| Index | Recent Threads | Unanswered Threads | Who's Active | Guidelines | Search |
| World Community Grid Forums
|
| No member browsing this thread |
|
Thread Status: Active Total posts in this thread: 42
|
|
| Author |
|
|
Coleslaw
Veteran Cruncher USA Joined: Mar 29, 2007 Post Count: 1343 Status: Offline Project Badges:
|
mclaver
----------------------------------------Excellent, hours after I decided to put an EOP Not Available [N/A] on the dashboard for this science. ![]() https://secure.worldcommunitygrid.org/forums/wcg/viewthread_thread,34400 ![]() ![]() ![]() ![]() |
||
|
|
Sgt.Joe
Ace Cruncher USA Joined: Jul 4, 2006 Post Count: 7846 Status: Offline Project Badges:
|
What does the N/A under days left mean under HCC on Sekerob's charts, this is what I usually use to approximate the days left. The N/A means "not available." I am sure it will be replaced soon. Cheers
Sgt. Joe
*Minnesota Crunchers* |
||
|
|
mclaver
Veteran Cruncher Joined: Dec 19, 2005 Post Count: 566 Status: Offline Project Badges:
|
mclaver Excellent, hours after I decided to put an EOP Not Available [N/A] on the dashboard for this science. ![]() https://secure.worldcommunitygrid.org/forums/wcg/viewthread_thread,34400 Thanks for the link, I missed this. This is great news. If there are 180 days left, I could maybe achieve 26 overall based on this projection! http://stats.free-dc.org/stats.php?page=user&proj=bwcg&name=164784 Pretty good for someone competing only with his own machines, built form parts, in his basment. :) ![]() ![]() ![]() |
||
|
|
Sgt.Joe
Ace Cruncher USA Joined: Jul 4, 2006 Post Count: 7846 Status: Offline Project Badges:
|
Pretty good for someone competing only with his own machines, built form parts, in his basment. :) Not pretty good, but very good. There are a few of the people similar to you who have impressive setups, but not very many. I have respect for these kinds of setups, but I do not envy your electric bill. Cheers
Sgt. Joe
*Minnesota Crunchers* |
||
|
|
nanoprobe
Master Cruncher Classified Joined: Aug 29, 2008 Post Count: 2998 Status: Offline Project Badges:
|
Pretty good for someone competing only with his own machines, built form parts, in his basment. :) Not pretty good, but very good. There are a few of the people similar to you who have impressive setups, but not very many. I have respect for these kinds of setups, but I do not envy your electric bill. Cheers My electric bill actually went down. Using 3 less crunchers than before. ![]()
In 1969 I took an oath to defend and protect the U S Constitution against all enemies, both foreign and Domestic. There was no expiration date.
![]() ![]() |
||
|
|
mclaver
Veteran Cruncher Joined: Dec 19, 2005 Post Count: 566 Status: Offline Project Badges:
|
Pretty good for someone competing only with his own machines, built form parts, in his basment. :) Not pretty good, but very good. There are a few of the people similar to you who have impressive setups, but not very many. I have respect for these kinds of setups, but I do not envy your electric bill. Cheers Although my electric bill is HUGE. My gas bill is pretty good. Our heat first went on yesterday. Last gas bill was only $26, ![]() ![]() ![]() |
||
|
|
deltavee
Ace Cruncher Texas Hill Country Joined: Nov 17, 2004 Post Count: 4894 Status: Offline Project Badges:
|
I have made some changes that should improve the ability to fetch work for the project. I've also increased the allowed GPU cache up to 600 and you can fetch 15 workunits per scheduler request. It is hard to see on the server side if people are able to stay supplied with work. Can you please post if you have been able to maintain a steady supply of GPU work? thanks, Kevin I'm keeping a steady supply of GPU work. Cache is holding at around 592. |
||
|
|
mclaver
Veteran Cruncher Joined: Dec 19, 2005 Post Count: 566 Status: Offline Project Badges:
|
I have made some changes that should improve the ability to fetch work for the project. I've also increased the allowed GPU cache up to 600 and you can fetch 15 workunits per scheduler request. It is hard to see on the server side if people are able to stay supplied with work. Can you please post if you have been able to maintain a steady supply of GPU work? thanks, Kevin I'm keeping a steady supply of GPU work. Cache is holding at around 592. How are you building your cache, I only seemt to get a few Wus at a time even though I have my cache set to 5. ![]() ![]() ![]() |
||
|
|
deltavee
Ace Cruncher Texas Hill Country Joined: Nov 17, 2004 Post Count: 4894 Status: Offline Project Badges:
|
How are you building your cache, I only seemt to get a few Wus at a time even though I have my cache set to 5. I am using the app_info file to crunch 8 WUs at a time. The device profile cache is set to 4.0 days and the "connect to network every" is set to 3.8 days and has GFAM selected. Nothing else special there. I am currently crunching HCC-GPU on just one machine with a 7870 since I hopped over to HCMD2 with everything else. Try upping your "connect to network every" and see if that helps. It works way different than it did in 6.10.58. |
||
|
|
mclaver
Veteran Cruncher Joined: Dec 19, 2005 Post Count: 566 Status: Offline Project Badges:
|
How are you building your cache, I only seemt to get a few Wus at a time even though I have my cache set to 5. I am using the app_info file to crunch 8 WUs at a time. The device profile cache is set to 4.0 days and the "connect to network every" is set to 3.8 days and has GFAM selected. Nothing else special there. I am currently crunching HCC-GPU on just one machine with a 7870 since I hopped over to HCMD2 with everything else. Try upping your "connect to network every" and see if that helps. It works way different than it did in 6.10.58. My connect to the network is 0 so that may be the problem. Why do you have it set at 3.8, wouldn't you want it less than one? ![]() ![]() ![]() |
||
|
|
|