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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Here is a couple of more pictures for everyone to see. Hopefully they will get this put together and get a version of it out for us all.
![]() ![]() Defintely looks nice! |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
Noticed these 2 entries in the BOINC log, then searching further found them being downloaded each time upgrading the BOINC agent.......the png file is an icon of WCG which looks sized for the future graphic interface. Is it actually used anywhere presently?
----------------------------------------2006-08-25 09:17:23 [World Community Grid] Started download of file stat_wcg_01.png 2006-08-25 09:17:25 [World Community Grid] Finished download of file stat_wcg_01.png
WCG
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Mister_2js
Cruncher Joined: Jul 21, 2006 Post Count: 1 Status: Offline |
Sorry for my english.....
----------------------------------------Hi, i had the UD agent and i begin to interest me to Boinc. ... Nevertheless, I see that Boinc has not the graphic interface of the ud agent: why? a day one will be able to see this that our percent calculates and his representation under BOINC, for I find that this is interessant and motivating to see this that the percent calculates.. I will like to pass under Boinc but this problem does me to hesitate. ... [Edit 1 times, last edit by Mister_2js at Aug 26, 2006 11:19:24 AM] |
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Noticed these 2 entries in the BOINC log, then searching further found them being downloaded each time upgrading the BOINC agent.......the png file is an icon of WCG which looks sized for the future graphic interface. Is it actually used anywhere presently? 2006-08-25 09:17:23 [World Community Grid] Started download of file stat_wcg_01.png 2006-08-25 09:17:25 [World Community Grid] Finished download of file stat_wcg_01.png No - but we need to test :-) Hopefully in a few weeks you will see a few other sites that like to be earlier adopters add the file also. The 'B' images represent projects which have not provide a custom icon - the WCG logo is the one that will represent us (which is downloaded when you initially connect. |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
Update on the BOINC Simple GUI (BSG)
---------------------------------------- BOINC 5.6 Release Canceled Recently it was announced the 5.6 BOINC has been canceled to concentrate on the 5.8 code (as 5.7 for the time being) Why is this and why can you not release 5.6 as is now? The BSG (BOINC Simple GUI) is nearing completion and the 5.6 release was nearing completion but wasn't done baking yet. After looking over the schedules it became pretty clear that managing two different test efforts was going to create a lot of confusion and management hassles. We believe we have stabilized most, if not all of the 5.6 features, and the remaining testing work will be focused on the BSG and improved memory management support. We believe we are a few weeks out from having a stable BSG build ready for the public, so instead of asking the community at large to do two back-to-back upgrades within a month, we decided to bag 5.6 and focus on 5.8. I personally believe this is for the best. If the tech savvy people want to checkout 5.6 then by all means go ahead and play around with it. We won't be releasing any bug fix releases for that version of the client though. ----- Rom BOINC | Questions and Answers Friday, October 06, 2006 3:12:48 PM (Pacific Standard Time, UTC-08:00)
WCG
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Well it's a pity that 2.6 is being scrapped for 2.8, but I agree with Rom that it is for the better. Far better to release a properly tested version of the Simple GUI along with a version upgrade, when you consider it is aimed at newcomers to BOINC and those who are confused by or feel uncomfortable with the standard BIONC Manager.
Anyway, keep up the good work! |
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RCTCGrid
Cruncher Joined: Apr 6, 2006 Post Count: 10 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Has anyone notice a large number of failed work units with BOINC after the openGL graphic was added?
We are seeing very strange behaviors as well. For example, we run the BOINC client with "Do work while computer is in use?" set to No but the client does not properly idle the docking process when user activity was detected. We were able to work around this issue by setting the "Leave applications in memory while preempted?" option from yes to no. It now appears to preempt properly but this problem appeared just after the openGL screensaver started showing up on our clients. We are also seeing a large number of work units erroring out I am suspected has something to do with the client failing to suspend the processes and hanging when coming out of screensaver. here is a error log from one of the many failed work units: Result Log <core_client_version>5.4.11</core_client_version> <message> - exit code -1073741819 (0xc0000005) </message> <stderr_txt> World Community Grid AutoDock (projects/www.worldcommunitygrid.org/wcg_faah_autodock_5.26_windows_intelx86) version Failed to get VersionInfo size: 1812 Failed to get VersionInfo size: 1812 INFO: projects/www.worldcommunitygrid.org/wcg_faah_autodock_5.26_windows_intelx86 Start AutoGrid... INFO:[19:50:39] Start AutoGrid... autogrid: autogrid4: Successful Completion. wcg_checkpoint() called Starting to checkpoint ... Checkpoint complete INFO:[19:52:04] End AutoGrid... Beginning AutoDock... INFO: Setting num_generations: 27000 Setting maxGen to 6750 autodock4: WARNING: Unrecognized keyword in docking parameter file, in line: compute_unbound_extended # compute extended ligand energyINFO: No state to restore. Start from the beginning. About to enter main loop...(dockings already completed: 0) call_glss(): pop_size: 200 num_evals: 10000000 start: [19:52:19] _maxGenSeenSoFar changed: 6750 ********Start app_graphics_init******** Total used = 1310793728 Difference = 1310793728 ********After gfxData******** Total used = 1310793728 Difference = 0 ********After DockingSpheresInit()******** Total used = 1310793728 Difference = 0 ********After opengl calls******** Total used = 1310793728 Difference = 0 ********After LoadTGA******** Total used = 1317994496 Difference = 7200768 ********After boinc_get_init_data******** Total used = 1317994496 Difference = 0 ********After loadModel******** Total used = 1319813120 Difference = 1818624 ********End of app_graphics_init******** Total used = 1319813120 Difference = 0 ********Before app_graphics_resize******** Total used = 1319813120 Difference = 0 ********After app_graphics_resize******** Total used = 1319813120 Difference = 0 call_glss(): end: [20:14:14] Updating Best Energy for WU: 0.00 wcg_checkpoint() called Starting to checkpoint ... Checkpoint complete call_glss(): pop_size: 200 num_evals: 10000000 start: [20:14:19] call_glss(): end: [20:35:45] wcg_checkpoint() called Starting to checkpoint ... </stderr_txt> All clients using these settings Do work while computer is in use? No Do work while computer is running on batteries? No Do work only after computer is idle for: 3 minutes Switch between applications every: 60 minutes On multiprocessors, at most use: 4 processors Disk and Memory Usage Write to disk at most every: 60 seconds Leave applications in memory while preempted? (Now Set to No) Leave at least: 0.1 Gigabytes of disk space free Use no more than: 75 % of total disk space Use no more than: 75 % of total virtual memory Network Usage Confirm before connecting to Internet? no Disconnect when done? no Connect to network about every 0.1 days Maximum upload rate: 0.0 Kbytes/sec Maximum download rate: 0.0 Kbytes/sec Any ideas on what the true nature of the problem and how we can resolve it would be greatly apprecated. -Melchior ![]() |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Have a look here for more information about this problem.
The WCG grid techs may need to look into this further. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Hello RCTCGrid,
Thanks for the bug report. ( ![]() Lawrence |
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uplinger
Former World Community Grid Tech Joined: May 23, 2005 Post Count: 3952 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
RTCGrid,
We are currently looking into why this is happening on your machines. Can you try upgrading the graphic drivers on a few of the machines that are having this issue to see if it may be a problem with an old graphics drivers. Another thing we are looking into on this problem is where the checkpointing is called, because it appears it never returns back from a checkpoint call. -Uplinger |
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