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Thread Status: Active Total posts in this thread: 18
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
The sched_reply file logs detail information that was exchanged through the last call to the server. Suspecting something gets mashed up at WCG side that causes some GPU parm to land in the CPU xml task info. The file after the reset would give clean task load information for SN2S.
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges:
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Your file looks correct now. I don't see how the gpu information would have gotten lodged into the sn2s information, but it was clearly there. When you see that you have received a 32 bit application, can you check to see if the 32 bit app version information is correct? Also - at this point, you should not have any 'psuedo' gpu applications running. The reset should have corrected that.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
These 64 bit SN2S jobs running on my computers are taking Much longer to run.
I assume it is just this batch and not related to the 64 bit app. but I just noticed today they are running 2 or 3 times longer than they did before. One is looking to run over 18 hours. Just an observation not a complaint. ![]() |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
There's no segregation of work assignment between 32 and 64 bit other then when the _0 copy gets send to a specific platform, any required wingmen go there to. With that in mind, and through noon, you may draw your own conclusions of batch or platform being the cause. If the wingman [if send out too], is also showing longer run times, it's the result that has heavier docking to do. If the chart stays within it's normal flux range and the wingman runs quite a bit faster, ... See http://bit.ly/WCGSNS light blue line how the work run time's been doing since February.
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uplinger
Former World Community Grid Tech Joined: May 23, 2005 Post Count: 3952 Status: Offline Project Badges:
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Greetings, I have released the 64 bit Mac version of SN2S to production. I will edit my post above with that information.
Thanks, -Uplinger |
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ca05065
Senior Cruncher Joined: Dec 4, 2007 Post Count: 328 Status: Offline Project Badges:
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@knreed
Thank you. My machine is now also processing 32 bit work units successfully - they are quite rare on this 64 bit OS. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
@Simplicio3215:
???? <snip> Please express explicitly without leaving us "playing" the guessing "game", thank you. |
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branjo
Master Cruncher Slovakia Joined: Jun 29, 2012 Post Count: 1892 Status: Offline Project Badges:
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Lot of invalid results on my Mac OS X 10.8. (with GFAM only 2 sub-projects with invalid results) Putting them on hold and will try them later on Win XP. I hope it will work there...
----------------------------------------Ni! ![]() Crunching@Home since January 13 2000. Shrubbing@Home since January 5 2006 ![]() [Edit 1 times, last edit by branjo at Aug 9, 2012 8:26:08 AM] |
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