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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Gerald Way to go. That is a ton of points!! You to Dave! BTW, Is there anything you can tell us about regarding the future of GPU crunching at WCG? Thanks, RT. As far as your question about GPU at WCG, I have seen nothing from any of the staff regarding it. There have been a few threads such as this one in which CA's have given their opinions. I am sure that the issue has hit the radar screens of the team at WCG, but, like everything else that "would be nice", support for GPU has to compete for the limited resources available to the team. My own personal opinion is that GPU processing would not be high up on the list of things to be done since only a small number of WCG members would be likely to utilize it if it were made available. Again, this is only speculation based on my personal perspective. |
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RT
Master Cruncher USA - Texas - DFW Joined: Dec 22, 2004 Post Count: 2636 Status: Offline Project Badges:
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I read through the thread you pointed to and there are a lot of opinions being given. No-one that I could tell actually knew much about how many people/machines would participate or really how much development effort it would take. As usual though, it did not stop them giving their opinions
---------------------------------------- .I suppose that at some point in time there will be a set of standard routines published wherein developers can use them to implement their project using the GPUs but things are still too immature for that..again that is a supposition. Likewise on the standards that they were talking about on the two major brands of GPUs. If those get agreed upon, then the potential user base increases a good deal and the push for standard subroutines would get more impetus. I guess we at WCG are in for a significant wait. Oh well. Thanks for looking into it and again Congrats to you and Gerald .Kind Regards to all. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I read through the thread you pointed to and there are a lot of opinions being given. No-one that I could tell actually knew much about how many people/machines would participate or really how much development effort it would take. As usual though, it did not stop them giving their opinions .I suppose that at some point in time there will be a set of standard routines published wherein developers can use them to implement their project using the GPUs but things are still too immature for that..again that is a supposition. Likewise on the standards that they were talking about on the two major brands of GPUs. If those get agreed upon, then the potential user base increases a good deal and the push for standard subroutines would get more impetus. I guess we at WCG are in for a significant wait. Oh well. Thanks for looking into it and again Congrats to you and Gerald .Kind Regards to all. The tragedy is the failure to understand the true benefit of GPU crunching. DISPOSABILITY. Anyone can crunch on an 8800GT that costs well under $100 and, if it fails, can be thrown away and replaced by a novice. You fry a CPU, you have to take the motherboard out, reseat the CPU heatsink, etc. It's a nightmare. With GPU, you just plug in, and BAM. You're now outproducing my OCed quad. |
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brown chris
Master Cruncher California - USA Joined: Nov 18, 2004 Post Count: 2556 Status: Offline Project Badges:
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I read through the thread you pointed to and there are a lot of opinions being given. No-one that I could tell actually knew much about how many people/machines would participate or really how much development effort it would take. As usual though, it did not stop them giving their opinions .I suppose that at some point in time there will be a set of standard routines published wherein developers can use them to implement their project using the GPUs but things are still too immature for that..again that is a supposition. Likewise on the standards that they were talking about on the two major brands of GPUs. If those get agreed upon, then the potential user base increases a good deal and the push for standard subroutines would get more impetus. I guess we at WCG are in for a significant wait. Oh well. Thanks for looking into it and again Congrats to you and Gerald .Kind Regards to all. The tragedy is the failure to understand the true benefit of GPU crunching. DISPOSABILITY. Anyone can crunch on an 8800GT that costs well under $100 and, if it fails, can be thrown away and replaced by a novice. You fry a CPU, you have to take the motherboard out, reseat the CPU heatsink, etc. It's a nightmare. With GPU, you just plug in, and BAM. You're now outproducing my OCed quad. Well. if anyone is counting I would do some GPU crunching. I have a GX260 and unless I am playing Red Alert 3 or something, it's not being used for anything intensive....
BIG BANG THEORY: In the beginning there was nothing... which exploded
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I read through the thread you pointed to and there are a lot of opinions being given. No-one that I could tell actually knew much about how many people/machines would participate or really how much development effort it would take. As usual though, it did not stop them giving their opinions .I suppose that at some point in time there will be a set of standard routines published wherein developers can use them to implement their project using the GPUs but things are still too immature for that..again that is a supposition. Likewise on the standards that they were talking about on the two major brands of GPUs. If those get agreed upon, then the potential user base increases a good deal and the push for standard subroutines would get more impetus. I guess we at WCG are in for a significant wait. Oh well. Thanks for looking into it and again Congrats to you and Gerald .Kind Regards to all. The tragedy is the failure to understand the true benefit of GPU crunching. DISPOSABILITY. Anyone can crunch on an 8800GT that costs well under $100 and, if it fails, can be thrown away and replaced by a novice. You fry a CPU, you have to take the motherboard out, reseat the CPU heatsink, etc. It's a nightmare. With GPU, you just plug in, and BAM. You're now outproducing my OCed quad. Well. if anyone is counting I would do some GPU crunching. I have a GX260 and unless I am playing Red Alert 3 or something, it's not being used for anything intensive.... Try www.ps3grid.net. If you need help setting up GPUGRID, leave a message in the forums and either myself, Blizzie, DM, or some other GPU cruncher will try to help. Your 260 GTX will DRAMATICALLY outperform a quad. |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18667 Status: Offline Project Badges:
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MyOnlineTeam Daily Statistics for 01/07 - All Members:
----------------------------------------Team rank movement report =========================
Points milestones report ======================== No points milestones found. ![]() Runtime milestones report ========================= No runtime milestones found. ![]() Results returned milestones report ================================== brown chris returned their 600th result ![]() New members report ================== No new members found. ![]() Retired members report ====================== No new retired members found. ![]() For the week as a team: Statistics Total Run Time Points Results Team Records: Results Returned: 12/19/2007 2,522 Points: 12/22/2008 464,183 646 Runtime: 01/25/2006 1:123:00:53:34 Good crunching folks!!!! |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18667 Status: Offline Project Badges:
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MyOnlineTeam Daily Statistics for 01/07 - Active Members
----------------------------------------Active team members report ==========================
Note: Active members are those who earned points in the prior 30 days. Top Ten active members returning points today: 01: RT - 40,516 points 02: Coingames - 34,042 points 03: Mushball - 24,444 points 04: Blizzie - 24,394 points 05: marysduby - 15,888 points 06: brown chris - 15,008 points 07: keithhenry - 13,569 points 08: Fanie - 13,270 points 09: Esteban69 - 10,006 points 10: Dave Bell - 7,562 points Total points returned today: 263,021 Active members returning points today: 36 Average points per member active today: 7306.13889 |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
We're back!
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RT
Master Cruncher USA - Texas - DFW Joined: Dec 22, 2004 Post Count: 2636 Status: Offline Project Badges:
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That wasn't bad. I did not get enough work beforehand and took on some SETI as filler. Now back to work.
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18667 Status: Offline Project Badges:
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MyOnlineTeam Daily Statistics for 01/08 - All Members:
----------------------------------------Team rank movement report =========================
Points milestones report ======================== No points milestones found. ![]() Runtime milestones report ========================= No runtime milestones found. ![]() Results returned milestones report ================================== No results returned milestones found. ![]() New members report ================== No new members found. ![]() Retired members report ====================== Orakk retired from the team. ![]() For the week as a team: Statistics Total Run Time Points Results Team Records: Results Returned: 12/19/2007 2,522 Points: 12/22/2008 464,183 646 Runtime: 01/25/2006 1:123:00:53:34 Good crunching folks!!!! |
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