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Thread Status: Active Total posts in this thread: 822
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Grumpy Swede
Master Cruncher Svíþjóð Joined: Apr 10, 2020 Post Count: 2575 Status: Offline Project Badges:
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Still nothing after the first initial release. It's been 1h 30 m now since the last WU.
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ThreadRipper
Veteran Cruncher Sweden Joined: Apr 26, 2007 Post Count: 1324 Status: Offline Project Badges:
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Nice work Uplinger and congratulations to the release of production version!
----------------------------------------Crunching away with what I got at the supply that's available! ![]() Join The International Team: https://www.worldcommunitygrid.org/team/viewTeamInfo.do?teamId=CK9RP1BKX1 AMD TR2990WX @ PBO, 64GB Quad 3200MHz 14-17-17-17-1T, RX6900XT @ Stock AMD 3800X @ PBO AMD 2700X @ 4GHz |
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cjslman
Master Cruncher Mexico Joined: Nov 23, 2004 Post Count: 2082 Status: Offline Project Badges:
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what's the purpose of waiting 9 years for a new GPU project & the programming effort so a task runs 500 times faster if the vast majority of batches are still reserved for CPUs? Ramping up to make sure things are running correctly all through the process ?CJSL Crunching like Cap'n Crunch... |
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uplinger
Former World Community Grid Tech Joined: May 23, 2005 Post Count: 3952 Status: Offline Project Badges:
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The statement of on average every 30 minutes is that we run a create work script that loads the work into BOINC every 30 minutes. However to keep it fair for everyone to get work, we are doing the same random interval. So say i have it configured to run at 00:02 and 00:32, but with random, it adds up to 20 minutes (I think, would have to look at the code to confirm) based on a random number. That means it could start at 00:22 and 00:35 because the random number is created and added every time the application starts.
I do understand the extreme want and desire for more. But please review this post I made about the pipeline. I hope that helps explain some of why we are at 1700 per 30 minutes. https://www.worldcommunitygrid.org/forums/wcg...d,43290_offset,250#654270 Thanks, -Uplinger |
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Dayle Diamond
Senior Cruncher Joined: Jan 31, 2013 Post Count: 452 Status: Offline Project Badges:
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Ramping up to make sure things are running correctly all through the process ? From what I've read we don't have confirmation that the ratio between the work units is expected to change past today. Uplinger, I see your reply - your link posts to what you've written about work unit credit and the differences in job size, but it's not explicit why this would result in boundless CPU tasks but less work for GPUs than anticipated. |
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pokemonlover1234
Cruncher Joined: Mar 4, 2021 Post Count: 26 Status: Offline Project Badges:
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It looks like I got 3 OPNG tasks, all valid!
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Mike.Gibson
Ace Cruncher England Joined: Aug 23, 2007 Post Count: 12594 Status: Offline Project Badges:
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nanoprobe
Thanks. I will do as you suggest when my 2 arp units reach their next checkpoints. Mike |
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Grumpy Swede
Master Cruncher Svíþjóð Joined: Apr 10, 2020 Post Count: 2575 Status: Offline Project Badges:
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That was very strange. When I unticked Open Pandemics in my Device Profile, and selected Smash Childhood Cancer (which I know doesn't have any work), and ticked "If there is no work available for the project(s) I have selected above, please send me work from another project.", then I got one OPNG task. (No to CPU)
----------------------------------------If I select Open Pandemics only (No to CPU), the only reply is always: No tasks are available for OpenPandemics - COVID 19 No tasks are available for OpenPandemics - COVID-19 - GPU Something is not right...... [Edit 2 times, last edit by Grumpy Swede at Apr 6, 2021 11:24:00 PM] |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Potentially a coincidence...?
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-Tails-
Cruncher Joined: Sep 25, 2010 Post Count: 23 Status: Offline Project Badges:
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I got lucky at the start but now after multiple cycles of 30 mins yet not recived any new work.
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