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HutchNYC
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CMD2 6.14

Looking forward to crunching these new CMD2 6.14 Beta's! biggrin
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[Jun 9, 2009 7:31:16 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
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shock Re: CMD2 6.14

Boy, can't we leave the tech to make the announcement before spilling the beans (got 2, with a red color)

09/06/2009 21:34:45 World Community Grid Message from server: Resent lost result BETA_CMD2_0006-2A5AA.clustersOccur-DDX3XA.clustersOccur_39_0
09/06/2009 21:34:45 World Community Grid Message from server: Resent lost result BETA_CMD2_0006-2A5AA.clustersOccur-DDX3XA.clustersOccur_4_0
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[Jun 9, 2009 7:37:17 PM]   Link   Report threatening or abusive post: please login first  Go to top 
knreed
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Re: CMD2 6.14

Sek,

Because you had confirmed instances of the issue of truncated result files we target 2 results at each of your computers. Hence the 'resent lost results'.

thanks,
Kevin
[Jun 9, 2009 7:54:28 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
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Re: CMD2 6.14

Okay thanks, had to increase the cache before the fetch happened, the lappie got them, plus 1 extra. I'll front them to the queue, suspend/release

09/06/2009 22:02:28 World Community Grid Message from server: Resent lost result BETA_CMD2_0006-2A5AA.clustersOccur-DDX3XA.clustersOccur_40_1
09/06/2009 22:02:28 World Community Grid Message from server: Resent lost result BETA_CMD2_0006-2A5AA.clustersOccur-DDX3XA.clustersOccur_41_1

Looking like 4 hours exact after 20 minutes.
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[Jun 9, 2009 8:07:38 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Greg Lyke
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Re: CMD2 6.14

Sekerob,

How much did you have to increase your cache to to get some of the work units? I would like to pick up a few of these betas (as it sounds like there will be a lot) & was wondering what setup would help guide them my way.

Thanks
[Jun 9, 2009 8:41:46 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: CMD2 6.14

Hello Greg Lyke,
You are misunderstanding. The server reserved several workunits for Sekerob. His cache was full, so he expanded it a bit to make room to receive them. A day or less would have done the trick. The rest of us do not have any specially-reserved work units.

Lawrence
[Jun 9, 2009 9:02:31 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
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Re: CMD2 6.14

To force a request I just increase the cache in 0.1 day increments, until the scheduler kicks up (see project tab). This 0.1 days on a duo equals 24*.1*2 = 4.8 hours of work, which was on the second increase enough to get a few plus some regular work, which included the 2 pointed to this device.
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[Jun 9, 2009 9:02:53 PM]   Link   Report threatening or abusive post: please login first  Go to top 
HutchNYC
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Re: CMD2 6.14

First ones just finished up. Looks like no problems on this end.
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[Jun 9, 2009 11:52:20 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Greg Lyke
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Re: CMD2 6.14

Sekerob,

Thanks, I thought it was something like that. Hopefully some will drift my way as well.

Happy crunching...
[Jun 10, 2009 4:36:39 AM]   Link   Report threatening or abusive post: please login first  Go to top 
widdershins
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Re: CMD2 6.14

I don't know what the expected run time of these WU's were, the ones I got were all over the place - from around 30m to over 5hrs. But there were no monster WU's present. Though if any tecs want to send me a few 200hr Beta WU's I won't mind. biggrin
[Jun 10, 2009 7:46:19 AM]   Link   Report threatening or abusive post: please login first  Go to top 
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