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kh6dc@arrl.net
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PS2, PS3, Wii, Xbox, Xbox 360

Just my opinion, there's so many gaming consoles out there now that it would be a great time to reprogram the software, i.e., BOINC or the UD Agent to run on these. I own a Xbox 360, Nintendo Wii and PS3 with my PC's running, it would quadruple the output and it seems like there's many more people who are willing to participate. tongue
[Jul 31, 2007 6:10:19 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: PS2, PS3, Wii, Xbox, Xbox 360

Most frequent FAQ ever.... firstly, you can write off the PS2 and XBox - they aren't powerful enough.

As for the PS3 and Xbox360 - I think enterprising people have got BOINC to work on them, but for WCG to take advantage, they would have to port all the science applications, and presently that is rather a daunting task due to the different architectures.

I'm sure these problems will be solved, but patience will be required (as well as cooperation from the console makers).
[Jul 31, 2007 6:19:43 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: PS2, PS3, Wii, Xbox, Xbox 360

Most frequent FAQ ever....


And yet it isn't in the FAQs biggrin

Maybe big & bold "WHY WE ARE NOT ON GPU/PS3/XBOX CURRENTLY" wink
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Former Member
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Re: PS2, PS3, Wii, Xbox, Xbox 360

Hi,
You don't need to sit your PS3 idle !
Check out Folding@home ( from stanford university )
it's another protein folding community using differrent tecniques but aim for the same goal as WCG.

Carry on crunching BOINC for WCG on your PC, while running your PS3 for F@H.

That's the optimum solution to you.

BTW F@H also have a client for ATI GPU's. PS3 & GPU clients are about 30 times faster than the fastest CPU, so If you have a High end ATI GPU that's another plus for you :))
Here is the link:
http://folding.stanford.edu/
http://folding.stanford.edu/FAQ-PS3.html
http://folding.stanford.edu/FAQ-ATI.html
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[Edit 1 times, last edit by Former Member at Aug 3, 2007 7:55:03 PM]
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