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Thread Status: Active Total posts in this thread: 822
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Ian-n-Steve C.
Senior Cruncher United States Joined: May 15, 2020 Post Count: 180 Status: Offline Project Badges:
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This is a bust so far for me. I've yet to receive a single production GPU WU after doing fairly well receiving them with the beta. Lots more cards chasing production units I presume. Or those setting scripts to check as often as allowable are vacuuming them all up... A combination of low wu production, more folks interested now that it's not beta, and the script kiddies trying to suck up all that they can get. No way to stop the script kiddies as far as I know. The kitties are not getting any here either. i think you're right about simply the increased interest. on the first day I got a good amount with the help of my command (not even a script) to keep retrying work requests. but more recently, the workflow has slowed to more of a trickle, even with the looping command. ![]() EPYC 7V12 / [5] RTX A4000 EPYC 7B12 / [5] RTX 3080Ti + [2] RTX 2080Ti EPYC 7B12 / [6] RTX 3070Ti + [2] RTX 3060 [2] EPYC 7642 / [2] RTX 2080Ti |
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JohnDK
Advanced Cruncher Denmark Joined: Feb 17, 2010 Post Count: 78 Status: Offline Project Badges:
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Same here, just a loop command file. But still, I'm not getting much work.
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Intel i7-6850K / 16GB / RTX 3090 / 2x RTX 3080 Ti / RTX 3070 Ti
AMD Ryzen 9 5950X / 32GB / RTX 2080 Ti |
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Unixchick
Veteran Cruncher Joined: Apr 16, 2020 Post Count: 1324 Status: Offline Project Badges:
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I'm running 2 CPU tasks and 1 GPU task at a time. I'm set to get 4 tasks, so it gives me 4 of each. I do have some dry spells during the day where I don't get GPUs, but I am getting some. I'm a very slow machine with no special polling set up. I'm surprise that others aren't at least getting a smattering of them now and then.
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JKarhu
Cruncher Joined: Apr 5, 2021 Post Count: 5 Status: Offline |
Hello all,
I know this is probably a beginner question but this thread seemed appropriate: Is there a way somehow to see how many GPU tasks I have gotten or finished? Right now I don't find that info anywhere... |
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spRocket
Senior Cruncher Joined: Mar 25, 2020 Post Count: 280 Status: Offline Project Badges:
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You should be able to go to your results page (log in if you have to):
https://www.worldcommunitygrid.org/ms/viewBoincResults.do and filter for OpenPandemics. You may want to filter for a specific machine as well. They'll show up as OPNG_ tasks. Hopefully, we'll have a better way to break them out. |
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JKarhu
Cruncher Joined: Apr 5, 2021 Post Count: 5 Status: Offline |
Ah would have never realised if you haven't pointed out the G at the end of the string! Thank you very much!
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Mumak
Senior Cruncher Joined: Dec 7, 2012 Post Count: 477 Status: Offline Project Badges:
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I'm trying to catch a task on this GPU (Intel DG1):
----------------------------------------OpenCL: Intel GPU 0: Intel(R) Iris(R) Xe MAX Graphics (driver version 27.20.100.9168, device version OpenCL 3.0 NEO, 6456MB, 6456MB available, 1190 GFLOPS peak) All settings seem to be OK, I have other machines that are getting WUs, but haven't seen a single GPU task on the Xe yet. Requesting new tasks for Intel GPU Scheduler request completed: got 0 new tasks So I'm starting to wonder whether there's perhaps some limit/filter on the scheduler side. Here some more details from the coproc_info: <intel_gpu_opencl> <name>Intel(R) Iris(R) Xe MAX Graphics</name> <vendor>Intel(R) Corporation</vendor> <vendor_id>32902</vendor_id> <available>1</available> <half_fp_config>63</half_fp_config> <single_fp_config>63</single_fp_config> <double_fp_config>0</double_fp_config> <endian_little>1</endian_little> <execution_capabilities>1</execution_capabilities> <extensions>cl_khr_byte_addressable_store cl_khr_fp16 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_intel_subgroups cl_intel_required_subgroup_size cl_intel_subgroups_short cl_khr_spir cl_intel_accelerator cl_intel_driver_diagnostics cl_khr_priority_hints cl_khr_throttle_hints cl_khr_create_command_queue cl_intel_subgroups_char cl_intel_subgroups_long cl_khr_il_program cl_intel_mem_force_host_memory cl_khr_subgroup_extended_types cl_khr_subgroup_non_uniform_vote cl_khr_subgroup_ballot cl_khr_subgroup_non_uniform_arithmetic cl_khr_subgroup_shuffle cl_khr_subgroup_shuffle_relative cl_khr_subgroup_clustered_reduce cl_intel_spirv_media_block_io cl_intel_spirv_subgroups cl_khr_spirv_no_integer_wrap_decoration cl_intel_unified_shared_memory_preview cl_khr_mipmap_image cl_khr_mipmap_image_writes cl_intel_planar_yuv cl_intel_packed_yuv cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_image2d_from_buffer cl_khr_depth_images cl_khr_3d_image_writes cl_intel_media_block_io cl_khr_gl_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_intel_d3d11_nv12_media_sharing cl_intel_unified_sharing cl_intel_subgroup_local_block_io cl_intel_simultaneous_sharing </extensions> <global_mem_size>6769606656</global_mem_size> <local_mem_size>65536</local_mem_size> <max_clock_frequency>1550</max_clock_frequency> <max_compute_units>96</max_compute_units> <nv_compute_capability_major>0</nv_compute_capability_major> <nv_compute_capability_minor>0</nv_compute_capability_minor> <amd_simd_per_compute_unit>0</amd_simd_per_compute_unit> <amd_simd_width>0</amd_simd_width> <amd_simd_instruction_width>0</amd_simd_instruction_width> <opencl_platform_version>OpenCL 3.0 </opencl_platform_version> <opencl_device_version>OpenCL 3.0 NEO </opencl_device_version> <opencl_driver_version>27.20.100.9168</opencl_driver_version> <device_num>0</device_num> <peak_flops>1190400000000.000000</peak_flops> <opencl_available_ram>6769606656.000000</opencl_available_ram> <opencl_device_index>0</opencl_device_index> <warn_bad_cuda>0</warn_bad_cuda> </intel_gpu_opencl> ![]() [Edit 1 times, last edit by Mumak at Apr 9, 2021 7:24:51 AM] |
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ShooterQ
Cruncher Joined: Feb 28, 2021 Post Count: 2 Status: Offline Project Badges:
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As of right now, I also found it helpful to filter for "Valid" as my standard results completed in the same window of time have yet to be validated. With that filter, all of my OPNG results are on the first page. That may not apply to everyone though.
Curiously, my Macbook Pro with no discrete graphics received more OPNG work than any of my other computers. Guess I should disable that option. |
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Sphynxx
Cruncher Joined: Nov 24, 2010 Post Count: 47 Status: Offline Project Badges:
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Is the 1700 wus/200 batches/30 minutes the limit of production or will there be more as demand is determined? It's pretty apparent that none of us are getting as many wus as we are willing and able to crunch. Sorry if this question was already asked.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
The project is just starting out slow to verify and test the supporting infrastructure/processes. Once it is determined that everything is well, the project will scale up the work unit distribution.
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