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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters


I am surprised at the assumption that a quad machine working for 24 hr will only get 1 day of time credit. My experience is that I get 4 days of credit.


Four days over 24 hours is not right either. I have two duo cores and one quad core (for a total of 8), and I have been averaging about 6 days in a 24 hour period. Since I thought I would need more power to reach my goal, I went to Advanced -> Preferences to change my CPU usage on one of the machines to 95% and to 88% on the other two.

If it does not overuse the system, I may want to increase CPU usage to 95% on the quad core. I noticed the length of time to complete a W/U is still 7 hours, but I got 8 days of time yesterday (probably some from jobs that completed for the previous day). That is the largest amount of time I have ever gotten in a single day.



The highlighted portion closely resembles what I have observed as well.
17 cores running nothing but NRW, average 14.61 days of CPU time per day.

Figured using the last 14 days history, totalling them up and dividing by 14 (because of some Project Updates missing the cutoff times and getting added onto the next day's time + PVs adding in when finally validated, the daily totals I see vary between 12 and 20 days per day).
[Mar 5, 2010 12:31:00 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

I've also noticed some of results being returned a few hours late by one of my machines, but still validating nicely with credit, and without incident.

Is this a side effect of the not resending work units?
[Mar 5, 2010 2:15:00 AM]   Link   Report threatening or abusive post: please login first  Go to top 
nasher
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

well for all you people wanting rice be sure to grab your work units up so people who are getting random work cause no work for DDDT2 is out there are grabbing some of your rice units.

yes there is extra possible data from each rice unit in the set even if its not in the required number
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[Mar 5, 2010 2:46:33 AM]   Link   Report threatening or abusive post: please login first  Go to top 
rembertw
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

Indeed. If possible I would not accept Rice units but nasher describes the problem accurately.
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NixChix
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

If you are close to that edge, PLZ do not over-cache. User-Aborted results are NOT REISSUED to the pool for this project if 18 have already been validated or the validated plus "In Progress" will make up that 18 anticipated valid results. The 19th copy is only re-issued again if not enough seeds have been computed in a batch... ~120,000 needed!Your fellow badge-upgrade goalers will thank you for the consideration!
My client cached more WUs than I set it for (I am not sure why that happened) so I carefully searched through all my in-progress results for WUs that were not yet validated and returned 16 to the pool. Those 16 have already been resent out to new wingmen.

Cheers coffee
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[Mar 5, 2010 7:46:25 AM]   Link   Report threatening or abusive post: please login first  Go to top 
NixChix
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

Indeed. If possible I would not accept Rice units but nasher describes the problem accurately.
Set your profile for one of the other projects, grab enough WUs to keep your computer occupied for a bit. Then set the profile back to DDDT2 only and increase the cache so your client will keep checking in for DDDT2 jobs. You can repeat this when your cache runs dry.
Its a bit of a chore, but this way you can control what your client is running while waiting for the project you really want.
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[Mar 5, 2010 7:59:51 AM]   Link   Report threatening or abusive post: please login first  Go to top 
rembertw
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

NixChix, that could be a solution, but not with about 15 computers spread out over 25Km (15 miles) and 5 addresses. You are talking about almost a fulltime job finetuning for WCG.

No can do. sad
[Mar 5, 2010 9:39:44 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

My last rice was batch 00587 completed yesterday kicking me 6 hours 7 minutes over 2 years [2:000:06:07:00], meaning there are still about 30 whole batches, last one being 00627, still doing about 0.2% per day or 10 batches per week. Till 00617-00620 or higher is seen there's no need at all to kick the safeties in i.e. standard cache of 0.3 days and controlling all devices from a single 'Rice' profile. A quick count what's marked as In Progress on the Result Status page plus what's in PV giving a quite accurate tally of how much there is already committed to get you to target, on or over. The progress chart in top post. Uplinger will warn when there are the last in the queue though no guarantee as he wrote a week or longer ago to have loaded all work in the system ready to be pushed into the feeder.
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[Mar 5, 2010 10:01:28 AM]   Link   Report threatening or abusive post: please login first  Go to top 
jasm580
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

NixChix, that could be a solution, but not with about 15 computers spread out over 25Km (15 miles) and 5 addresses. You are talking about almost a fulltime job finetuning for WCG.

No can do. sad

Sure you can. I have 18 computers (about 35 cores) and I only ever see 5 of them. Trick is when you install the client to be sure that you have not set any overides for the preferences locally so everything is controled from the web. I move computers between profiles all the time to control what they are working on.
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smeyer55
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Re: RICE, The End Game for Cachers, Bufferers and Badge Hunters

The latest batch I've recieved is 591. If the figure of 10 batches per week is still accurate, that means we still have 3+ weeks to go.

Steve
[Mar 5, 2010 2:00:49 PM]   Link   Report threatening or abusive post: please login first  Go to top 
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