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Former Member
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Re: Very long FA@H Work Units?

Let courine do the thinking for you....
[Jul 22, 2007 12:32:03 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
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Re: Very long FA@H Work Units?

tongue laughing
[Jul 22, 2007 1:10:04 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
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Re: Very long FA@H Work Units?

One-Off only showing the HPF2+FA@H curves. Latter project averages are much higher as lots more run on low end UD clients. Not-withstanding it's quite graphic what's happening the past few days. In fact, last HPF2 job on my C2D took just 4 hours opposed to the previous sets doing 7-9 hours.

As was understood from the techs, the lengthening was applied to reduce hi server loads, which now have been overcome allowing shorter jobs on the remaining projects.... knreed wrote WCG is now ready for 300,000 units a day with easy upward scalability build in. The record stood at 268,737 units validated on June 25'07 with the GC quickies included.


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[Edit 1 times, last edit by Sekerob at Jul 22, 2007 4:14:16 PM]
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Re: Very long FA@H Work Units?

That is much clearer - even these legs can see the dip now cool
[Jul 22, 2007 4:22:13 PM]   Link   Report threatening or abusive post: please login first  Go to top 
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