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Thread Status: Active Total posts in this thread: 21
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Bearcat
Master Cruncher USA Joined: Jan 6, 2007 Post Count: 2803 Status: Offline Project Badges:
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Ahhh, more betas in the works. Sounds great since I just made gold. Bring it on knreed. Am ready.
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Crunching for humanity since 2007!
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I have not had anything validate since 01:08 the 24th that was 3 hours ago.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
started validating again at 04:00 the 24th
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pirogue
Veteran Cruncher USA Joined: Dec 8, 2008 Post Count: 685 Status: Offline Project Badges:
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It does look like there's something wrong. I shot up to 243 pages of PV.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
bogging down more everyday for the last 4 day's
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
have a big bunch ever since 1 hour before miday till now.
----------------------------------------both replications complete must be a validater prob within wcg just caught up to the miday result cutoff; only 3.5 hous later [Edit 1 times, last edit by Former Member at Oct 24, 2012 3:36:59 PM] |
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pirogue
Veteran Cruncher USA Joined: Dec 8, 2008 Post Count: 685 Status: Offline Project Badges:
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Is there some sort of nightly maintenance happening?
----------------------------------------The validations seem to have come to a halt around 01:16. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
The two validators are keeping up. The long pending validation lists are due to wait times for wingman. We would like to reduce the 7 day return window except that with the end of CFSW and near end of HCMD2, this is our only 'short' project. If we were to reduce the 7 day return window, there will be more users who cannot return any results within the allowed timeframe. Even thought we want to keep them short, we are going to start putting multiple images into workunits. We are up to 1.3 million results per day and I will get very nervous as we approach 1.5 million results per day. Since we are working on Linux and Mac GPU now and we expect them to contribute a similar boost as Windows, we need to ensure we don't overwhelm the database. Unfortunately, this means pushing the CPU average time out to ~3 hours or so as we put two images into the workunits. In the longer run we are also looking at ways to handle differently sized workunits within the same application. The goal here would be to put 3-4 images in a file for GPU processing and only 1 for CPU users. However there are some challenges involved in that so that will be awhile before we can implement. Time to get nervous, 10/24/2012 381:310:04:47:48 675,237,363 1,504,065 of which the HCC part was yesterday 10/24/2012 46:326:05:45:24 235,249,486 1,036,354 (Yes the first single day single science more than a million) but for the load distribution pushed pauses [issuing tasks and receiving result files is more important than validation], still see ** fairly prompt to immediate validations on the ZR sciences or whenever a wingman is present [inclusive the CPU based HCC tasks]. ** When hitting update to clear a stag of Ready to Report and then mosey over to the Result Status page. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
seems to be keeping up today. will see during the next .5 hours
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges:
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I did have to add a 3rd validator for Help Conquer Cancer so now it is keeping up. About 3 hours before end of day yesterday it had fallen about 50,000 workunits behind but the 3rd validator caught it up quickly.
----------------------------------------We have in fact crossed the 1.5 million where I begin to get nervous. However things are holding up well so far. We are working on the changes to have 2 images per workunit for this project. That will reduce the results per day by about 400,000 and put us back in our comfort range. [Edit 1 times, last edit by knreed at Oct 25, 2012 12:19:00 PM] |
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