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Thread Status: Active Total posts in this thread: 315
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
The support isn't going away until October of this year but I may go ahead and remove the 32-bit architecture from my Ubuntu systems and see what fails. I was thinking of that too. How do you remove it (Ubuntu 16.04/18.04)? You may need to remove the i386 packages first: sudo apt remove --purge `dpkg --get-selections | awk '/i386/{print $1}'` Then remove the architecture sudo dpkg --remove-architecture i386 The above process worked for me. I just tried it. |
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Jim1348
Veteran Cruncher USA Joined: Jul 13, 2009 Post Count: 1066 Status: Offline Project Badges:
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The above process worked for me. I just tried it. Very good. I tried it on my i7-3770 (Ubuntu 16.04) running Rosetta, and it did not bother a thing. After a reboot, the BOINC log showed that the libraries were removed. Thanks. |
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TPCBF
Master Cruncher USA Joined: Jan 2, 2011 Post Count: 2173 Status: Offline Project Badges:
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Returning to Beta, got an ARP1 that is predicted to run 2.5 days. Why not sure, but maybe BOINC or servers are confused with short SCC1 and long ARP1 betas running at the same time. The credit should be glorious for a change. Don't hold you breath. I had a lot that after +20h of runtime got the mere default of 37.1 (31.7?) points, less than WUs running for 1.5-2.5h got...Ralf |
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PowerFactor
Ace Cruncher Joined: Dec 9, 2016 Post Count: 4033 Status: Offline Project Badges:
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My server has completed 12-16 ARP units so far. 4 are valid, 4 are still processing, and 4-8 were valid (they disappeared from the results section, and I have a bad memory
). The ARP units complete after 17 hours of processing. |
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Pete Broad
Senior Cruncher Wales Joined: Jan 3, 2007 Post Count: 169 Status: Offline Project Badges:
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On further investigation it would seem that the memory requirements are higher, at least on Androids than they were on the previous non beta units. I was able to run 4 units with no problems on my 4 core Androids with 4gb of memory but now I can only run 2 or 3 at the most due to constant restarting of the units.
----------------------------------------Pete ![]() |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
On further investigation it would seem that the memory requirements are higher, at least on Androids than they were on the previous non beta units. I was able to run 4 units with no problems on my 4 core Androids with 4gb of memory but now I can only run 2 or 3 at the most due to constant restarting of the units. Pete Think your comment landed in the wrong Beta test thread. Go https://www.worldcommunitygrid.org/forums/wcg/viewthread_thread,41683 for Smash Childhood Cancer test |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
The support isn't going away until October of this year but I may go ahead and remove the 32-bit architecture from my Ubuntu systems and see what fails. It was added way back in the CEP days as that was the only way to get those WU units. It may not be needed anymore I run (and have run on a lot of devices) pure 64bit Debian for WCG machines and all work is 64bit for the same projects as you've outlined - I'm actually more surprised your device is requesting and running 32bit work units instead of 64bit ones. Obviously something within the BOINC ecosphere is requesting them, how else right? By any chance, do you accidentally have the 32bit version of `boinc-client` installed, not the 64bit one? Run "dpkg -l | grep boinc" and look at the 4th column, should be "amd64". Anyways, you should have zero problems running without the 32bit subsystem installed. You'll probably see a slight performance increase in some places as it avoids some shims in the kernel (basically, a 32bit userland app running in 64bit kernel has to go through some processing, you're removing that need), but a slight increase in RAM usage in others (it's really dependent on the exact code and what data structures it uses). Google: "32 bit vs 64 bit memory consumption" |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Those of us who have been here awhile couldn't run strictly 64-bit and expect to get the CEP1 work units. CEP1 was a 32-bit app. In order to run those work units on a 64-bit machine required one to add the 32-bit architecture so as to get a multiarch capability. Multiarch tells the server that I am a 64-bit machine but I am capable of running 32-bit apps if available. Hence, I was able to get the CEP1 work on a 64-bit machine. As I mentioned earlier, all apps now seem to be 64-bit but the graphics code seems to be the 32-bit Pentium Pro (i686) code. Not a problem for me as I don't use the graphics pieces but may be for others on desktop versions of Ubuntu that like to use the screensaver or like to look at the graphics pieces. My post was mainly intended for the techs but they are probably aware of it already. This will be my last post concerning this as it is off-topic for this thread
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I'm glad you posted this, Doneske, as it likely explains why I can't see the graphics on my 64-bit Ubuntu machine. I had only vaguely wondered why as I'm not very interested. However, I do think that this justifies posting in its own thread or, better still, a tech note from the techs in the help area.
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armstrdj
Former World Community Grid Tech Joined: Oct 21, 2004 Post Count: 695 Status: Offline Project Badges:
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All projects which have a 64 bit research application should also have the 64 bit graphics application. Is there a particular project you think is missing a 64 bit graphics application?
Thanks, armstrdj |
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