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Thread Status: Active Total posts in this thread: 486
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robertmiles
Senior Cruncher US Joined: Apr 16, 2008 Post Count: 445 Status: Offline Project Badges:
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it has to do a lot with whether single or double precision maths are used. double precision currently is verry slow on gpus iirc Oh. So why does a MW WU takes 12 hours on my CPU core and about 90 seconds on my GPU? ![]() Because MW can run many steps in parallel on the multiple GPU cores of a GPU. Not all BOINC projects use algorithms that can do that; for example, Rosetta@Home found that their algorithms require so many steps that must be done one at a time and in a particular order that their workunits would actually run slower on GPUs. They could, however, run several of those workunits at the same time at that speed, but only on graphics boards with enough graphics memory - for example, about 10 at once on the most expensive Tesla board with 6 GB of graphics memory. They dropped development of a GPU version after those findings. [Edit 1 times, last edit by robertmiles at Oct 29, 2011 4:20:32 PM] |
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robertmiles
Senior Cruncher US Joined: Apr 16, 2008 Post Count: 445 Status: Offline Project Badges:
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I've just found that Poem@Home is planning to start offering an OpenCL GPU type of workunit in about two weeks. Not clear yet whether it will be for Nvidia GPUs, AMD/ATI GPUs, or both.
----------------------------------------http://boinc.fzk.de/poem/ They need to have all their current workunits finished first, though, due to a compatibility problem. They do protein-related work, and therefore are somewhat related to medical research. They've offered CPU OpenCL workunits for some time already. [Edit 2 times, last edit by robertmiles at Oct 29, 2011 10:42:14 PM] |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
is there any more news yet on a expected date when the gpu clien will be running?
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Hello datahelp,
Right now we are in the end-of-year rush. We hope to run a Beta test early in 2012. Keep in mind that our initial GPU Beta test may not be nominal. We might discover major incompatibilities that did not show up on the few Alpha systems. This has happened to other projects. We are not immune, even though our hearts are pure. Lawrence |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Thank Lawrence,
keep up the good work Datahlp |
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Hypernova
Master Cruncher Audaces Fortuna Juvat ! Vaud - Switzerland Joined: Dec 16, 2008 Post Count: 1908 Status: Offline Project Badges:
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I can't wait for 2012.
---------------------------------------- The revolution year for WCG. ![]() ![]() |
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sk..
Master Cruncher http://s17.rimg.info/ccb5d62bd3e856cc0d1df9b0ee2f7f6a.gif Joined: Mar 22, 2007 Post Count: 2324 Status: Offline Project Badges:
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A general release GPU Beta, for all types of AMD and NVidia GPU, from entry level card to enthusiast, spanning about 4 generations from each Manufacturer, on tens of thousands of variant systems, with dozens of different drivers for each card. There could well be more than a few incompatible systems. Possibly hundreds, with dozens of different types of failure.
This is why I would Beta test for one Manufacturer at a time, on one operating system at a time, and limit each round of testing to specific card designs (CC). One big release for all GPU types could also cause lots of problems for other tasks too, when the system hangs, or just loses enough responsiveness to make the system unusable. Even when tasks complete successfully there will be performance considerations; the effect on other tasks, relative performance compared to other GPU's, and other projects. Crunchers don't like buying expensive high end GPU's to crunch at 30% GPU utilization, losing system responsiveness, or having a GPU project slow down CPU projects. Low end cards taking days to complete task and high end cards that struggle to upload and download fast enough, or have too many tasks queued for Boinc to handle (four GTX590's). Some cards are a hundred times as fast as others. So what techs may consider a success is not necessarily what crunchers consider a success, and catering for everybody will not be easy. |
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astrolabe.
Senior Cruncher Joined: May 9, 2011 Post Count: 496 Status: Offline |
This is why I would Beta test for one Manufacturer at a time, on one operating system at a time Possibly the best suggestion you have made regarding GPU processing. Nice |
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Dataman
Ace Cruncher Joined: Nov 16, 2004 Post Count: 4865 Status: Offline Project Badges:
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A general release GPU Beta, for all types of AMD and NVidia GPU, from entry level card to enthusiast, spanning about 4 generations from each Manufacturer, on tens of thousands of variant systems, with dozens of different drivers for each card. There could well be more than a few incompatible systems. Possibly hundreds, with dozens of different types of failure. This is why I would Beta test for one Manufacturer at a time, on one operating system at a time, and limit each round of testing to specific card designs (CC). One big release for all GPU types could also cause lots of problems for other tasks too, when the system hangs, or just loses enough responsiveness to make the system unusable. Even when tasks complete successfully there will be performance considerations; the effect on other tasks, relative performance compared to other GPU's, and other projects. Crunchers don't like buying expensive high end GPU's to crunch at 30% GPU utilization, losing system responsiveness, or having a GPU project slow down CPU projects. Low end cards taking days to complete task and high end cards that struggle to upload and download fast enough, or have too many tasks queued for Boinc to handle (four GTX590's). Some cards are a hundred times as fast as others. So what techs may consider a success is not necessarily what crunchers consider a success, and catering for everybody will not be easy. Well said! I agree 100% and that is just the tip of the iceberg. I hope WCG concentrates on developing solid documentation and support BEFORE going into a BETA. While I admire the enthusiasm of some of the posters, it is clear that many do not have the necessary skill level needed to jump into GPU processing. Some of the cards mentioned by posters are just junk unfortunately. There is a lot more to GPU crunching than just checking a box in preferences. Oh well, at any rate the roll out is going to be “interesting”. I can hear the whining and crying already. ![]() ![]() |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Well let me just stick to my GT220 crayon drawing speed card. If you wish to run a Ferrari in the 30km zone [the lowest common denominator approach], that's all y'alls choice.
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