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hendermd
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Re: Working GPU crunching times

First valid WU.

HIS HD 5670 IceQ 512MB (128bit) GDDR5 PCIe (DirectX 11)
@775MHz - Total kernel time: 258.656799 - CPU time used = 90.636581
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[Mar 20, 2012 12:22:41 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: Working GPU crunching times

Gtx 570= 2:16

Core 795 Shader= 1590 Memory= 1905 CPU=i5 2500k @4.3 Latest Nvidia drivers installed. W7 64-bit Current WCG boinc

With one core for GPU only.
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[Edit 1 times, last edit by Former Member at Mar 20, 2012 12:36:45 AM]
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nanoprobe
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Re: Working GPU crunching times

Gtx 570= 2:16

Core 795 Shader= 1590 Memory= 1905 CPU=i5 2500k @4.3 Latest Nvidia drivers installed. W7 64-bit Current WCG boinc

With one core for GPU only.

Just an FYI. There are some issues with the latest Nvidia drivers.

Nvidia forums
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In 1969 I took an oath to defend and protect the U S Constitution against all enemies, both foreign and Domestic. There was no expiration date.


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Former Member
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Re: Working GPU crunching times

Besides crashing on bf3 on occasion I haven't noticed any. And I don't let the monitor sleep or.rig for that matter. I've heard its.bad.but.until.I.see serious problems I'm just going to let it be up to date.

Thanks for the post though.
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kashie
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Re: Working GPU crunching times

Received 24 tasks this batch. Excellent, no Invalids.

This time I experimented with loaded or free CPU.

Fastest: 140 seconds, Total kernel time: 75.877464, CPU time used = 61.370793, all CPU cores free
Slowest: 213 seconds, Total kernel time: 117.182732, CPU time used = 93.194997, 7 CPU cores of HCC.

Average 161 seconds. 14 tasks with CPU cores free, 10 tasks with 7 CPU cores loaded. 213 seconds task was an outlier, most tasks complete about 10-15% quicker with all CPU cores free.

ATI HD 5870 @ 925MHz, Catalyst 12.1a Preview, Xeon W3520 @ 3.6GHz

Next batch I will test with hyperthreading off.

Edit:I just completed replication 4 of a work unit and noticed the result of one of my wingmen. Amount of CPU resources allocated affects GPU runtime but the difference is larger than I thought on AMD HD 79xx. Runtime was 330 seconds compared to 66 seconds for AMD Tahiti result I posted previously.

AMD Tahiti @ 1125MHz - 330 seconds, Total kernel time: 12.995605, CPU time used = 60.247586

https://secure.worldcommunitygrid.org/ms/devi...Log.do?resultId=864495537

I noted this one was marked Invalid, I wonder if GPUs starved of CPU resources are more likely to produce invalid results.
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[Edit 4 times, last edit by kashie at Mar 22, 2012 1:49:38 AM]
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ryan222h
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Re: Working GPU crunching times

AMD Tahiti @ 1125MHz - 330 seconds, Total kernel time: 12.995605, CPU time used = 60.247586

https://secure.worldcommunitygrid.org/ms/devi...Log.do?resultId=864495537

I noted this one was marked Invalid, I wonder if GPUs starved of CPU resources are more likely to produce invalid results.


I wonder, since the 7970 was apparently overclocked (most stock 7970's run at 1000mhz, correct me if I'm wrong), if this could have resulted in an invalid result?
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Jim1348
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Re: Working GPU crunching times

AMD Tahiti @ 1125MHz - 330 seconds, Total kernel time: 12.995605, CPU time used = 60.247586

https://secure.worldcommunitygrid.org/ms/devi...Log.do?resultId=864495537

I noted this one was marked Invalid, I wonder if GPUs starved of CPU resources are more likely to produce invalid results.


I wonder, since the 7970 was apparently overclocked (most stock 7970's run at 1000mhz, correct me if I'm wrong), if this could have resulted in an invalid result?
When I first got a GTS 450 and started using it for Folding@home, I got errors within the first 24 hours. Upon investigation, it turned out that it was factory overclocked by the card maker beyond the Nvidia chip specs. I had to use MSI Afterburner to underclock it from what the factory setting was, though it was still overclocked a little beyond the Nvidia specs.

I now avoid the factory overclocked cards like the plague.
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kashie
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Re: Working GPU crunching times

Perhaps overclocking to 1125Mhz is a possible reason for invalids, although that's quite a mild overclock for a HD 7970, wouldn't even require overvolting, probably just need to push the power slider to 20%. Others have run these at 1240 Mhz without producing errors at MilkyWay which is a very demanding GPU application. This application is unlikely to cause overheating problems on a HD 7970 as it runs for less than 14 seconds every minute.

The earlier task with the shorter runtime was valid at the same frequency. With such a large proportion of the runtime of HD 7970 processed tasks on the CPU, if considering overclocking as a cause of invalids then CPU overclocking is also a possible cause.

The throttled GPU causing stalling and erratic progress of GPU processing was just something I considered as a potential cause of invalid results. Stalled/throttled GPU processing was experienced by some with POEM OpenCL GPU application as that also has a default ncpus value of less than 1 which causes CPU overcommitment when all cores are loaded with CPU tasks.

The first 3 tasks I ran here on my HD 5870 were all marked Invalid. I was running with an underclocked memory speed of 900MHz instead of the default 1250MHz. When I increased the memory to the default and overclocked the core from default 870Mhz to 925MHz the last batch of 24 tasks were all valid. So my experience with this card on this application tells me to beware of any memory underclocking rather than mild core overclocking. Hard to deduce anything though other than suppositions from such a small number of completed tasks and the validator was acting ornery on the first batches too with a large number of replications being marked Invalid or Too Late.

The application on fast GPUs is partly CPU bound and also runs only on the CPU for about 50% or more of the runtime, so the GPU core speed makes little difference to total runtime. On a CPU bound GPU application as the GPU speed increases so does the throttling and GPU kernel time remains about the same. With the current application on fast GPUs, most important for efficiency is allocation of sufficient CPU resources, second is CPU speed and GPU core/memory clock is last. On slower GPUs that are not as CPU bound, GPU core/memory speed would have more effect on runtime.
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[Edit 5 times, last edit by kashie at Mar 24, 2012 12:11:28 AM]
[Mar 23, 2012 9:45:36 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Platoon
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Re: Working GPU crunching times

ATI 7950 at 900MHz

Total kernel time: 20.055586
Total time: 318 seconds
CPU time used = 100.714246
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Bearcat
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Re: Working GPU crunching times

Awesome time on that 7950. Comparing your time with my 6950, your total time is longer but faster in the other times. Did you leave a thread free or are all threads crunching? You can see the first post here to look at mine. Would have thought your total time would be allot less time. If you did not have a thread free, can assume it was sharing CPU time with another active wu.
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