Index  | Recent Threads  | Unanswered Threads  | Who's Active  | Guidelines  | Search
 

Quick Go »
No member browsing this thread
Thread Status: Active
Total posts in this thread: 822
Posts: 822   Pages: 83   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 1953273 times and has 821 replies Next Thread
Grumpy Swede
Master Cruncher
Svíþjóð
Joined: Apr 10, 2020
Post Count: 2575
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

Still nothing after the first initial release. It's been 1h 30 m now since the last WU.
[Apr 6, 2021 9:26:23 PM]   Link   Report threatening or abusive post: please login first  Go to top 
ThreadRipper
Veteran Cruncher
Sweden
Joined: Apr 26, 2007
Post Count: 1324
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

Nice work Uplinger and congratulations to the release of production version!
Crunching away with what I got at the supply that's available!
----------------------------------------

Join The International Team: https://www.worldcommunitygrid.org/team/viewTeamInfo.do?teamId=CK9RP1BKX1

AMD TR2990WX @ PBO, 64GB Quad 3200MHz 14-17-17-17-1T, RX6900XT @ Stock
AMD 3800X @ PBO
AMD 2700X @ 4GHz
[Apr 6, 2021 9:33:29 PM]   Link   Report threatening or abusive post: please login first  Go to top 
cjslman
Master Cruncher
Mexico
Joined: Nov 23, 2004
Post Count: 2082
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

what's the purpose of waiting 9 years for a new GPU project & the programming effort so a task runs 500 times faster if the vast majority of batches are still reserved for CPUs?
Ramping up to make sure things are running correctly all through the process ?

CJSL
Crunching like Cap'n Crunch...
----------------------------------------
I follow the Gimli philosophy: "Keep breathing. That's the key. Breathe."
Join The Cahuamos Team


[Apr 6, 2021 10:08:50 PM]   Link   Report threatening or abusive post: please login first  Go to top 
uplinger
Former World Community Grid Tech
Joined: May 23, 2005
Post Count: 3952
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

The statement of on average every 30 minutes is that we run a create work script that loads the work into BOINC every 30 minutes. However to keep it fair for everyone to get work, we are doing the same random interval. So say i have it configured to run at 00:02 and 00:32, but with random, it adds up to 20 minutes (I think, would have to look at the code to confirm) based on a random number. That means it could start at 00:22 and 00:35 because the random number is created and added every time the application starts.

I do understand the extreme want and desire for more. But please review this post I made about the pipeline. I hope that helps explain some of why we are at 1700 per 30 minutes.

https://www.worldcommunitygrid.org/forums/wcg...d,43290_offset,250#654270

Thanks,
-Uplinger
[Apr 6, 2021 10:19:48 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Dayle Diamond
Senior Cruncher
Joined: Jan 31, 2013
Post Count: 452
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

Ramping up to make sure things are running correctly all through the process ?


From what I've read we don't have confirmation that the ratio between the work units is expected to change past today.

Uplinger, I see your reply - your link posts to what you've written about work unit credit and the differences in job size, but it's not explicit why this would result in boundless CPU tasks but less work for GPUs than anticipated.
[Apr 6, 2021 10:27:37 PM]   Link   Report threatening or abusive post: please login first  Go to top 
pokemonlover1234
Cruncher
Joined: Mar 4, 2021
Post Count: 26
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

It looks like I got 3 OPNG tasks, all valid!
----------------------------------------

[Apr 6, 2021 11:09:53 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Mike.Gibson
Ace Cruncher
England
Joined: Aug 23, 2007
Post Count: 12594
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

nanoprobe

Thanks. I will do as you suggest when my 2 arp units reach their next checkpoints.

Mike
[Apr 6, 2021 11:12:37 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Grumpy Swede
Master Cruncher
Svíþjóð
Joined: Apr 10, 2020
Post Count: 2575
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

That was very strange. When I unticked Open Pandemics in my Device Profile, and selected Smash Childhood Cancer (which I know doesn't have any work), and ticked "If there is no work available for the project(s) I have selected above, please send me work from another project.", then I got one OPNG task. (No to CPU)

If I select Open Pandemics only (No to CPU), the only reply is always:

No tasks are available for OpenPandemics - COVID 19
No tasks are available for OpenPandemics - COVID-19 - GPU

Something is not right......
----------------------------------------
[Edit 2 times, last edit by Grumpy Swede at Apr 6, 2021 11:24:00 PM]
[Apr 6, 2021 11:21:36 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
Re: Work unit availability

Potentially a coincidence...?
[Apr 6, 2021 11:26:44 PM]   Link   Report threatening or abusive post: please login first  Go to top 
-Tails-
Cruncher
Joined: Sep 25, 2010
Post Count: 23
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Work unit availability

I got lucky at the start but now after multiple cycles of 30 mins yet not recived any new work.
----------------------------------------

[Apr 6, 2021 11:45:50 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Posts: 822   Pages: 83   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
[ Jump to Last Post ]
Post new Thread