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cw64
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Grossly overestimated run time

Actual runtime was 5 times lower than the estimate for the latest batch of A types. Can this be changed at all? It causes problems.
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[Nov 22, 2010 1:51:25 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
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Re: Grossly overestimated run time

Most problems are of own doing with BOINC, but want to hear some gossip :? Was done "accidental" to get a wider spread of the Key A type jobs completed in high priority of which there are only 1000x2 per Target (18 for all of DDDT2), so as to improve chance of being sooner able to make B type batches. By inflating the run times ** your cache filled up real quick :P

As it stands, my duo fished up 2 and finished both within 24 hours and one is near 72 hours later still waiting on a wingman... that's why ;-)

And as by now everyone knows, Type A only goes to "Reliable" devices, so cache should not be big anyhow... tops 2 days.

** Of course this is the same rumor spread as in Alien 2.
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[Nov 22, 2010 2:01:51 PM]   Link   Report threatening or abusive post: please login first  Go to top 
pcwr
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Re: Grossly overestimated run time

I have only ever had 1 DDDT2 WU. Estimated time of 60 hours. Completed in 10.

Still waiting for more DDDT2 WUs.

Patrick
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[Nov 22, 2010 2:22:51 PM]   Link   Report threatening or abusive post: please login first  Go to top 
anhhai
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Re: Grossly overestimated run time

? I thought the reason was because type As used to have 5 times the loops? It was changed a few months ago, but the time for the Wu was never changed.
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[Nov 22, 2010 3:56:13 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
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Re: Grossly overestimated run time

The FPOPS time that is stuck in a task header is based of what the feeder has acquired automatically from past work. If the techs don't manipulate that "accidentally", it's stuck until enough is put through the system to auto-adjust that.

And yes, the A types were to run at 1/5th of what they were at inception, but the C Type would for that run much longer. From the few B Type seen here they would be running longer than A type.

So much my recollection ;-)
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[Nov 22, 2010 4:06:27 PM]   Link   Report threatening or abusive post: please login first  Go to top 
pramo
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Re: Grossly overestimated run time

but want to hear some gossip

When I saw the times go down like they did, that thought honestly was the first thing that crossed my mind wink

Running a low cache to begin with I managed to pick up 14 of them accross all boxes- all are in and valid except the very first one- And the wingman had a 10 second head start!

ts01_ b310_ ps0000_ 0-- - In Progress 11/19/10 20:41:41 11/27/10 20:41:41 0.00 0.0 / 0.0
ts01_ b310_ ps0000_ 1-- 617 Pending Validation 11/19/10 20:41:31 11/20/10 08:40:46 10.08 196.6 / 0.0
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[Nov 22, 2010 5:17:13 PM]   Link   Report threatening or abusive post: please login first  Go to top 
cw64
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Re: Grossly overestimated run time

Most problems are of own doing with BOINC, but want to hear some gossip :? Was done "accidental" to get a wider spread of the Key A type jobs completed in high priority of which there are only 1000x2 per Target (18 for all of DDDT2), so as to improve chance of being sooner able to make B type batches. By inflating the run times ** your cache filled up real quick :P


My last WU was returned at 22/11/10 18:46:40, so if there are still workunits to be returned ~5.5 hours after this then the net result is not to improve the chance of being able to make B types sooner but is infact decreasing the chance. If you want to increase distribution do it per core/thread, not by messing with my cache tyvm.
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[Nov 25, 2010 1:20:26 PM]   Link   Report threatening or abusive post: please login first  Go to top 
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