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Thread Status: Active Total posts in this thread: 5
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oliverstirling
Advanced Cruncher United Kingdom Joined: May 7, 2007 Post Count: 107 Status: Offline Project Badges:
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Just received the following work units all with an estimated run time of 6h 53m:
Beta 6.10 CMD2_0001-2R15_B.clustersOccur-2R15_B.clustersOccur_24_3 Beta 6.10 CMD2_0001-2R15_B.clustersOccur-3BAS_A.clustersOccur_11_1 Beta 6.10 CMD2_0001-GPDAA.clustersOccur-PCCBA.clustersOccur_30_1 Beta 6.10 CMD2_0001-GPDAA.clustersOccur-RFA3A.clustersOccur_7_0 However at 75% complete they have only run for 16m 01s. Is this a problem with my machine or the wu's? If its of any use here's my machine spec: Time of this report: 4/29/2009, 10:10:4 Operating System: Windows Vistaâ„¢ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: GA-MA790GP-DS4H BIOS: Award Modular BIOS v6.00PG Processor: AMD Phenom(tm) 9950 Quad-Core Processor (4 CPUs), ~2.6GHz Memory: 8190MB RAM Page File: 2076MB used, 14515MB available |
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oliverstirling
Advanced Cruncher United Kingdom Joined: May 7, 2007 Post Count: 107 Status: Offline Project Badges:
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First one has now completed after 20m 14s
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KodeX
Advanced Cruncher Germany Joined: Aug 17, 2006 Post Count: 96 Status: Offline Project Badges:
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I had one of those ultra small betas as well:
BETA_ CMD2_ 0001-PP1BA.clustersOccur-RADIA.clustersOccur_ 104_ 2-- Valid 25.04.09 01:07:01 25.04.09 11:24:21 0.53 7.8 / 8.5 |
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JmBoullier
Former Community Advisor Normandy - France Joined: Jan 26, 2007 Post Count: 3716 Status: Offline Project Badges:
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I have just posted the following in the thread dedicated to "ultra long" beta WUs:
----------------------------------------The techs and the project scientists need these beta WUs, the extremely long ones as well as the extremely short ones, because they seem to have some difficulty for chopping the production ones at the size they want. If we want to have future production WUs as consistent as possible regarding their size I think we must provide these people with as much beta results as we can. The bottom line is: Don't worry. Cheers. Jean. |
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges:
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My apologies - I should have posted in the beta announcement.
We are working the long workunit issue in two issues: A tactical solution which simply divides the size of the workunits to be 1/10th of their original size. This create many short workunits but also cut down on the length of the monsters. A strategic solution which we are still working on. There are two good options here and we are working with the researchers to finalize our approach. Once we know how we are going to do it we will post more information. |
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