2 GPU-tasks seem to synchronize and using the GPU at the same time slowing down each other. After a while that slow down lasts longer than running only 1 GPU-task at a time. It can even happen that the 2 tasks are slowing down for ever and I had to revive both by restarting them (LAIM not set, suspend and resume). Restarting 2 tasks out of sync is too much babysitting. Radeon HD 7770 on i7-2600 HT. The only advantage now using an app_info.xml is that I'm able to determine a correct estimated runtime for the GPU-tasks. [Edit 2 times, last edit by Crystal Pellet at Oct 13, 2012 7:45:08 AM] |
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BladeD
Ace Cruncher USA Joined: Nov 17, 2004 Post Count: 28976 Status: Offline Project Badges: |
Tried this one, but still getting the error...
----------------------------------------10/13/2012 6:29:52 AM | World Community Grid | [error] App version returned from anonymous platform project; ignoring ---------------------------------------- [Edit 1 times, last edit by BladeD at Oct 13, 2012 6:57:49 PM] |
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dskagcommunity
Senior Cruncher Austria Joined: May 10, 2011 Post Count: 219 Status: Offline Project Badges: |
hm i have some strange error on the computer with the 260GTX after 2,3,4 WUs without error it changes his mind und tell me:
----------------------------------------12.10.2012 22:01:35 | World Community Grid | Output file X0960069560256200606141611_0_0 for task X0960069560256200606141611_0 absent 12.10.2012 22:01:35 | World Community Grid | Starting task X0960069560261200606141611_0 using hcc1 version 656 (nvidia_hcc1) in slot 1 12.10.2012 22:01:37 | World Community Grid | Computation for task X0960069560261200606141611_0 finished Dont know whats exactly the problem :/ GPU is not running hot, cpu is fast enough and free core for gpu, it always runs perfect for some workunits, there is enough HD space for boinc... PS, edit: ups i found out the error log shows always he wants to use the 9800GTX with is reserved for einstein in this machine..and all valid/pendings are showing they used the 260GTX..i think i forgotten to exclude gpu1 from WCG -_- what a shame..hope it works.. Edit2: ok it runs for two hours now, problem selfsolved ^^ ---------------------------------------- [Edit 2 times, last edit by dskagcommunity at Oct 13, 2012 12:44:15 PM] |
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Movieman
Veteran Cruncher Joined: Sep 9, 2006 Post Count: 1042 Status: Offline |
Swapped out my 460GTX for my Saffire 5870 and times dropped from 6.5 mins to 4 mins..
----------------------------------------Been out window shopping for a new card this am.. Any suggestions? 7870's look good and are not too $$$$ |
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dskagcommunity
Senior Cruncher Austria Joined: May 10, 2011 Post Count: 219 Status: Offline Project Badges: |
I read from 85 secs on that card so it seems fast on wcg ;)
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johncmacalister2010@gmail.com
Veteran Cruncher Canada Joined: Nov 16, 2010 Post Count: 799 Status: Offline Project Badges: |
Overnight in 13 hours, I got 75,831 points, mostly from HCC GPU. That's a daily rate of over 139,000 points, a results rate I have never before seen. The new HCC GPU app seems to be producing the goods. Apart from minor lags, I have seen no problems at all. Well done, team.....I hope the additional research effort contributes to more effective tools for treating cancer.
----------------------------------------crunching, crunching, crunching. AMD Ryzen 5 2600 6-core Processor with Windows 11 64 Pro. AMD Ryzen 7 3700X 8-Core Processor with Windows 11 64 Pro (part time) |
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges: |
Just a quick update to the discussions here.
The estimated runtime mechanism of the v7 code keeps statistics on the speed of a device at two levels: 1) The overall 'app_version' level 2) The device-'app_version' level There were two things going on with the v7 server code that were interfering with the correct collection of these statistics. a) The 'app version' statistics are updated after each pass of the validator (1 pass is either 1000 workunits or all available workunits which ever is less) if and only if the validator 'did no work' during the pass. Given that this project is currently validating about 4.5 workunits per second it was very rare that this statistics were getting updated. We modified this so that the statistics are updated after every pass where work is done (i.e. every pass where at least one workunit was validated). b) The individual 'device app version' statistics are updated each time a device has a workunit validated. However, this is only if the server code decides that the peak reported performance of the host * the elapsed time yields what the server code determines is a reasonable value. Unfortunately, almost all ATI cards and about half NVIDIA cards were being considered to be unreasonable. We expanded the range of 'acceptable' values to 20 times its previous values. Now most cards are being deemed 'reasonable'. We need to look at this closer and figure out if the range needs further expansion. To give you a sense of the issue these were creating together, as of about 15 hours ago, the ATI app version had only captured statistics based on 78 results. Now, 15 hours after releasing the change, statistics have been collected for ATI based on over 95,000 results. These statistics are key for providing the client with a reasonably accurate 'flops'. Without the data collection working correctly, the flops sent to the client was a crude estimate. I would be curious to know if anyone had seen an improvement in the duration estimates over the past 6-8 hours now that these statistics should be much more accurate. This should hopefully address some of the issues with non-gpu workunits being very badly estimated and excessive downloads occurring. |
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