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cool Retention of 'Long-Term' Crunchers.

For some time I have been wondering how we can retain more long term crunchers, ie, those who spend/have spent more than say 5 years continuous crunching.

The following suggestions of figures do no have to be the 'end result' just some thing to start the ideas off.

Let us say that anyone who has spent more than 5 years continuous crunching has their Points multiplied by 1.2, after 6 years 1.3, 7 years 1.4.......and so on.

Continuous crunching to be defined as no period greater than 3 months without a result returned, if this period is exceeded then the multiplication factor is reduced by one element, or down to zero, or something.

The crunching years are elapsed time, not Run time so that even the guys with one machine benefit as well as the guys with many machines...................................thoughts? confused
[Jul 19, 2014 9:21:52 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Mamajuanauk
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Re: Retention of 'Long-Term' Crunchers.

For some time I have been wondering how we can retain more long term crunchers, ie, those who spend/have spent more than say 5 years continuous crunching.

The following suggestions of figures do no have to be the 'end result' just some thing to start the ideas off.

Let us say that anyone who has spent more than 5 years continuous crunching has their Points multiplied by 1.2, after 6 years 1.3, 7 years 1.4.......and so on.

Continuous crunching to be defined as no period greater than 3 months without a result returned, if this period is exceeded then the multiplication factor is reduced by one element, or down to zero, or something.

The crunching years are elapsed time, not Run time so that even the guys with one machine benefit as well as the guys with many machines...................................thoughts? confused
Sounds like it may assist in keeping some crunchers, those who are point/results driven, but those who are leaving due to lack of interest would likely still leave.

Understanding why they leave, but really hard to ascertain, may be an automated survey sent to their registered email address with a few key questions would help with this, while few would respond, any responses would shed some light on why and help understand better the best way to retain crunchers.
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[Jul 19, 2014 9:36:48 AM]   Link   Report threatening or abusive post: please login first  Go to top 
twilyth
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Re: Retention of 'Long-Term' Crunchers.

People seem to have a variety of motivations for becoming involved in WCG but the fact of the matter is that it can be an expensive habit, especially if you start investing in hardware.

I think a lot of people leave simply because they get tired of trying to keep up. I know that I have 2 dual hex cores that are idle because I don't want the additional electricity expense and I just don't really care that much about my stats any more. I mean I do to some extent since I'm still running 2 dual socket servers, but it's not really any fun for me any more.

What WOULD make it fun is if WCG could get their butt into gear and find us another GPU project. It strains credulity to believe that they are finding this so difficult if not impossible, but whatever. It's not like they ever take anything we say on the forum seriously so I'm not sure why I even waste the effort to post.
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[Jul 19, 2014 3:16:10 PM]   Link   Report threatening or abusive post: please login first  Go to top 
KLiK
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cool Re: Retention of 'Long-Term' Crunchers.

For some time I have been wondering how we can retain more long term crunchers, ie, those who spend/have spent more than say 5 years continuous crunching.

The following suggestions of figures do no have to be the 'end result' just some thing to start the ideas off.

Let us say that anyone who has spent more than 5 years continuous crunching has their Points multiplied by 1.2, after 6 years 1.3, 7 years 1.4.......and so on.

Continuous crunching to be defined as no period greater than 3 months without a result returned, if this period is exceeded then the multiplication factor is reduced by one element, or down to zero, or something.

The crunching years are elapsed time, not Run time so that even the guys with one machine benefit as well as the guys with many machines...................................thoughts? confused

even though it would suit me to have that calcs of points...I'm against it!

every new member that joins can join from the scrap...usually with new & faster machines...and us, we have to make with all the machines that we have used before...and upgrade it little by little! ;)

so far it's a done deal...point for point...no mater what are the years spent in calcs...and if u want more, just do more...install on more machines...get more cores, etc.
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[Jul 19, 2014 6:21:07 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sgt.Joe
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Re: Retention of 'Long-Term' Crunchers.

Scribe,
That is an interesting proposal, but speaking strictly for myself, points are not why I am here. I have a vested interest in the cancer projects and the other diseases are important too. I'll be doing this as long as I can afford the electricity. I do admit I am kind of an amateur statistics nut, but the points are not the motivation. The results are, so crunch on.
Cheers
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Sgt. Joe
*Minnesota Crunchers*
[Jul 19, 2014 6:59:02 PM]   Link   Report threatening or abusive post: please login first  Go to top 
cjslman
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Re: Retention of 'Long-Term' Crunchers.

Yeap, like Sarge, I'm here for the number of crunched WUs... points are useless to me and I find it incredible that there are people who participate just for the points (and get really upset when the points thing doesn't go their way).
Now, if what Scribe suggests can work and retains more people, I can't complain... that's just more crunchers staying around, which is good.

