Index  | Recent Threads  | Unanswered Threads  | Who's Active  | Guidelines  | Search
 

Quick Go »
No member browsing this thread
Thread Status: Active
Total posts in this thread: 41
Posts: 41   Pages: 5   [ Previous Page | 1 2 3 4 5 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 5799 times and has 40 replies Next Thread
yoro42
Ace Cruncher
United States
Joined: Feb 19, 2011
Post Count: 8976
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

jhindo,

Thank you for your response. Looking forward to new projects and the completion of the current ones. Glade to be a small part of this community.
Crunching for humanity.
----------------------------------------

[Feb 23, 2013 4:24:11 AM]   Link   Report threatening or abusive post: please login first  Go to top 
aBowers
Advanced Cruncher
Joined: Jun 14, 2006
Post Count: 54
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

Although I'm not overly attached to badges personally, I do believe they are excellent motivational tools for some.

What confuses me is why the WCG admins have been so slow to make this update? Could they provide a reason for the delay?

How many posts have they seen arguing against increasing the number of badge levels? Are the technical challenges just that overwhelming? I can guarantee the WCG will see a spike in production after a badge update, and production is what the grid is all about.
----------------------------------------

----------------------------------------
[Edit 1 times, last edit by aBowers at Feb 24, 2013 8:35:20 PM]
[Feb 24, 2013 8:33:24 PM]   Link   Report threatening or abusive post: please login first  Go to top 
gb009761
Master Cruncher
Scotland
Joined: Apr 6, 2005
Post Count: 2977
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

Although I'm not overly attached to badges personally, I do believe they are excellent motivational tools for some.

What confuses me is why the WCG admins have been so slow to make this update? Could they provide a reason for the delay?

How many posts have they seen arguing against increasing the number of badge levels? Are the technical challenges just that overwhelming? I can guarantee the WCG will see a spike in production after a badge update, and production is what the grid is all about.


aBowers, although I've no insider information, what I'm presuming has been the reason, is simply of priorities. The WCG staff are very few in numbers and I'm led to believe (via the various different posts the techs put out), that they've got a very long "wish list"/"to do list", and there's simply not the resources to do everything at once. Thus, things such as an enhancement to the badge levels, has been pushed down the list in favour of ensuring that the environment is the best possible, getting new projects up and running, GPU crunching, supporting all the existing projects etc., etc., etc. I'm sure that, if the techs posted a list of all the tasks they've done/are doing and are in the pipeline, there'd be a lot of eyes opened up to what goes on in the background.
----------------------------------------

[Feb 24, 2013 11:56:56 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

I'm sure that, if the techs posted a list of all the tasks they've done/are doing and are in the pipeline, there'd be a lot of eyes opened up to what goes on in the background.
So, why didn't that list came about? Perhaps because there is no resource for that itself, and with that, we're back to where we started... Sigh.
;
; andzgridPost#956
;
[Feb 25, 2013 4:34:25 AM]   Link   Report threatening or abusive post: please login first  Go to top 
aBowers
Advanced Cruncher
Joined: Jun 14, 2006
Post Count: 54
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

I'm sure you're correct that it is simply a matter of priorities. But please correct me if I'm missing something, but from a coding standpoint, wouldn't it only take 1 or 2 people an afternoon to implement the code? Especially considering there is already a basic framework in place. Then it is just a matter of conceptualizing and creating the new badge art, which I realize might make more time, but I suspect if asked for help we'd have plenty of volunteers on these forums to make the badge GIFs.

I understand even 'little' things can take time, and I certainly don't want to come off as unappreciative for all the hard work the admins put in, but the badge issue has always seemed to me to be a low effort, high payoff upgrade that would actually yield tangible increases in contributions.

Again, if this is not the case, and it is actually a massive undertaking, then I can certainly see why other more core issues would take precedence for so long.
----------------------------------------

----------------------------------------
[Edit 1 times, last edit by aBowers at Feb 25, 2013 6:41:44 AM]
[Feb 25, 2013 6:38:53 AM]   Link   Report threatening or abusive post: please login first  Go to top 
KWSN - A Shrubbery
Master Cruncher
Joined: Jan 8, 2006
Post Count: 1585
Status: Offline
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

Without insider knowledge we can only comment based on observable evidence.

1: Whenever a new project is added a badge is developed for that project. This indicates that it is possible to modify the badge system and the manpower exists to incorporate those changes.

