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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
In all honesty, I can't remember which change to substitutions that that changed. With substitutions being easier and more frequent, resetting the user word list could extend the game indefinitely. Games need to be finite like hexagame.
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I'm not sure what you mean by finite. I'm guessing you mean that we want to periodically start with a completely new word matrix.
----------------------------------------If so, I see your point, but the problem I see with that is that the used word list will probably become unmanageably long. I mean with word substitutions we could easily have a used word list that could be scores of words long, if not more. If you go to any anagram solver that takes wild cards like this one , and put in 4 letters, most of the time you will a dozen or more words. So it's not hard for me to imagine the used word list growing quite large after several substitutions. So if we go that route, wouldn't we at least need a cut off for the used words list? Would you want to make that cut off the point for starting a new game? ![]() ![]() |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yes. At some point fairly soon, the five five-letter words game will end and we'll start a six six-letter words game. I'll have to keep an eye on the used word list. You have a point about keeping it managable.
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
OK, but do we have any idea yet how we move on to the next game? The last time we just sort of did it. That seems a little random - unless I missed something.
----------------------------------------Also I missed the part about going up to 8 letters. Do you think that might be a little ambitious? We can definitely give it a try and maybe it's not that much of a challenge for people who are used to acrostics but shouldn't we try to be more inclusive? IDK, I'm just asking. I don't have a lot experience with such things. ![]() ![]() |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
There are two ways to end a game. If there's no play made for 24 hours, the next player can play the existing game or start a new game. If a player make a play that results in two vertical words, they get to start the next game. As for eight letters, let's see how it goes the first time we get there.
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Oh right. I saw the part about 24 hours but for some reason thought that applied to something else. Sorry. I missed the other part.
----------------------------------------24 hours seems a little short given we don't have a lot of players, but I guess that makes sense for those we do have. ![]() ![]() |
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NAP2614
Master Cruncher Joined: Mar 27, 2007 Post Count: 2546 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Greetings,
----------------------------------------A question, if I may. Is there a place that I can read all the rules and regs. for this game, on one list? Cheers, nap ![]() [Edit 1 times, last edit by NAP2614 at Jun 1, 2014 10:34:04 PM] |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Check the first post in the thread.
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