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Thread Status: Active Total posts in this thread: 7
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I've got an annoying problem at the moment. For some reason faah is not crunching whenever I play a game (or possibly anything that uses more than just the most basic amount of resources, haven't tested). It pauses, but keeps adding to the running time. Effective time might be about 6h when all is said and done, but right now it reads 26h40min. (Yes, I've played a lot in the last couple of days.)
There is nothing in the messages, and the HFCC unit I ran just before this faah worked perfectly. The most recent change was to update Windows the other day. WU: faah7687_ZINC04596795_xmdEq_1MSN_02_0 faah 607 boinc 6.6.28 AMD Athlon64 3700+ XP64 SP2 RAM: 1.5GB with 800MB for boinc disk for boinc: 1GB I'm considering disabling faah-units for now as to not take my pc out of the running if I feel like gaming. |
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Steve WCG
Senior Cruncher Joined: May 4, 2009 Post Count: 216 Status: Offline |
Because you running a later version of BOINC what you are seeing for Time is wall clock time and not CPU time. If you select the task and then click on the Properties button you will see the details, including CPU time.
----------------------------------------WCG is designed to only use CPU cycles that you are not using so I think it would bve safe to say that playing games will in effect stop BOINC from processing because I doubt there are any little gaps of CPU during game playing. [Edit 1 times, last edit by Steve WCG at Aug 16, 2009 10:50:55 AM] |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
The thing is, it's not just slowed down, but almost completely stopped. Normally it crunches on, albeit slower than if I was working on the desktop, but this time it advanced at most 1% in 12h. Normally it'd still crunch through a WU in 12h, no matter what I do.
----------------------------------------I do not run heavy-duty games, heck, it stopped when I ran Warcraft 3, a game from 2002. If a game with a recommended of 800 MHz kills my CPU then I wouldn't even be running boinc at all. I would barely even be able to run XP properly. Games are hard on the graphics card and the RAM, and only very badly optimized programs would use more than 30% of the CPU, in my experience. CPU time shows 8h, elapsed 28h30. But it still doesn't change the fact that it does nothing when I run a full-screen application. Furthermore, CMD is unaffected. Edit; correction, CMD is affected as well. *sigh* [Edit 1 times, last edit by Former Member at Aug 16, 2009 1:15:33 PM] |
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JmBoullier
Former Community Advisor Normandy - France Joined: Jan 26, 2007 Post Count: 3716 Status: Offline Project Badges:
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YuukunoAmaya,
----------------------------------------A number of games (particularly the older ones) are not even badly optimized, they are simply badly written. I have seen games eating 100 % CPU while waiting for your input on their main menu! If you give them the fastest processor overclocked to the limit they will still swallow all that power. Obviously while such games are running Boinc (which is running at the lowest priority) has no chance to get the least CPU cycle. The only good point with such programs is that if you have a multicore they will be unable to block more than one core. Cheers. Jean. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Well, to be honest, this is a new problem, hence the thread. It probably is the result of the latest set of updates from Microsoft. boinc has worked faultlessly for almost 2years now, so it has to be because of a recent change. ie. the updates from Microsoft. I'll have to look into it some more.
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Steve WCG
Senior Cruncher Joined: May 4, 2009 Post Count: 216 Status: Offline |
Have you checked your power savings features? Not that I know of anything specific but an update may have effected them.
Have you verified your BOINC profile lets it run while PC is in use? |
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nasher
Veteran Cruncher USA Joined: Dec 2, 2005 Post Count: 1423 Status: Offline Project Badges:
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Because you running a later version of BOINC what you are seeing for Time is wall clock time and not CPU time. If you select the task and then click on the Properties button you will see the details, including CPU time. WCG is designed to only use CPU cycles that you are not using so I think it would bve safe to say that playing games will in effect stop BOINC from processing because I doubt there are any little gaps of CPU during game playing. actualy Steve WCG i have found playing WoW and cruncing in the background i normaly see the game lag about 5% more than it would anyways (100ms lag max added) and Boinc and WCG get about 40% in a raid and 60-85% while soloing) and if im just sitting there 90+%.. so yes there is alot of CPU gaps at least in that game... or at least on the 3 systems i have curently running ![]() |
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