2: After the first colors of badges two or three higher levels were added as well. Therefore it is also possible to add yet additional levels of badges without a major re-write.

Given 1 and 2 there would have to be some very compelling reason why what has been done in the past cannot be done again. Such reasons do exist such as having lost the only person knowledgeable enough to code in this specific area. However, absent any (realistic) probability of such an occurrence we are left to presume that this is simply a matter of motivation. Personally, I have to agree wholeheartedly with aBowers that this is a relatively low cost very high return investment.
----------------------------------------

Distributed computing volunteer since September 27, 2000
[Feb 25, 2013 7:06:20 AM]   Link   Report threatening or abusive post: please login first  Go to top 
kateiacy
Veteran Cruncher
USA
Joined: Jan 23, 2010
Post Count: 1027
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

Excellent - thanks for chipping in on this thread jhindo.

An increase on the top recognised badge level over and above 2 years is, in my opinion, something desperately needed (there's been a lot of talk/discussion about it over the years, and for the real big crunchers, it'll give them something more to race towards - thus giving them a reason to stay/come back to WCG). For the record, the last badge upgrade (Ruby/Emerald/Sapphire) was in July 2009 (Bronze/Silver/Gold being introduced 10 months prior - September 2008).

As to new projects - that's something which will always bring new/entice back lost crunchers - you only need to witness the way people go about attempting to be the first to reach each of the current badge levels to see this. I know that, in between the last brand new project (CFSW - which was launched in April 2012) and now, there's been a lot of work put in towards getting GPU crunching possible at WCG, athough we're now getting towards the higher end of timespans between the launch of a new project. For the record, the time gap between the launching of HPF(1)/FA@H, and C4CW/DSFL was 12 months, and now we've already gone 10 months since the last project - with no sign (yet) of a new project coming through Beta testing.

Thanks for the historical perspective, gb! I didn't turn up here until 2010, and I hadn't researched the timeline before that. Interesting.
----------------------------------------

[Feb 25, 2013 1:27:43 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

Wonder what else we've seen in the past 12 months outwith new projects? Anyone wants to volunteer and produce a timeline, science upgrades, server upgrades, gpu enabling, to name a few things [I count at least 13 betas in this http://bit.ly/WCGBTA . Just saying, new projects come when they're ready and have enough body [which one at least failed to show in the development phase], not to speak of another that bounced because the project owners refused to accept public results availability clause. A must on both counts.
[Feb 25, 2013 1:49:00 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Falconet
Master Cruncher
Portugal
Joined: Mar 9, 2009
Post Count: 3294
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

Wonder what else we've seen in the past 12 months outwith new projects? Anyone wants to volunteer and produce a timeline, science upgrades, server upgrades, gpu enabling, to name a few things [I count at least 13 betas in this http://bit.ly/WCGBTA . Just saying, new projects come when they're ready and have enough body [which one at least failed to show in the development phase], not to speak of another that bounced because the project owners refused to accept public results availability clause. A must on both counts.



That's unfortunate.
----------------------------------------


AMD Ryzen 5 1600AF 6C/12T 3.2 GHz - 85W
AMD Ryzen 5 2500U 4C/8T 2.0 GHz - 28W
AMD Ryzen 7 7730U 8C/16T 3.0 GHz
[Feb 25, 2013 2:18:58 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
Re: number of contributors - up, down or same?

That's unfortunate.
It need not be, as far as the raison d'etre of badges are concerned.

I'll use the astronomy analogy:
Badge-system = black-hole
Crunchers = celestial-bodies
Science = dark-matter
Grid-community = galaxy

Without the gravitational-pull of the masses of dark-matter + black-hole, the celestial-bodies in a galaxy would fly-off and away from their galaxy. The mass of the (science) dark-matter is already massive enough to keep crunchers busy; a new project may even serve to dilute the existing dark-matter mass. That leaves only one thing to do for the WCG galaxy: the black-hole needs to have its mass increased from the existing two years. A 100-years mass of a celestial-body to orbit around a 2-years mass badge black-hole? An astronomical impossibility! wink
;
; andzgridPost#957
;
----------------------------------------
[Edit 2 times, last edit by Former Member at Feb 25, 2013 3:08:49 PM]
[Feb 25, 2013 3:05:30 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Posts: 41   Pages: 5   [ Previous Page | 1 2 3 4 5 | Next Page ]
[ Jump to Last Post ]
Post new Thread