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Category: Retired Forums Forum: UD Windows Agent Support [Read Only] Thread: Adjustment of estimated time till completion for BOINC Windows |
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Thread Status: Active Total posts in this thread: 4
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Rayburner
Cruncher Joined: Nov 19, 2005 Post Count: 6 Status: Offline Project Badges: |
I am wondering if the estimated time for all WUs send out are the same, because their crunching time obviously isn't. I have Wus that took about 3,5h. But last three one are taking more like 22h. When downloaded the estimate was 4,5h. So my problem is that BOINC completly miscalculated the amount of work to download. The work was supposed to last for 5 days. Now after 8 days crunching 24/7 there is still half of the wus left. Because of EDF mode most of my Wus belonging to different projects will be trashed.
So is it possible to adjust estimate of time before sending out the WUs, because otherwise WCG as well other projects will not benefit by losing the work send out. Regards Rayburner |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Time estimates are tricky for molecules. Take this into account when deciding to ask for 2 or more days of work units. On the Human Proteome Folding project, times have varied by a factor of 10, though fortunately most run as expected.
mycrofth |
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges: |
The problem is as mycroft described - the workunits have a large range of variation in how long they take that cannot be determined ahead of time.
The estimate is provided to BOINC in terms of the estimated number of floating point operations it will take to complete the workunit. BOINC then uses that with what the benchmarks determine the floating point operations per second are for that machine in order to determine how long it will take the workunit to run (at least initially and when the work is handed out). The average floating ops of the returned results (based on around 147,000 results returned) has been: 10,046,656,745,240 The estimate that we are providing is: 12,500,000,000,000 So we are estimating about 25% higher then they are taking - on average. However - this doesn't do you any good if you get two huge workunits in a row. If we modify this so that it is 50% or 100% higher then the average then there will be computers that have requested X amount of work that will run out of work before the time that they specified which would leave them idle if they only have intermitant access to request new work. The best advice that I can offer is that you go and abort the workunits for World Community Grid that you have not yet started working on. This will cause the server to immediately re-issue that work to someone else and cost you anything in terms of runtime. I would also suggest that if this is a computer that is always or nearly always connected to the internet and almost always is able to download new work, then you should go to the device profile for that work and change the setting "Connect to network about every" to something low like 0.05 or 0.1. This will minimize the number of workunits cached and should elminate the problem. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Most of the WU's I am getting at the moment are FA@H but the few HPF one's are almost all taking a very long time - currently have one on a P4 2.4 that looks like taking 3 days
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