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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
There was very little validated yesterday looking at the daystats ... just 28 CPU years. The 7.81 hours per job average will only represent the fast machines and if my quad on summer speed needs near 13, we'll be seeing some steep numbers in the coming days until the promised shorter ones go into the feeder.
----------------------------------------faah4000_ ALP007223a_ min_ xmd15140_ 01_ 2-- Valid 04/22/2008 22:43:43 04/23/2008 17:26:55 15.65 145.5 / 169.4 faah4000_ ALP007223a_ min_ xmd15140_ 01_ 1-- Valid 04/22/2008 16:43:19 04/24/2008 07:19:18 12.73 193.3 / 169.4
WCG
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
[...] The 7.81 hours per job average [...] Where did you get that from...??? Yesterday stats: Total Run Time (y:d:h:m:s) 27:225:04:20:10 This is round about 318649,3 hours. Devided by a total of 30.911 results makes an average job time of 10.3 hrs... The best horse in my stable took 10,15 hrs., but I also have 13 and 16 hrs. run time per WU. This is gonna be hard work, until the "smaller" ones come to the feeder. Do you already know, how many of the "big ones" have been sent out so far...??? |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
27 yrs * 365 days = 9,855 days + 225 days = 10,080 days * 24 hours = 241,950 hours + 4 = 241,954 hours / 30911 = 7.81 prox. per job.
----------------------------------------Could have been a mix of v5.42 and v6.03 work, but since the launch announcement was on the 22nd, can't have been much.... we'll see. No, I dont know what comes out the feeder. Just see twice a day what was validated, like anyone can.
WCG
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Ups... Yes, you're right...
![]() I shouldn't do calculations like that, before I had my second coffee... ![]() Well, how ever, I'm not afraid of these WU's, I will crunch them all... The WU, which I can't crunch, first has to be invented... ![]() |
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retsof
Former Community Advisor USA Joined: Jul 31, 2005 Post Count: 6824 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
On my fastest computer (AMD X2 3.45GHz) that FAAH 6.03 took 20 hours, 2 minutes, 13 seconds. Another one finished in 9 hours, 17 minutes, 5 seconds. Since then it finished a couple of HCC in 4:52:21 and 4:48:52.
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SUPPORT ADVISOR
Work+GPU i7 8700 12threads School i7 4770 8threads Default+GPU Ryzen 7 3700X 16threads Ryzen 7 3800X 16 threads Ryzen 9 3900X 24threads Home i7 3540M 4threads50% |
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bieberj
Senior Cruncher United States Joined: Dec 2, 2004 Post Count: 406 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Wow - I have started a long thread.
And the winner of the FAAH vs HPF2 race is... HPF2 of course. Two FAAH assignments completed so far, both pending validation claiming 166 and 160 credits at 14.64 and 14.10 hours. Credits claimed look about right. And of course all estimates on all future tasks practically doubled. Haven't seen a third job yet. JB |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
Ups... Yes, you're right... You're absolutely right on that. No difference at all, 8 or 16 hours. It takes twice as long to do twice the amount of work. Points per hour stay the same and for the servers it is more efficient on top of that. There is though horsepower to consider. 16 hour jobs on a C2D is okay, but they turn into 60 hours jobs on the oldies, so the aim to have an average target of 7-8 hours is with reason.![]() I shouldn't do calculations like that, before I had my second coffee... ![]() Well, how ever, I'm not afraid of these WU's, I will crunch them all... The WU, which I can't crunch, first has to be invented... ![]() Now, the forthcoming project is more interesting. Does not matter they will just cut off after 7 or 8 hours after which the Units of Data completed in that time frame determines the amount of credit (which is averaged from a pool of 5 or more other unique work units).
WCG
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
... if my quad on summer speed ... Sekerob, Could you please elaborate on your concept of "summer speed." My computer sitting next to me gets pretty toasty in the summer, so this is something I want to implement myself. steveleg |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
What OS would you want to cool things down under?
----------------------------------------- Universal, but a bit coarse is the BOINC internal throttle which causes only for a part of the available CPU cycles to be used. Less cycles used, less heat. WCG is pushing Berkeley to make this a more refined tuning. The option can be found in the local prefs or on the web profile - Limit the number of cores used on a multi processor machine. On a 4 core e.g. allow only 2 cores. Again this reduces heat generation. - Then there are software solutions like Threadmaster that are a bit involved to install (see Start Here FAQ), runs very smooth but only works on XP/W2K. Some of the BOINC projects are so intense that they generate considerable more heat. Those I've individually set to a lower %. - And, there is of course tools like Intel Speedstep or AMD's Cool & quiet that allow to reduce the actual cycles the CPU runs at (my quad has this enhanced Speedstep function). I prefer the 3rd method, for it keeps the full power available yet running cooler.
WCG
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retsof
Former Community Advisor USA Joined: Jul 31, 2005 Post Count: 6824 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The workunits will run fine - our scripts to produce the workunits originally generated these workunits with a duration of 1-2 hours. We have apparently resized them too high. Just let them run and they will complete correctly. We will work on getting the sizing back to 8 hours. shoulda' shoved a few through beta to check the size first...eh?
SUPPORT ADVISOR
Work+GPU i7 8700 12threads School i7 4770 8threads Default+GPU Ryzen 7 3700X 16threads Ryzen 7 3800X 16 threads Ryzen 9 3900X 24threads Home i7 3540M 4threads50% |
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