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Former Member
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confused How to Complete Work Units Faster?

Ok, CPU Throttled to 100% done. Whatelse can be done?

Would more ram help? (Currently have a gig)

Perhaps running the program on a ram drive?

Just looking for tips on completing work units faster... Thanks.
[Nov 12, 2006 4:23:02 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
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Re: How to Complete Work Units Faster?

Good place to go is the "Start Here FAQ" ... there is no '1 size fits all' given the different OSses and security requirements. In fact I've been sitting on a few tips, never been able to finish the confirmatory research on, now on my 'todo' list again, that are really doing the marginal improvements.

To name but a few:

1. Disk & Pagefile Defrags
2. Minimize Ram to Disk Traffic
3. Zillion gb's of RAM
4. No screensaver graphics
5. Leave that PC alone

cheers
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[Edit 1 times, last edit by Sekerob at Nov 12, 2006 4:35:58 AM]
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olympic
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Re: How to Complete Work Units Faster?

Obviously leaving the machine running longer will get more work done. But if yours already runs 24/7 then the most effective way to get more work units done is to either upgrade it to a faster and/or dual-core CPU, or overclock your current CPU. Adding RAM and tweaking the hard drive and operating system will have very little effect.
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retsof
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Re: How to Complete Work Units Faster?

It depends on the project. Some may not complain and others may be constrained, especially if you want to do anything else on that computer.

For crunching only, 1 Gb may be sufficient. I found that 512 Mb was NOT enough. Adding 1 Gb gave my crunching-only machine 1.5 Gb...more than enough for now.

2 Gb would be needed next year for the MS Vista OS machines just to get off of the ground. If it only comes with 1 Gb, get another one (general comment for the audience)
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[Edit 1 times, last edit by retsof at Nov 12, 2006 2:59:52 PM]
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Former Member
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Re: How to Complete Work Units Faster?

Obviously leaving the machine running longer will get more work done. But if yours already runs 24/7 then the most effective way to get more work units done is to either upgrade it to a faster and/or dual-core CPU, or overclock your current CPU. Adding RAM and tweaking the hard drive and operating system will have very little effect.


According to my research, overclocking can cause bad results... or is that only with some projects. I think I read that at the folding@home site.
So nobody has tested running the program on a RAM drive?
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Sekerob
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Re: How to Complete Work Units Faster?

U need to qualify as to what u mean with Ram drive. Running BOINC of a "ram-drive" and have it write the checkpoints to, will cause complete loss of result if anything goes wrong. If talking about a flash/usb stick drive, that's been done.

BOINC can be on a harddisk and the project files be somewhere else by adding a file-location command in the shortcut.

Overclocking is entirely at your own risk....u can monitor the results....if they turn into real invalids or error in the result status page, u r fried.

cheers
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[Edit 1 times, last edit by Sekerob at Nov 12, 2006 4:02:59 PM]
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Former Member
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Re: How to Complete Work Units Faster?

So is the hard drive the slowest part of the pc these day's for some of us
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Sekerob
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Re: How to Complete Work Units Faster?

For many yes, but modern disks are getting faster and faster with bigger and bigger on-board caches so that the CPU can do the crunching while subsystems take care of the disk I/O. Tweaked the heck out of my 5 year old machine/disk and barely notice.
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[Edit 1 times, last edit by Former Member at Nov 12, 2006 10:59:07 PM]
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Re: How to Complete Work Units Faster?

Most of our projects are constrained by the speed of crunching massive arrays of floating point numbers. HDC is the only project with significant hard disk activity.
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retsof
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Re: How to Complete Work Units Faster?

So nobody has tested running the program on a RAM drive?
Sort of.

I was mainly testing using a flashdrive to swap the project files in/out of an internet computer and one or more other computers to actually do the crunching.

The UD interface works. The registries on multiple computers interfered with the BOINC scheduling information. It was bad news, since it often complained that I couldn't finish a result by 1900 A.D.

As far as running a flashdrive with a self contained project, I don't think it made much difference. Most of the disk activity was due to the Windows swap file, not the project checkpointing itself.

Naturally from my own result, I would not recommend moving the flashdrive to another computer if it has been specifically set up with project files on one computer with BOINC.

(Your experience may be different. This is a 2 Gb Memorex Traveldrive, so capacity was not a problem. A 128Mb flashdrive probably would not be enough.)

I have a RAMdrive (OS formatted memory disk) on my Win98 computer....which is now too small to run current WCG projects. I just use it as a transfer disk to copy files from one floppy disk to another. New computers don't even have floppy drives because of newer bloatware files, which must be ejected on burned CDs instead.

The disadvantage of an internal RAMdrive is that information would be lost if the power went out or the computer were rebooted....not a great idea for a continuously running project file. I'm still not certain which technology you actually meant. I'd toss the RAMdrive idea and keep the flashdrive idea if you must.
----------------------------------------
SUPPORT ADVISOR
Work+GPU i7 8700 12threads
School i7 4770 8threads
Default+GPU Ryzen 7 3700X 16threads
Ryzen 7 3800X 16 threads
Ryzen 9 3900X 24threads
Home i7 3540M 4threads50%
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[Edit 5 times, last edit by retsof at Nov 12, 2006 5:30:19 PM]
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