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Thread Status: Active Total posts in this thread: 14
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ultimaThule
Veteran Cruncher Joined: Apr 27, 2007 Post Count: 825 Status: Offline Project Badges:
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I think it goes like I expected...
----------------------------------------I vipe all those systems and install Boinc again one by one. Two first unit did get work for all physical processor, third did get only for half and fourth gave that same error. So it seems to me that Boinc see those units as one single agent with ? processor when there is actually ?? physical CPUs... That is why I run of of tasks? Öy fäk! ![]() [Edit 1 times, last edit by ultimaThule at May 8, 2009 12:37:14 PM] |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
From what knreed said, your clients are all identifying themselves as the same one. A few have fought this battle. When this happens, The next client contacting the server, does not have the work of the previous client that actually has the work. WCG servers think it's a case of detach/cancel and marks them as such server side and sends new work... until the total quota is used. Thus, make sure WCG does see each client as unique and not as copies.
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ultimaThule
Veteran Cruncher Joined: Apr 27, 2007 Post Count: 825 Status: Offline Project Badges:
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So could you please increase that 80 to something bigger value?
----------------------------------------I really cannot change that how many visible CPU's I have, but I can scale numbers of physical CPU's quite lot every now and then behind those visible CPU's Please.... This is really how computers works today... Jojjoo.. ![]() |
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ultimaThule
Veteran Cruncher Joined: Apr 27, 2007 Post Count: 825 Status: Offline Project Badges:
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Hello please forget this.
----------------------------------------![]() [Edit 2 times, last edit by ultimaThule at May 9, 2009 8:09:08 PM] |
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