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KWSN - A Shrubbery
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Re: HCC with GPU

Honestly, asking the techs to devote the time to setting up a new system of badges goes beyond reasonable requests. Adding another badge for a new project is one thing, asking for a complete overhaul of a system is entirely different.

They have already stated that the HCC GPU application would share the same badge. That should have been the end of the discussion.

I started WCG nearly six years ago. According to your arguments (both sides) it is unfair to compare my first systems to today's multi-core, massively GHZ computers because they don't do the same amount of work in the same time.

Guess what? Technology moves on. Computers get faster and cheaper, and yet the badge system has survived intact all this time. There is no difference. When they implemented it, badges were based on run time. I see no valid reason for that to change.

It doesn't matter how fast your CPU and/or GPU is, computers six years from now will blow them both out of the water. Should we scrap the badge system every few years just to make things "fair"?

It is what it is. As has already been stated, people can choose to participate or not based on their own inclination.
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[Dec 10, 2011 1:08:47 AM]   Link   Report threatening or abusive post: please login first  Go to top 
sk..
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Re: HCC with GPU

Honestly, asking the techs to devote the time to setting up a new system of badges goes beyond reasonable requests. Adding another badge for a new project is one thing, asking for a complete overhaul of a system is entirely different.
It's down to the techs to decide what is reasonable. I'm not making these suggestion for myself. The suggested introduction of a separate GPUbadge system would, as explained, be to facilitate future GPU projects, and prevent the distortion of the existing system.

They have already stated that the HCC GPU application would share the same badge. That should have been the end of the discussion.
Clearly someone that love dictatorships, rather than discussion threads?!?

I started WCG nearly six years ago. According to your arguments (both sides) it is unfair to compare my first systems to today's multi-core, massively GHZ computers because they don't do the same amount of work in the same time.
Well you keep burning electric for a 6year old system if you like. Doesn't mean it's sound advice.

Guess what? Technology moves on. Computers get faster and cheaper, and yet the badge system has survived intact all this time. There is no difference. When they implemented it, badges were based on run time. I see no valid reason for that to change.
Must have missed the bit about GPU's having hundreds of cores/shaders, but the card only counts as one! Well CPU's don't count as one, they count cores and threads, but GPU's can't even have their ROP's count!

It doesn't matter how fast your CPU and/or GPU is, computers six years from now will blow them both out of the water. Should we scrap the badge system every few years just to make things "fair"?
Should have changed it years ago, now's a good opportunity to change it, if only for GPU's.

It is what it is.
Seriously?
As has already been stated, people can choose to participate or not based on their own inclination.
Yeah, I stated that and as I stated, based on the merit of the project, despite the system.
[Dec 10, 2011 1:43:32 AM]   Link   Report threatening or abusive post: please login first  Go to top 
KWSN - A Shrubbery
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Re: HCC with GPU

Rather than wasting people's time by dissecting posts so I can respond out of context like so many people who wish to "win" at the internet, I'll just respond to the most egregious "spin".

They (the staff at WCG) have already stated their intentions in this matter. That has nothing to do with a dictatorship. All you are doing is Mom said no, so I'll go ask Dad.

Carry on if you wish. I have no intention to attempt to win an internet argument. Signing off.
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Blurf
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Re: HCC with GPU

Far as I can tell, the admins said no new badges. They're the decision makers in this matter. Not much to discuss if you ask me. (shrug)
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Former Member
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Re: HCC with GPU

I don't think anyone is trying to "Win" anything.
I think people interested in using GPUs just want a way
to gauge how well there rig is performing.
Badges are based on CPU time and that's just not a valid way
to represent the performance of GPUs.
I know Points are another way of looking at it but I wonder how many
points will be given for a job that takes 5 minutes ?
For me I always just looked at "Results Returned" So I couldn't care less
about Badges. ( although I am quite looking forward to a Beta badge ;) )
[Dec 10, 2011 5:20:08 AM]   Link   Report threatening or abusive post: please login first  Go to top 
BladeD
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Re: HCC with GPU

Must have missed the bit about GPU's having hundreds of cores/shaders, but the card only counts as one! Well CPU's don't count as one, they count cores and threads, but GPU's can't even have their ROP's count!

I missed that part. Have they said that a GPU would count as only one CPU?
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Former Member
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Re: HCC with GPU

Yes, a card is max 24 hours elapsed time which is considered equal to 1 Runtime ** day of computing [back to measuring how the UD agent did it]. Knreed did not say what if you tricked your card into processing these on the card concurrently, via the anonymous platform declaration. I just don't see very many can be run concurrently on one card... we'll learn when it's beta time.

** Maybe some foresight why the stats pages continue to refer to Runtime and not CPU time ;P

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[Dec 10, 2011 8:41:48 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: HCC with GPU

I don't think anyone is trying to "Win" anything.
I think people interested in using GPUs just want a way
to gauge how well there rig is performing.
Badges are based on CPU time and that's just not a valid way
to represent the performance of GPUs.
I know Points are another way of looking at it but I wonder how many
points will be given for a job that takes 5 minutes ?
For me I always just looked at "Results Returned" So I couldn't care less
about Badges. ( although I am quite looking forward to a Beta badge ;) )

Actually as per my previous post, lets get the terminology right. Badges are measures in runtime. https://secure.worldcommunitygrid.org/help/viewSearch.do?searchString=badge

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[Dec 10, 2011 8:45:50 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: HCC with GPU

@SekeRob
Of course Runtime is based on crunching with CPU.
Otherwise if I ran my computer 24 hours then I would get credit for one day.
But I don't. I get credit for 7 or 8 days with an 8 thread CPU.
You say the terminology is wrong. But I think not. I think Runtime=CPUtime
[Dec 10, 2011 9:51:37 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: HCC with GPU

What "Run time" is meant to express is whether it's hard CPU time, elapsed time or wallclock or GPU time, it's Run-time. There is no segregation and with GPU it will be elapsed time, almost exactly wallclock of the UD agent days... not quite though for throttled devices will at e.g. 60% report 60% of a day, provided they're on 24/7 and client allowed to run when system is in use, which is when GPU crunching is by default off or your mouse might look handicapped. Some can GPU crunch when using the system and then can opt-in to do that. GPU crunching wont be as "out of the box" as CPU crunching was. Of course WCG techs are working to still get as close as possible to that experience.

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[Edit 3 times, last edit by Former Member at Dec 10, 2011 10:22:28 AM]
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