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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
We're definitely not interesting in a GIGO process. When the scientists are satisfied that the next batch set meets requirements they will be released, so please be patient.
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cjslman
Master Cruncher Mexico Joined: Nov 23, 2004 Post Count: 2082 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Sekerob... sorry for my ignorance, but what is a GIGO process?
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
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AgrFan
Senior Cruncher USA Joined: Apr 17, 2008 Post Count: 383 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
GIGO = Garbage In, Garbage Out
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cjslman
Master Cruncher Mexico Joined: Nov 23, 2004 Post Count: 2082 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ah yes... in my world it's SISO...
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Jean-David Beyer
Senior Cruncher USA Joined: Oct 2, 2007 Post Count: 339 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
We're definitely not interesting in a GIGO process. I am not either. It is my very strong impression that DDDT - Phase 1 turned out a very much larger set of work units. I completed 265 work units during its existance, and I may not have started at the beginning. With DDDT-Phase 2, I completed 4 work units very early on, and 10 just recently. Is my impression incorrect? Or does Phase 2 generate far fewer work units? ![]() |
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gb009761
Master Cruncher Scotland Joined: Apr 6, 2005 Post Count: 2990 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Or does Phase 2 generate far fewer work units? With phase 1 (if I remember correctly), all the WU's could be generated with not much human intervention, whilst for phase 2, there's a LOT MORE human intervention required - basically due to each preceeding phase having to be checked/verified before the results can be used to generate the next phase. After all, we don't want WU's to be processed if they've not been checked/verified to ensure that they're using the correct input data (i.e., Garbage In = Garbage Out). The result of this (unfortunately), is that there isn't a steady flow of WU's to crunch. ![]() |
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cjslman
Master Cruncher Mexico Joined: Nov 23, 2004 Post Count: 2082 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I agree that DDDT2 is atypical and therefore frustrating because it doesn't behave like the rest of the projects... but I also want my (our) results to be significant and useful. If that means that the flow of DDDT2 WUs has to be sporadic, then I guess I (we) will have to be patient.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
We're definitely not interesting in a GIGO process. I am not either. It is my very strong impression that DDDT - Phase 1 turned out a very much larger set of work units. I completed 265 work units during its existance, and I may not have started at the beginning. With DDDT-Phase 2, I completed 4 work units very early on, and 10 just recently. Is my impression incorrect? Or does Phase 2 generate far fewer work units? It's beyond me what's so hard in all of this, fetching work, understanding the scope et cetera, which is published in a forum sticky: https://secure.worldcommunitygrid.org/forums/wcg/viewthread_thread,28528 . This project encompasses over 22.3 million tasks off from some 18 targets. So far we've done 4,152 million [mostly benchmarking at that]. At some point in time everyone sane will get bored by the rain dance hallelujahs, at which time no buckets are in need to get any. Jokingly, someone computed an anticipated EOP of the year 2031. That's how long at this pace the rest will take. By that time I might be the longest time active cruncher on the planet, that is, if grid computing has not become very old news. --//-- edit: With the last rain had 934 valid results and that was with 2.5 devices. This set was good for 120 CPU days. [Edit 1 times, last edit by Former Member at Feb 11, 2012 4:58:33 PM] |
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gb009761
Master Cruncher Scotland Joined: Apr 6, 2005 Post Count: 2990 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It's beyond me what's so hard in all of this, fetching work, understanding the scope et cetera, which is published in a forum sticky: https://secure.worldcommunitygrid.org/forums/wcg/viewthread_thread,28528. I'll certainly second your sentiments SekeRob.![]() |
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