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Thread Status: Active Total posts in this thread: 32
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges:
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Yes - uplinger's 'chopper' has been a very effective test of our scalability and as happened in late December (when we hit our previous record) we are finding some slow spots that we are resolving.
Over the past 24 hours the BOINC grid processed ~356,000 results with an average of 3.7 hours per result (across all projects). I made some adjustments over weekend and making a few more now which should clear up some of these bottlenecks. Just to give you an idea about the increase in load - the same 24 hour period last week saw ~252,000 results processed through BOINC with an average of 5.3 hours per result. I have used my 'joystick' to increase the distribution of HCC and HPF2 while these adjustments are made to reduce the volume. Once we get the changes in place we will revert back to the previous settings. |
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retsof
Former Community Advisor USA Joined: Jul 31, 2005 Post Count: 6824 Status: Offline Project Badges:
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Please check that joystick again ... no work coming ... from ANY project
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SUPPORT ADVISOR
----------------------------------------Work+GPU i7 8700 12threads School i7 4770 8threads Default+GPU Ryzen 7 3700X 16threads Ryzen 7 3800X 16 threads Ryzen 9 3900X 24threads Home i7 3540M 4threads50% [Edit 1 times, last edit by retsof at Feb 19, 2008 2:18:55 PM] |
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges:
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Work is flowing but there are occasional periods where the 'feeder' is waiting on some queries that are taking awhile to run so for a 15-20 minute stretch of time most clients do not get work.
We are working on the problem. |
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mgl_ALPerryman
FightAIDS@Home, GO Fight Against Malaria and OpenZika Scientist USA Joined: Aug 25, 2007 Post Count: 283 Status: Offline Project Badges:
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Hi Everybody,
These quick work units seem to involve the little fragments that I made by splitting other compounds into 3 or 4 small pieces. Since AutoDock uses a genetic algorithm, these little fragments tend to converge on their best docked position and conformation quicker than the bigger compounds. The work units that I will start creating and submitting for the next several weeks will involve larger compounds, and they should take the usual, longer time to complete. FYI, Dr. Alex L Perryman |
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Papa3
Senior Cruncher Joined: Apr 23, 2006 Post Count: 360 Status: Offline Project Badges:
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So how come the Acetamide units are only 2 hours long? Methinks the chopper is chopping WAY too fine! Let's return to the 12+ hour units please!
Hi Everybody, These quick work units seem to involve the little fragments that I made by splitting other compounds into 3 or 4 small pieces. Since AutoDock uses a genetic algorithm, these little fragments tend to converge on their best docked position and conformation quicker than the bigger compounds. The work units that I will start creating and submitting for the next several weeks will involve larger compounds, and they should take the usual, longer time to complete. FYI, Dr. Alex L Perryman |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
They should have flushed from the system and normal length workunits should be back in circulation. Fetched some new 'IndazoleNO2', so will report if they are not and still short.
----------------------------------------There was a little mishap with the flop estimate of the new HPF2 jobs that have 18 day deadline, causing the estimates to be overall to be way to low after processing 1. These last FAAH show an hour in the Time to Complete column here. Edit: hmmmm may have to retract the story on FAAH. Yesterday's job average was 2.37 hours. Way too low!
WCG
----------------------------------------Please help to make the Forums an enjoyable experience for All! [Edit 1 times, last edit by Sekerob at Feb 27, 2008 7:45:12 AM] |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
Okay, first IndazoleNO2 is done and took 3.37 hours which is 'normal' on this machine.
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WCG
Please help to make the Forums an enjoyable experience for All! |
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Papa3
Senior Cruncher Joined: Apr 23, 2006 Post Count: 360 Status: Offline Project Badges:
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That's still very short. Normal Faah work units run 12-14 hours. A 3-hour job length has 4-5 times the network overhead of a 14-hour work unit, since 4-5 work units must now be downloaded to get the same run time as before.
Okay, first IndazoleNO2 is done and took 3.37 hours which is 'normal' on this machine. |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
Hello, but 3.37 hours is on the Ferrari. The same job on my Beetle would take 10. The WCG average goal is 7 hours so if it consistently stays this low, more work will be packed in future batches.
----------------------------------------The transmission overhead for FAAH jobs is absolutely minimal. Like 200k per job. That's nothing much these days even on 56k dial up.
WCG
Please help to make the Forums an enjoyable experience for All! |
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Papa3
Senior Cruncher Joined: Apr 23, 2006 Post Count: 360 Status: Offline Project Badges:
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OK, let's do a few calculations...
56Kbps = 56K bits per second; 1 byte (character) = 8 bits The "frame" bits and other communications overhead consumes a significant amount of capacity, so let's assume that 48K bits are actually available. 48K / 8 = 6K per second = 360K per minute. Let's assume that the average Faah job creates 180K of network overhead. Then each Faah job claims the full capacity of a 56K line for 30 seconds. If the Faah job runs 12 hours, then that's 1 minute of network overhead per day, about 30 minutes per month. If the Faah job runs only 2 hours, that's 6 minutes per day, 180 minutes (3 hours) per month. Users who have to sit there for 6 minutes each day (and several times longer if they only connect once every few days) just staring at the screen while Faah gobbles up their network connection will spend that time entertaining the thought of departing Faah and uninstalling BOINC. Distributed computing projects are guests on other people's computers. As a guest, it is wise to minimize the extent to which the host will be annoyed by your presence, especially if (as with Faah) you hope to stay forever. |
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