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cjslman
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Mexico
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Re: All jobs are failing with Invalid

Let me start out by stating that I'm in no way an expert (just lucky that I don't any issue with any of the projects so far). The version of BOINC that's on WCG is the approved BOINC version for use in WCG. If the newer version from the BOINC site works for you, that is good, but it's not the approved version for WCG. Hope it's keeps on working for you and doesn't break something else.

CJSL

World Community Grid: the final frontier. These are the adventures of the grid WCG. Its never-ending mission: to explore strange new methods, to seek out new cures and new solutions, to boldly crunch where no man has crunched before.
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I follow the Gimli philosophy: "Keep breathing. That's the key. Breathe."
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[Edit 1 times, last edit by cjslman at Jul 15, 2016 9:51:28 PM]
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Caranthir
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Re: All jobs are failing with Invalid

Ok I was wrong with my explanation. I also get invalid results with the newer BOINC Client if the client goes offline for a while. It is really not understable why we need internet connection all the time.
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Sgt.Joe
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Re: All jobs are failing with Invalid

It is really not understable why we need internet connection all the time.

It has to do with the operation of the trickles reporting back periodically. Not every project is appropriate for all crunchers, so unless you have a constant connection, this one may not be for you.
Cheers
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Sgt. Joe
*Minnesota Crunchers*
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Caranthir
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Re: All jobs are failing with Invalid

I still think it could be better organized. BOINC could for example pause working when this task needs internet connection instead of wasting so much time and electricity by just becoming invalid.
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Former Member
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Re: All jobs are failing with Invalid

Hello,

This is the first time I'm encountering invalid wus in WCG. As far as i can observe, internet connection is present all the time. Compared to other research projects, no hardware change, nor OC, nor BOINC version change. Could there be a bad batch of wus?
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SekeRob
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Re: All jobs are failing with Invalid

I can't believe this could be the case, but nevertheless, possibilities exist where somehow trickle files do not arrive in the proper order, and or a scheduler backoff ** is long enough for e.g. trickle 9 to not arrive in Austin before trickle 10, same as the trickle reports. At the very least, set an <options> entry in cc_config.xml that goes

<max_file_xfers_per_project>1</max_file_xfers_per_project>

This ensures the uploading of 1 trickle file at a time, Usually this then makes uploading to happen in chronological order, where if you have concurrent uploading, a later trickle could complete upload before the previous, but that does not handle the multiple trickle acknowledgement... there could still be multiple reported simultaneously.

Far-fetched, but without techs communicating on the matter...

** They happen because the server may have told the client to take a hike, being too busy or whatever, which would be recorded in the event logs.
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Papa3
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Re: All jobs are failing with Invalid

Can someone please explain why all this trickling was once considered a good idea?!?
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SekeRob
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Re: All jobs are failing with Invalid

"...was once considered a good idea?!?" It was with the design in mind that a result is build from 30 or 40 300 or 400 pieces, a continuous, numbered chain of shackles. If someone does not finish all 10 in a work unit, the next task generated spawns from the last good trickle returned, which essentially allows every device, slow or fast, full-time or part-time to contribute.

Then, the 70% in 72 hours rule [task told to discontinue at end of present trickle if not past 7th part, server keeping track] was abandoned [now all tasks get the full 4 days deadline] and scientists actually wanting 80% (8 trickles) from a task as minimum result changed the outset. Now all tasks get the full 4 days deadline, so I reckon that WCG reckons the additional 24 hours helps to get more doing at least 80% (wild guess reckoning :).
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Papa3
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Re: All jobs are failing with Invalid

I suggest Plan B:

* Build results from 100 pieces
* Each piece is one (1) work unit
* 4 days deadline

Now every computer, slow or fast, full-time or part-time, can contribute biggrin
Now the unreliable trickling BS has gone away hugs
Now crunching can be done offline again cool
Now we can crunch happily again dancing
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[Edit 1 times, last edit by Papa3 at Sep 9, 2016 9:34:28 PM]
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SekeRob
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Re: All jobs are failing with Invalid

Think your second bullet point is not an option... as I wrote the scientists want 80% computed as minimum, and to be clear, by one device. Divergence problem, plus if 1 trickle, 1 task it will be 2018 before a string is complete if sticking to 4 days per trickle, and they are 300 or 400 (the ls type) , not 100, so looks like your plan bee is...
[Sep 9, 2016 9:58:25 PM]   Link   Report threatening or abusive post: please login first  Go to top 
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