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Thread Status: Active Total posts in this thread: 38
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
You might be right. At the moment the 5 letter word version seems to be working but we might need more liberal rules for moving words around.
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Agreed. Fixing. Thanks for helping iron out the kinks!
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Many thanks to you as well KH!!!
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I would have probably kept the game at four letters only. It gets difficult to make vertical words as the words get longer.
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Why do you think it is more difficult? Is it that your eye loses track with longer words and it's hard to see the vertical ones? I find that I constantly lose track but using the courier font helps.
----------------------------------------I think after a while we'll adjust but it would be good to hear all opinions. ![]() ![]() ![]() |
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
In the game thread, there are a bunch more words we can make in the last column, so I thought we should consider the rules for substituting words.
----------------------------------------I don't think we will be able to make words easily by just doing a substitution so how does everyone feel about substituting plus something else? The easiest would be to substitute and move other words around at will like we do now but maybe we should have some sort of restriction on substitutions? What do you think? ![]() ![]() |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
twilyth, I'm thinking we need something along those lines too. I tried keeping with your original idea but it does seem that the game's a tad more challenging than we were expecting. Not bad though. It's always easier to loosen vs tighten.
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Agreed. Let's allow substitution and reordering w/o restriction then? Could you update your rules post accordingly if you agree with that?
----------------------------------------Let's give it a day or 2 for others to join in with their opinions but I think the idea of loosening the restrictions here should go over well. ![]() ![]() ![]() |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Done.
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twilyth
Master Cruncher US Joined: Mar 30, 2007 Post Count: 2130 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thank you
----------------------------------------![]() edit: I just noticed that the used word list wasn't reset when a new word was substituted. I don't understand that. It would seem to me that once you change the matrix that any vertical word would be fair game again. What am I missing? ![]() ![]() [Edit 1 times, last edit by twilyth at May 31, 2014 3:00:55 PM] |
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