Index | Recent Threads | Unanswered Threads | Who's Active | Guidelines | Search |
World Community Grid Forums
Category: Community Forum: Chat Room Thread: number of contributors - up, down or same? |
No member browsing this thread |
Thread Status: Active Total posts in this thread: 41
|
Author |
|
Coleslaw
Veteran Cruncher USA Joined: Mar 29, 2007 Post Count: 1343 Status: Offline Project Badges: |
Exactly. If I was an average computer user and just arrived at WCG, I would freak out when I looked at those pages. After that, the newcomer/average-user has to get used to the organized-chaos or chaotic-organization. Are we enjoying bashing WCG? Well, no fun can be derived from any bashing if no part of it may be (else, suspected to be) true at least in some way. Still, a videoGame-inspired model for a tutorial should top the user-friendliness charts, in my view. However, the context (grids-vs-games) is very different, but the idea of a refresher, basically, is the same. Beyond the refresher idea, the constraints imposed by the differing context would dictate adaptation of the content (and its method of presentation/delivery) to the context.; ; andzgridPost#964 ; I would find the tutorial for tweaking the client better served during the installation of the software. Have a novice and advanced install option. Novice walks you through each setting explaining what it does where Advanced would be the slip streamed version that most advanced users will tweak on their own to speed up installation. Then WCG wouldn't have to be as user friendly as you dream it should be and other projects would also benefit. Edit: Obviously this would have to begin with Berkely... [Edit 1 times, last edit by Coleslaw at Feb 25, 2013 10:11:13 PM] |
||
|
|