| Index | Recent Threads | Unanswered Threads | Who's Active | Guidelines | Search |
| World Community Grid Forums
|
| No member browsing this thread |
|
Thread Status: Active Total posts in this thread: 822
|
|
| Author |
|
|
Ian-n-Steve C.
Senior Cruncher United States Joined: May 15, 2020 Post Count: 180 Status: Offline Project Badges:
|
Well, between such little production and the script suckers at work, the kitties' GPU is still running cold. The kitties are not greedy, they would just like a little bit here and there. Maybe the project should limit GPU tasks sent per work request to 5 or so, to keep the script suckers at bay and give others more of a chance to get a little bit too. Meowsigh. the "script suckers" are in the same exact situation. I only have 5 hosts. in the current situation more hosts would actually be more beneficial to snagging more tasks than using a single command line to fix BOINC's broken request behavior if you want to maximize the amount of requests you can do per unit time, you need more hosts. so be angry with people with lots of hosts. I only get 1-10 tasks whenever a work request is filled. it's not like anyone is getting much more than that I can almost guarantee it. I only get a successful request every 1-2hrs or so on each system, even with them asking every 2mins, which is the project defined minimum request cooldown period. there are far fewer tasks available than you are imagining, and far more people making requests than you are imagining. I get work every 1-2 hours, spend a few mins on them, then back to Einstein until more show up. ![]() EPYC 7V12 / [5] RTX A4000 EPYC 7B12 / [5] RTX 3080Ti + [2] RTX 2080Ti EPYC 7B12 / [6] RTX 3070Ti + [2] RTX 3060 [2] EPYC 7642 / [2] RTX 2080Ti |
||
|
|
kittyman
Advanced Cruncher Joined: May 14, 2020 Post Count: 140 Status: Offline Project Badges:
|
Oh, I am well aware of the limited amount of work being generated and the large number of users here on this project.
----------------------------------------But I can assure you that 99.99999999% of them are not rigging their computers to get around Boinc's normal work request operation. ![]() |
||
|
|
goben_2003
Advanced Cruncher Joined: Jun 16, 2006 Post Count: 146 Status: Offline Project Badges:
|
Well, between such little production and the script suckers at work, the kitties' GPU is still running cold. The kitties are not greedy, they would just like a little bit here and there. Maybe the project should limit GPU tasks sent per work request to 5 or so, to keep the script suckers at bay and give others more of a chance to get a little bit too. Meowsigh. There is no need for your GPU to run cold! Just run a different gpu project in between. Personally, I run folding@home on my gpu(you can select COVID-19 as the cause) as I have for a long time now. I plan on switching it off if OPNG ever has enough work to fully utilize it. In the mean time OPNG runs 1 unit at a time(when I am lucky enough to get one) and shares the GPU with folding@home. It takes about 3 minutes to complete that way. I would put a a cat emoji, but we only have a pig, cow, monkey, and chicken. ![]() ![]() |
||
|
|
kittyman
Advanced Cruncher Joined: May 14, 2020 Post Count: 140 Status: Offline Project Badges:
|
I could do that if I was only interested in keeping my GPU busy.
----------------------------------------I am doing this project because I am interested in contributing to the efforts against COVID. Largely due to the fact that my significant other nearly died from it, and has been fighting it for a month now. ![]() |
||
|
|
kittyman
Advanced Cruncher Joined: May 14, 2020 Post Count: 140 Status: Offline Project Badges:
|
Well, a couple of hours ago the kitties did manage to claw in one batch of 20 OPNG tasks and happily crunched them up. Probably be a day or more until they can snag some more. But it did give the GPU something to do for about an hour.
----------------------------------------Meowmeowmeow! ![]() |
||
|
|
nanoprobe
Master Cruncher Classified Joined: Aug 29, 2008 Post Count: 2998 Status: Offline Project Badges:
|
in the current situation more hosts would actually be more beneficial to snagging more tasks than using a single command line to fix BOINC's broken request behavior Amazing. You've been here less than a year and you think you know how things run/are supposed to run. The 2 minute request delay is to prevent the server from being hammered with endless non stop requests for work when projects only have a limited supply like OPNG. Nothing is broken and the endless whining won't change a thing.
In 1969 I took an oath to defend and protect the U S Constitution against all enemies, both foreign and Domestic. There was no expiration date.
![]() ![]() |
||
|
|
Ian-n-Steve C.