CJSL

Crunching for a better world...
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[Jul 19, 2014 10:15:55 PM]   Link   Report threatening or abusive post: please login first  Go to top 
twilyth
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Re: Retention of 'Long-Term' Crunchers.

Oh come on, it's not so unimaginable that people are motivated mainly by points when you're talking about people like me who have multiple rigs - especially high thread-count server rigs. Do you really think we're running these purely for the science? Of course not. It's mostly for the sport and the competition. If you don't get that, then you don't really get the whole concept behind teams and team challenges.

But as has been pointed out countless times before, what motivates someone is completely irrelevant. What matters is that they're here and contributing. Anything that gets them to contribute more is good. Anything that makes them contribute less or give up completely is bad.

For example, I think we could do a lot to strengthen our community and keep people interested if we had a real forum with blogs, private messaging and other features that made this feel like a group with a common passion and interests as opposed to a barely functional tech support forum. But oh no, that's too much work, and doesn't even rate a place on the to do list. But there's no arguing it would be something positive for WCG.

I know that was off topic but it's been a few months since I've gotten up on my soap box and that was an itch I needed to scratch.

Anyway, it does no good to look down your nose at people like me who are largely motivated by the competitive aspect of crunching. Do I care about the science and research being done? Of course. But would I be running 70 or more threads just for that reason? Uhhh, no, I don't think so.
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[Jul 19, 2014 10:59:43 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sgt.Joe
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Re: Retention of 'Long-Term' Crunchers.

But as has been pointed out countless times before, what motivates someone is completely irrelevant. What matters is that they're here and contributing. Anything that gets them to contribute more is good. Anything that makes them contribute less or give up completely is bad.

Well said.
Anyway, it does no good to look down your nose at people like me who are largely motivated by the competitive aspect of crunching.

I would never look down my nose at somebody who crunching even if the sole reason they are crunching is for the points. If that is what motivates them, so be it. The science is still being advanced.

Cheers
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[Jul 20, 2014 1:48:42 AM]   Link   Report threatening or abusive post: please login first  Go to top 
cjslman
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Re: Retention of 'Long-Term' Crunchers.

Uh... this is going to be interesting...
Oh come on, it's not so unimaginable that people are motivated mainly by points when you're talking about people like me who have multiple rigs - especially high thread-count server rigs. Do you really think we're running these purely for the science? Of course not. It's mostly for the sport and the competition. If you don't get that, then you don't really get the whole concept behind teams and team challenges.
Well, yes I get the idea of team challenges and competition. I would like to think that people are motivated more by the altruist nature of the projects then just the competition for points... but if not, then it's OK because that competition is helping a good cause (it just difficult for me to understand, that's all).

But as has been pointed out countless times before, what motivates someone is completely irrelevant. What matters is that they're here and contributing. Anything that gets them to contribute more is good. Anything that makes them contribute less or give up completely is bad.
I agree with that (and did so in my previous note)

I'll skip the forum thing... that's obvious a touchy subject biggrin

I know that was off topic but it's been a few months since I've gotten up on my soap box and that was an itch I needed to scratch.
That's OK, that's what forums are for.

Anyway, it does no good to look down your nose at people like me who are largely motivated by the competitive aspect of crunching. Do I care about the science and research being done? Of course. But would I be running 70 or more threads just for that reason? Uhhh, no, I don't think so.
We all have our reasons for crunching and if points are yours, then I respect that. I was referring to the cases were there are people who threaten that they will pick up their marbles and go home if something (points included) doesn't go their way, totally ignoring the main purpose of what the objective of the WCG is: helping science find cures (faster) for illnesses that affect the world.

So, I would sum it up with... let's crunch on.

CJSL

Crunching for a better future...
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[Jul 20, 2014 3:00:59 AM]   Link   Report threatening or abusive post: please login first  Go to top 
twilyth
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Re: Retention of 'Long-Term' Crunchers.

Oh, I definitely see what you're saying about getting overly concerned about points calculations. Personally I almost never look at points awarded for individual work units but I'm glad that a lot of people do because you need that to keep things honest.

But I completely agree about making something like that a dealbreaker - unless of course things just get to the point where it's essentially a lottery and meaningless. That would be a different situation. We saw something like that with Fight Aids at Home I think, but that issue was easily solved by just boycotting that project, which I did. It was a shame, but I did it less because of the points but because of what the points represented, specifically, inefficient use of my cpus' computing cycles. So I figured they would be put to better use on other projects and that's what I did, as did a number of other people.

So even keeping an eye on points can serve a useful purpose in the end.
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[Jul 20, 2014 4:50:59 AM]   Link   Report threatening or abusive post: please login first  Go to top 
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