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Thread Status: Active Thread Type: Sticky Thread Total posts in this thread: 69
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spRocket
Senior Cruncher Joined: Mar 25, 2020 Post Count: 274 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() |
Seems that the OPNG work has dried up as well. I haven't seen a peep out of OPNG/Nvidia since last Saturday (
----------------------------------------[Edit 1 times, last edit by spRocket at May 16, 2023 2:32:49 PM] |
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PMH_UK
Veteran Cruncher UK Joined: Apr 26, 2007 Post Count: 769 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I wonder if this is the end for opn bages. It's difficult to get a few year's runtime from GPU tasks. It would be easy enough if they used run time like they said they would at launch! Paul.
Paul.
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alanb1951
Veteran Cruncher Joined: Jan 20, 2006 Post Count: 953 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I wonder if this is the end for opn bages. It's difficult to get a few year's runtime from GPU tasks. It would be easy enough if they used run time like they said they would at launch! Paul. As far as I know, the badges are based on CPU time used :-) In some cases (e.g. NVIDIA) that'll be similar to the elapsed time, in other cases not so much so! Sadly, the only way to get any of the higher badges would be to have a fleet of GPUs and a perfect work flow. Badges based on credit scored would be a different matter, of course, but it is what it is... Cheers - Al. |
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zdnko
Senior Cruncher Joined: Dec 1, 2005 Post Count: 225 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
the problem is the lack of wu
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jayrope
Cruncher Joined: Jul 23, 2016 Post Count: 46 Status: Offline |
OPN1 & OPNG are a SAD story here.
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duanebong
Advanced Cruncher Singapore Joined: Apr 25, 2009 Post Count: 134 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Are there any open pandemics WUs for any platform? I've not seen WUs on my devices for a while. Is it due to the OS or platforms I run on or are WUs for the project completely halted?
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Unixchick
Veteran Cruncher Joined: Apr 16, 2020 Post Count: 953 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() |
No OPN WUs are going out at the moment. https://www.worldcommunitygrid.org/forums/wcg...ead,45380_offset,0#686491 can give you a crude server status panel
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Grumpy Swede
Master Cruncher Svíþjóð Joined: Apr 10, 2020 Post Count: 2165 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
So, what is holding OPN1 and OPNG back? As long as there are no OPNG tasks available, I will not crunch anything, other than maybe 1 MCM or SCC once in a blue moon, 2 or 3 maybe per month. CPU crunching is way too ineffective, especially now with unbearable electricity prices.
No other project is of any interest to me, even though some other projects do have GPU tasks. |
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Robokapp
Senior Cruncher Joined: Feb 6, 2012 Post Count: 249 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I feel we'll cure it the long way before this project ever finds a cure...
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Mike.Gibson
Ace Cruncher England Joined: Aug 23, 2007 Post Count: 12363 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
OPN1 is back!
Mike |
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