Senior Cruncher United States Joined: May 15, 2020 Post Count: 180 Status: Offline Project Badges:
|
in the current situation more hosts would actually be more beneficial to snagging more tasks than using a single command line to fix BOINC's broken request behavior Amazing. You've been here less than a year and you think you know how things run/are supposed to run. The 2 minute request delay is to prevent the server from being hammered with endless non stop requests for work when projects only have a limited supply like OPNG. Nothing is broken and the endless whining won't change a thing. The two minute timer is not something I have an issue with. This is something that is configurable from the project side. Some projects run 5 mins. Some run 10 seconds. But again that’s not my concern. And I’ve been a part of BOINC for a long time and know better than most how the BOINC software works and “thinks” through exhaustive observation and testing. My issue with with how BOINC handles repeated schedule requests that end in no tasks being sent. After a few requests that don’t get tasks, BOINC starts artificially extending the schedule request delay. This has nothing to do with the project servers. This is handled on the HOST and independent of the project. If the project has decided they don’t want a host to request quicker than 2 minutes, no problem. Nothing I have done or could do, changes that. Because if I try to make a request sooner, the project already detects this and ignores the request. You actually will end up never getting work if you try to circumvent this 2 minute timer as every request will be classified as “too soon” and you’ll never get work sent to you. So I simply issue a “retry” command every 5 minutes. Longer than the 2 minute default timer. This has the effect of keeping BOINC on its toes and never lets it get into artificial extended backoffs. Literally the only people whining are the ones upset that I’ve worked around the problem. And I’m using tools provided by BOINC themselves to do it. I have absolutely no problem with whatever timer the project decides . I’m just forcing BOINC to stick to that and not extend that for me. ![]() EPYC 7V12 / [5] RTX A4000 EPYC 7B12 / [5] RTX 3080Ti + [2] RTX 2080Ti EPYC 7B12 / [6] RTX 3070Ti + [2] RTX 3060 [2] EPYC 7642 / [2] RTX 2080Ti |
||
|
|
kittyman
Advanced Cruncher Joined: May 14, 2020 Post Count: 140 Status: Offline Project Badges:
|
Boinc is working as it is intended to. The 'artificial extended backoffs' are built into it so that if the work being requested is not readily available, there are not tens of thousands of computers banging the hell out of the server trying to get some anyway.
----------------------------------------If every computer on the project were running the way you have chosen to set yours up, the project servers would likely be DOSed into a tizzy and anybody would be lucky to get anything out of it. Just because the normal server backoff is 2 minutes, that doesn't mean the system expects every host connected to the project to whack away at it every 2 minutes looking for work that isn't available. Just because you CAN doesn't mean you SHOULD. And no, that's not whining. That just the facts. ![]() [Edit 1 times, last edit by kittyman at Apr 11, 2021 3:34:28 AM] |
||
|
|
Ian-n-Steve C.
Senior Cruncher United States Joined: May 15, 2020 Post Count: 180 Status: Offline Project Badges:
|
Boinc is working as it is intended to. The 'artificial extended backoffs' are built into it so that if the work being requested is not readily available, there are not tens of thousands of computers banging the hell out of the server trying to get some anyway. If every computer on the project were running the way you have chosen to set yours up, the project servers would likely be DOSed into a tizzy and anybody would be lucky to get anything out of it. Just because the normal server backoff is 2 minutes, that doesn't mean the system expects every host connected to the project to whack away at it every 2 minutes looking for work that isn't available. Just because you CAN doesn't mean you SHOULD. And no, that's not whining. That just the facts. The project decides their own back off. Not BOINC. They’ve decided that 2 mins is the limit for whatever reasons. And I’m in no way breaking that. Literally zero harm. It’s no extra load for the servers than if the server was actually giving me work every request, because if there was enough work to fulfill a request every time it tried, it would naturally stick to the 2min schedule. Obviously nothing bad is happening because I’m still sticking to the limits that the PROJECT has set. This fantasy that doing this has ANY quantifiable negative effect is entirely without merit. Anyone who thinks so still doesn’t understand what’s actually being done. That’s the facts. ![]() EPYC 7V12 / [5] RTX A4000 EPYC 7B12 / [5] RTX 3080Ti + [2] RTX 2080Ti EPYC 7B12 / [6] RTX 3070Ti + [2] RTX 3060 [2] EPYC 7642 / [2] RTX 2080Ti [Edit 1 times, last edit by Ian-n-Steve C. at Apr 11, 2021 3:47:13 AM] |
||
|
|
sam6861
Advanced Cruncher Joined: Mar 31, 2020 Post Count: 107 Status: Offline Project Badges:
|
The overall daily points generated is going down.
https://www.worldcommunitygrid.org/stat/viewP....do?projectShortName=opn1 My 3 computers are barely getting 10 OPNG task per day. A few days ago, used to get about 50 OPNG tasks. |
||
|
|
|