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Thread Status: Active Total posts in this thread: 4
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NightBlade
Advanced Cruncher Joined: Jun 10, 2008 Post Count: 89 Status: Offline Project Badges:
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I googled this new error "Maximum elapsed time exceeded." I assume this means I'm late on WUs (past the deadline), but it seems to be CPU-usage related (?!)
----------------------------------------I have two WUs (the only errors of this type) with this project. The work units result names are: 1) ns102_ 00048_ 12-- 2) nr931_ 00021_ 9-- Both of these occurred on the same machine, which never had any problems until now. ![]() |
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JmBoullier
Former Community Advisor Normandy - France Joined: Jan 26, 2007 Post Count: 3716 Status: Offline Project Badges:
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If this message is still meaning that a WU has used too much CPU time as this BOINC FAQ says, then I see it as one more BOINC inconsistency, particularly now that BOINC is counting CPU time and Elapsed time separately and showing only the latter in its latest versions.
----------------------------------------I am sure that Ingleside will enjoy explaining us why all this is perfectly logical. Let's just wait for him to see this thread. In the meantime, ashes999, you might tell us more about your processor, your operating system and which BOINC version you are using. That could help us a little. |
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sk..
Master Cruncher http://s17.rimg.info/ccb5d62bd3e856cc0d1df9b0ee2f7f6a.gif Joined: Mar 22, 2007 Post Count: 2324 Status: Offline Project Badges:
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You might want to add when you downloaded the task, when it started running and how long it ran, if at all ;)
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Ingleside
Veteran Cruncher Norway Joined: Nov 19, 2005 Post Count: 974 Status: Offline Project Badges:
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I googled this new error "Maximum elapsed time exceeded." I assume this means I'm late on WUs (past the deadline), but it seems to be CPU-usage related (?!) It's CPU-usage related. BOINC uses the following equation to find the max cpu-time: max_elapsed_time = fpops_bound / flops AFAIK flops is directly your computers floating-point-benchmark, while fpops_bound is a wu-specific limit set by the project, and is normally different for each wu-type. The limit is to guard against a wu being stuck in an endless loop or similar, something that could lead to many days and even weeks running same wu without any progress. How large the limit is depends on the project, but it can atleast look like 10x the estimated cpu-time if your DCF (duration correction factor) is 1 is a fairly common choise. So, things to check would be, your benchmark, if this somehow is much higher than normal you'll run into problems, a re-run of benchmark should normally fix this problem. Another thing would be cpu-throttling, due to overheating or some OS or BIOS-settings. Checking temperatures and cleaning-out dust-bunnies from the fans can be an idea. Other things can be individual wu's are bad, buggy application, estimate is wrong (this can example happen if some larger wu's is released, but the estimates isn't adjusted for the larger size). ![]() "I make so many mistakes. But then just think of all the mistakes I don't make, although I might." |
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