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dcrobinson
Veteran Cruncher UK Joined: Mar 10, 2009 Post Count: 1168 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
That's great news ncoded. Thanks! Every little helps... or in your case, a lot
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Dave Robinson, Malvern, UK
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mac1
Senior Cruncher United Kingdom Joined: Mar 30, 2014 Post Count: 263 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Great news guys, welcome home, doing some brilliant numbers there.
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cheers,
Andy Suffolk - UK |
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ncoded.com
Advanced Cruncher United Kingdom Joined: Aug 16, 2016 Post Count: 62 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks guys.
----------------------------------------Today was very good, 5M credits, #2 highest on daily credit Worldwide. Just so everyone knows, in order to get a half decent amount of GPU tasks you have to run the update script (in CMD/Terminal). This is what we use: Windows: FOR /L %N IN () DO @date /t & time /t & boinccmd --project "http://www.worldcommunitygrid.org/" update & timeout 300 > NUL Linux: watch -n 300 "boinccmd --host localhost --passwd '' --project http://www.worldcommunitygrid.org/ update;" But if you want a constant supply of GPU tasks then you have to run multi-instances per host, and the update script. ![]() [Edit 4 times, last edit by ncoded.com at Jun 18, 2021 10:32:21 PM] |
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Darkmatter.NI
Veteran Cruncher Northern Ireland Joined: Jun 6, 2014 Post Count: 783 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Welcome to the team :)
----------------------------------------Thanks for the advice guys. I had this all setup to get multiple units and it was working fine. But then I needed to reinstall wiin10 and even though I'm using the same config files, I no longer get multiple units, now I get 2 or 3 only at a time instead of the 10 I request. odd. ![]() |
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GB033533
Senior Cruncher UK Joined: Dec 8, 2004 Post Count: 204 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Can I just mention that I just got my very first Emerald badge! It's only taken me a few years, but just in time for soon-ending MIP.
----------------------------------------Also, dcrobinson and AlanS, you mentioned the points multiplication thing; to turn BOINC points into WCG points you have to multiply by 7. "Why" is another question, probably lost in the mists of time. I think this was because when wcg first started it used the United Devices agent, and when they changed to boinc, the points x7 was an attempt to make the points score reasonably consistent. But as you say, now lost in the mists of time. Cheers! ![]() |
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AlanS
Advanced Cruncher England Joined: Feb 22, 2020 Post Count: 58 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() |
Just so everyone knows, in order to get a half decent amount of GPU tasks you have to run the update script (in CMD/Terminal). ... But if you want a constant supply of GPU tasks then you have to run multi-instances per host, and the update script. What does this do, is it the equivalent of pressing the Update button in boinc manager every 5 minutes? How do you run multiple instances of boinc? --- Thanks for the update on why 7x @GB033533 ![]() ![]() [Edit 1 times, last edit by AlanS at Jun 19, 2021 11:15:33 AM] |
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ncoded.com
Advanced Cruncher United Kingdom Joined: Aug 16, 2016 Post Count: 62 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yeah the update script is equivalent to pressing the update button every 5 mins.
----------------------------------------Running multi-instances is complicated and has been done via creating custom software via our outsource partner. ![]() [Edit 1 times, last edit by ncoded.com at Jun 19, 2021 1:50:56 PM] |
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dcrobinson
Veteran Cruncher UK Joined: Mar 10, 2009 Post Count: 1168 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yeah the update script is equivalent to pressing the update button every 5 mins. Running multi-instances is complicated and has been done via creating custom software via our outsource partner. You can also do it using something called "docker", which most software guys will have heard of. In essence, you can run multiple "containers" (lightweight virtual machines) on your computer. I run boinc on my Synology NAS using docker. Team UK's points and results figures are now awesome, ncoded. Approximately number 5 in the world. Please stay!!!
Dave Robinson, Malvern, UK
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ncoded.com
Advanced Cruncher United Kingdom Joined: Aug 16, 2016 Post Count: 62 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I wasn't 100% sure how it was done but guessed it might have used VMs/Containers in some way. I think the app basically can create these on the fly, as well as do extensive reporting, etc.
------------------------------------------ Our intention is to stay at least until the OPNG projects completes. -- DarkMatter.NI, sorry I wasn't sure if your comment was concerning what I had wrote or something else. It sounds like you are talking about the app_config.xml file used to run multiple tasks at the same time? If so, this is what we use: <app_config> <app> <name>opng</name> <max_concurrent>6</max_concurrent> <!--assumes single GPU --> <gpu_versions> <gpu_usage>0.166</gpu_usage> <cpu_usage>1</cpu_usage> </gpu_versions> </app> </app_config> And then read the file via: Menu | Options | Read config files We run from 6 to 10 tasks at the same time, dependent on how quick the CPU is. The only thing I could think of that would stop you getting the amount you request is if BOINC is stopping the GPU from using the amount of cores (threads) required, which sometimes happens if your total CPU tasks deadlines are greater than what can be achieved. Try (temporarily) suspending all CPU projects, and if you then get the correct amount of GPU tasks then this will be the reason why. ![]() [Edit 3 times, last edit by ncoded.com at Jun 20, 2021 9:40:42 AM] |
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Darkmatter.NI
Veteran Cruncher Northern Ireland Joined: Jun 6, 2014 Post Count: 783 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks ncoded, I must have accidentally deleted the <max_concurrent>6</max_concurrent> line.
----------------------------------------All working fine now :) ![]() |
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