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SekeRob
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Re: Single channel memory. Does it restrict crunching?

I'm never so sure if contributions stay with a country if you change flag. I know swapping team makes credit stay with the teams you supported [done it myself and it shows on the MC page], but was that too implemented for the geographical orientation? Probably it would be easier to look back on a small nation as Belarus in hind-cast view to see if there's permanency to this.

/ot end of thread hijack :D
[Jul 1, 2016 2:12:35 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Aperture_Science_Innovators
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Re: Single channel memory. Does it restrict crunching?

Points do not stay with the country, unfortunately. See my brief "expedition" to Denmark: http://boincstats.com/en/stats/15/country/detail/10/charts
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Byteball_730a2960
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Re: Single channel memory. Does it restrict crunching?

Fuzzydice 555 - If you could, that would be awesome. I am not going to be able to start the build for 5-6 weeks due to being out of the country, hence I have the time to buy parts right now.

KLiK - Pretty much as ASI said. I don't need to populate every slot and I am just buying what I need. Ideally, I would like 4*4GB to get dual channel for each processor, but 2*8GB is way easier to find and cheaper. Thankfully, for something like this, it doesn't affect the performance.
[Jul 3, 2016 9:49:39 AM]   Link   Report threatening or abusive post: please login first  Go to top 
KLiK
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Re: Single channel memory. Does it restrict crunching?

Just because there are that many slots doesn't mean they all need to be used. I have several quad-socket Opteron systems that are using 4 of 32 RAM slots because (aside from CEP2) they don't need that much RAM / memory bandwidth. The extra money that would be spent on RAM is better spent on faster CPUs instead.

faster CPUs don't cut it here...only time!

so only the CPUs with most core give sthg of any value here on WCG!
wink

Fuzzydice 555 - If you could, that would be awesome. I am not going to be able to start the build for 5-6 weeks due to being out of the country, hence I have the time to buy parts right now.

KLiK - Pretty much as ASI said. I don't need to populate every slot and I am just buying what I need. Ideally, I would like 4*4GB to get dual channel for each processor, but 2*8GB is way easier to find and cheaper. Thankfully, for something like this, it doesn't affect the performance.

have you checked how your northbridge is allocating memory?! maybe it does influence the memory bandwidth...
wink
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oldies:UDgrid.org & PS3 Life@home


non-profit org. Play4Life in Zagreb, Croatia
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[Edit 1 times, last edit by KLiK at Jul 3, 2016 8:36:04 PM]
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Kasey Domer
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Re: Single channel memory. Does it restrict crunching?

faster CPUs don't cut it here...only time! so only the CPUs with most core give sthg of any value here on WCG!


This is entirely false. WCG factors in core/thread count, clock speed, AND architecture. I've done tests on this. My 4790K is currently overclocked to 4.6GHz--a 15% overclock from its stock frequency of 4.0GHz. I ran WCG for a while at stock before overclocking, and hey, what do you know. The overclock saw a roughly 15% performance improvement in time donated, points generated, and results returned. The same is true of my Q6600, as I briefly overclocked it to 3.0GHz from its stock 2.4GHz frequency. I saw a ~20% performance improvement in all areas. (I then turned that one back down to stock speeds because the temps were outside of my comfort zone and the chip is pretty old as it is).

I will concede that I don't currently own any AMD hardware, so I can't test any, but I doubt it's a whole lot different.

Either way, the point is that core count is only one side of the story, and the clock speed and architecture of the CPU certainly makes worlds more difference than any amount of RAM in any channel configuration will for WCG.
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Crunchers:

1: Xeon E5-2695 v3 @ 2.5GHz turbo (14C/28T)
2: Xeon E5-2658 v3 @ 2.3GHz turbo (12C/24T)
3: Ryzen 7 1700 @ 3.675GHz OC (8C/16T)
4: Core i7-4700MQ @ 3.2GHz cTDP up (4C/8T)
[Jul 4, 2016 8:58:15 AM]   Link   Report threatening or abusive post: please login first  Go to top 
SekeRob
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Re: Single channel memory. Does it restrict crunching?

"This is entirely false."

Indeed an utter fallacy and only applies to those wrt having a badge hang-up, there's nothing wrong with having one, but it is a pointless piece when it relates to pumping through as much science as possible [fpops]. (and again we're off topic on 'that' tangent).
[Jul 4, 2016 9:07:34 AM]   Link   Report threatening or abusive post: please login first  Go to top 
fuzzydice555
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Re: Single channel memory. Does it restrict crunching?

Yeah, I was hoping KLiK was joking about the core count...

2011v3 xeons have the memory controller on the CPU, so the northbridge has nothing to do with memory anymore.

The only way to test if single/dual/quad channel matters is if you run the same rig for a week in single channel, then 1 week in quad channel.

@vcd683s: I've created a doc with all the useful commands/etc for installing WCG on Ubuntu Server:

https://docs.google.com/document/d/1XYNJVryuq...dQp-j4zc/edit?usp=sharing
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Byteball_730a2960
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Re: Single channel memory. Does it restrict crunching?

Thank you so much for that Fuzzydice555. That's super helpful.
I apologise for the late reply, as I have been travelling around for the last few months!
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thunder7
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Re: Single channel memory. Does it restrict crunching?

This is an old, old thread, but I thought I'd mention that my dual Xeon V4 (2x 20c/40t) @ 2.3 GHz is currently being outperformed by a dual Xeon V2 (2x 12c/24t) @ 3.1 GHz. The difference: the V4 system has 2 sticks of memory, the V2 system has 12 sticks of memory.

As an example, the mbw benchmark on linux gives (while both systems run WCG @ 100% load, btw):

V4: Method: MEMCPY Elapsed: 1.72534 MiB: 1000.00000 Copy: 579.596 MiB/s
V2: Method: MEMCPY Elapsed: 0.26779 MiB: 1000.00000 Copy: 3734.214 MiB/s
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Former Member
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Re: Single channel memory. Does it restrict crunching?

That reminded me. Many moons ago read that the more sticks the maximum memory or any amount of memory is split over multiple sticks, the better the performance would be. Channels and all the other voodoo talk from the boffins escaped from heck (derision rules at The Register). Since my PC has 4 slots, but came with a single 8GB stick, went for 4x4 when expanding (8gb was near impossible to get at the time anyway). Now, if one breaks, still got 12GB, and still way over what ever gets utilized (i think).
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