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retsof
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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

Just dropped in to see how the old Vultures were doing. I don't post often, but still send in what WU's I can. Keep up the good work.
Every bit helps in the effort to keep the team total up there...
I'm out of town for another 1.5 weeks, but will resume work late on August 8.

Tuesday, July 29, 2008

Statistics Date/Total Run Time/Points/Results
____________(y:d:h:m:s)_Generated_Returned

07/29/2008 0:058:12:48:49 94,403 151

daily run time, approximately top 50 vulture days in run time order, 59 days, 18 hours, 2 minutes or more through Wednesday, July 23 2008

daily points, approximately top 50 vulture days in point order, 96,846 or more points through Saturday, July 26, 2008

daily results, (approximately top 50 vulture days in result order, 319 or more results through Wednesday, March 5, 2008
----------------------------------------
SUPPORT ADVISOR
Work+GPU i7 8700 12threads
School i7 4770 8threads
Default+GPU Ryzen 7 3700X 16threads
Ryzen 7 3800X 16 threads
Ryzen 9 3900X 24threads
Home i7 3540M 4threads50%
----------------------------------------
[Edit 1 times, last edit by retsof at Jul 30, 2008 1:30:51 PM]
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retsof
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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

Wednesday, July 30, 2008

Statistics Date/Total Run Time/Points/Results
____________(y:d:h:m:s)_Generated_Returned
Total Run Time (y:d:h:m:s) (Rank) 136:040:16:47:26 (#106) improved 2 places
Points Generated (Rank) 52,279,603 (#111)
Results Returned (Rank) 173,111 (#98) back 1 place

07/30/2008 0:050:16:44:58 90,387 147

daily run time, approximately top 50 vulture days in run time order, 59 days, 18 hours, 2 minutes or more through Wednesday, July 23 2008

daily points, approximately top 50 vulture days in point order, 96,846 or more points through Saturday, July 26, 2008

daily results, (approximately top 50 vulture days in result order, 319 or more results through Wednesday, March 5, 2008
----------------------------------------
SUPPORT ADVISOR
Work+GPU i7 8700 12threads
School i7 4770 8threads
Default+GPU Ryzen 7 3700X 16threads
Ryzen 7 3800X 16 threads
Ryzen 9 3900X 24threads
Home i7 3540M 4threads50%
----------------------------------------
[Edit 2 times, last edit by retsof at Jul 31, 2008 2:23:35 AM]
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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

I think I may have peaked on my results ranking, had the same rank for three days now elusively close to the top 1,000 at 1066. Can't justify loading more hardware just for the Grid (OK, maybe I can't even justify what I'm already running but I'm getting away with it so far) so I'll have to settle for evangelizing the cause and roping in some more team members. Ranking is still improving on points and runtime and it will be interesting to see where they settle.
As soon as that lottery win comes along though....
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retsof
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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

still another week before I can help .... points are slacking off again...

Thursday, July 31, 2008

Statistics Date/Total Run Time/Points/Results
____________(y:d:h:m:s)_Generated_Returned
Total Run Time (y:d:h:m:s) (Rank) 136:085:18:04:09 (#106)
Points Generated (Rank) 52,361,519 (#111)
Results Returned (Rank) 173,248 (#98)

07/31/2008 0:045:01:16:43 81,916 137

daily run time, approximately top 50 vulture days in run time order, 59 days, 18 hours, 2 minutes or more through Wednesday, July 23 2008

daily points, approximately top 50 vulture days in point order, 96,846 or more points through Saturday, July 26, 2008

daily results, (approximately top 50 vulture days in result order, 319 or more results through Wednesday, March 5, 2008
----------------------------------------
SUPPORT ADVISOR
Work+GPU i7 8700 12threads
School i7 4770 8threads
Default+GPU Ryzen 7 3700X 16threads
Ryzen 7 3800X 16 threads
Ryzen 9 3900X 24threads
Home i7 3540M 4threads50%
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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

Looks like Dengue modules are thin on the ground and I only had them and Rice selected. Gone to all Projects now and am pushing more results through per day since the Rice is matched to CPU to be 8 hours or thereabouts. I have noticed that there seems to be a dead-time on any CPU which seems to be linked to the module time but is not linear so shorter modules result in less dead-time per day than longer ones.
Of course this may all be total rubbish and down to the way my machines are setup....meh
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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

Looks like Dengue modules are thin on the ground and I only had them and Rice selected. Gone to all Projects now and am pushing more results through per day since the Rice is matched to CPU to be 8 hours or thereabouts. I have noticed that there seems to be a dead-time on any CPU which seems to be linked to the module time but is not linear so shorter modules result in less dead-time per day than longer ones.
Of course this may all be total rubbish and down to the way my machines are setup....meh


Dead time? As in your CPUs sitting around idle waiting for work? If so, this should definitely not be happening. Set up your boinc device profiles such that your computers are caching 2 or 3 days work in advance.

This is also useful in the case where the WCG servers go down and no work units get sent out for a few days. I remember a couple of years back during the Christmas holidays when the servers went down and no-one could get in to fix them because of the heavy snowfall...
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trevorcolby00
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cool Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

I'd recommed to set up always the option that if no work is aviable, allow to get work from other projects.

worked like a charm to me in those days when they changed dddt and faah to single tasks WU only.

an, another good news : my friend decided to try wcg and to run it on his web server, a Celeron Tualatin PIII, 1400. It is setted to 60% CPU time - well better then nothing. A WU- of hpf2 will cost him 16 hours but this is better then nothing as the server is usual always on.

So please all, welcome our newest member HiscalarCalculator biggrin
----------------------------------------

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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

Congrats on getting your colleague onto the team. With regard to the dead time stuff though, I am set on all boxes to have at least 5 days work lined up and the dead time is probably best described with one of my boxes which is a 'hot spare' and does nothing but WCG. When running small (<6 hour) modules I get credited about 23.5 hours per day. When I run 8'ish hour modules it can average at less than 23 hours per day. Not a huge difference but I've never understood it.
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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

Congrats on getting your colleague onto the team. With regard to the dead time stuff though, I am set on all boxes to have at least 5 days work lined up and the dead time is probably best described with one of my boxes which is a 'hot spare' and does nothing but WCG. When running small (<6 hour) modules I get credited about 23.5 hours per day. When I run 8'ish hour modules it can average at less than 23 hours per day. Not a huge difference but I've never understood it.


The more crunchers the better. I'll try and co-opt some of my colleagues too.

As to your dead-time, that is weird. I don't have a "hot-spare" box to compare with.

Should be a big day from me today. Managed to get 32 validated results so far, plus 10 pending validation. 32 results should be a good 20,000 points I reckon. biggrin
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Re: TEAM part 3, Vulture Central III, one of 40 vulture central teams

Having a nightmare here...for no apparent reason I got half my normal results yesterday and the mid-day(ish) results show only a fifth of the normal. All my boxes seem to be working OK but the messaging page shows almost nothing reporting as completed. Going to keep a close eye on things and see what's not happening.
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