Index | Recent Threads | Unanswered Threads | Who's Active | Guidelines | Search |
![]() |
World Community Grid Forums
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
No member browsing this thread |
Thread Status: Active Total posts in this thread: 27
|
![]() |
Author |
|
Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I had hoped that the long WU were out of the system. It is such a risk to have these jobs when the go to my slower systems. Then I had to wait another 1.5 days to have the WU validated too.
![]() faah4440_ 001535_ MC_ xMut_ md03230_ 01_ 0-- Valid 06/10/08 18:46:09 08/10/08 15:50:29 31.65 259.1 / 229.0 |
||
|
Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
There will always be "longer" jobs in an experiment for the toughest compounds.
----------------------------------------That you had to wait 1.5 days for a whomp in credit I don't see. from 15:50 yesterday to now, UTC is not 24 hours. If you had to wait, then either there was a second job sent out after yours returned for verification, or an initial distribution of 2 was pushed out indicating that your client is up for "board" review ![]() [Added: Today's noon chart, not published, shows 9.5 hours as average run time, meaning that the target 7-8 hours was exceeded somewhat. We'll survive.]
WCG
----------------------------------------Please help to make the Forums an enjoyable experience for All! [Edit 1 times, last edit by Sekerob at Oct 9, 2008 3:37:22 PM] |
||
|
Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I just needed to take my own medicine. Patience
|
||
|
Crystal Pellet
Veteran Cruncher Joined: May 21, 2008 Post Count: 1323 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I just needed to take my own medicine. Patience Hey Astrolab, If you forgot it, take it on time. If you don't forgot it, double the recommended dose ![]() |
||
|
Papa3
Senior Cruncher Joined: Apr 23, 2006 Post Count: 360 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Added: Today's noon chart, not published, shows 9.5 hours as average run time, meaning that the target 7-8 hours was exceeded somewhat. We'll survive. The target should be more like 24 hours. The network traffic is about the same per job, no matter how long the job is. With the 10-day processing timeframe, an 8-hour granularity is way too fine. It generates unnecessary network traffic, which could easily be cut by 2/3 simply by using a 24-hour target length instead. |
||
|
Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
The problem with these variable length jobs is that if WCG would raise the average to 3 times, one would do it in 9 hours instead of 3 and the other part time computer would take 72 hours instead of 24, getting these into serious deadline stress. With the return times in mind, the batches need to continue to complete and flow back to the scientists, it would lock out many volunteers with lesser resource and that would be counter to the objective of have as many volunteers able to contribute to FAAH, or any other WCG project.
----------------------------------------That said, there are developments underway to be able to cut work to size in a more dynamic fashion, meaning that powerful PCs get heavier jobs and not so powerful less hefty version so all can do it like the RICE project in e.g. 8 hours. Present deadlines for all projects is 12 days btw. HPF2 is the exception with 20 days. cheers
WCG
Please help to make the Forums an enjoyable experience for All! |
||
|
Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I didn't mean to start all this confusion about run times. I just thought that after the issues that FA@H had this summer, that all the jobs were able to run about 8 hours. Unfortunately there is more flexibility in the run times for FA@H than the other projects. Now I know that FA@H needs some longer run times which cannot be unexpected. That is all I was looking for.
|
||
|
Papa3
Senior Cruncher Joined: Apr 23, 2006 Post Count: 360 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The problem with these variable length jobs is that if WCG would raise the average to 3 times, one would do it in 9 hours instead of 3 and the other part time computer would take 72 hours instead of 24... Present deadlines for all projects is 12 days btw. A 72 hour processing time would be accounted for in the estimated time to completion (i.e., 72 hours from now). Therefore, the part-time computer's job download algorithm would only download the appropriate number of jobs for a 12 day window (3 jobs in this case). So the part-time computer would run 3 or 4 jobs in the 12 days, while the 24/7 system would download and run about 31 jobs in the same 12 days. In both cases, network traffic will be cut by 2/3. ![]() ![]() |
||
|
Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
The point is not the download sizes or the client adjusting to the power available. What I mean is that a client that from the outset takes 72 hours of CPU time and is only on for say 6 hours a day and running at 60% throttle will never ever be able to complete the job in time, not even in 12 days. Are you going to tell these volunteers: "No you can't help WCG?".
----------------------------------------
WCG
Please help to make the Forums an enjoyable experience for All! |
||
|
Papa3
Senior Cruncher Joined: Apr 23, 2006 Post Count: 360 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The point is not the download sizes or the client adjusting to the power available. What I mean is that a client that from the outset takes 72 hours of CPU time and is only on for say 6 hours a day and running at 60% throttle will never ever be able to complete the job in time, not even in 12 days. Are you going to tell these volunteers: "No you can't help WCG?". Please note that I have consistently and specifically proposed that the job length be set at 12 to 24 hours (as opposed to 8 hours currently). The upper bound on job length is, rather obviously, imposed by the need to avoid deadline difficulties. Assuming a 24-hour job length and a 12-day deadline window, the client needs to crunch for an average of only 2 hours per 24-hour period. |
||
|
|
![]() |