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Thread Status: Active Total posts in this thread: 8
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nasher
Veteran Cruncher USA Joined: Dec 2, 2005 Post Count: 1423 Status: Offline Project Badges:
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ok its summer time any my computer heating up the house is not good...
----------------------------------------i have a problem though i am getting fight aids and Genome work units that end up with longer times to complete than the return due by date... i am hopeing to get specific types of work units here but because of the options i can select the 1-2 projects i want and get none other and run out of work.. or select all but fight aids and genome and remove the other work and not get work units i want... eithor way it is almost impossible to get some work units without tons of manual controls and adjustments,,,and aborting of lots of work units. we either need to make longer times till work units expire.. or make the work units smaller ![]() |
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SekeRob
Master Cruncher Joined: Jan 7, 2013 Post Count: 2741 Status: Offline |
Per https://bit.ly/WCGUGM1 the daily average runtime for UGM is about 3.4 hours and very constant. For FAH2 there a short T000 and long types, T300 and above. OET are shorter than UGM in general. For OET and UGM, shortest deadline would be like 2.4 days, where my 1.8-2.0Ghz running laptop does them all in under 7 hours, I.e not understand failing repair deadlines if you set buffer low or zero with constant supply, which they are.
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Sgt.Joe
Ace Cruncher USA Joined: Jul 4, 2006 Post Count: 7846 Status: Offline Project Badges:
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For FAH2 there a short T000 and long types, T300 and above. I believe you are referring to HST . The FAH2 units are consistently running 12-13 hours on average systemwide. If the FAH2 units are too long I would suggest just running the UGM, OET and MCM1 units. Cheers
Sgt. Joe
*Minnesota Crunchers* |
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SekeRob
Master Cruncher Joined: Jan 7, 2013 Post Count: 2741 Status: Offline |
Yes indeed... Confucius is my master today :O)
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KLiK
Master Cruncher Croatia Joined: Nov 13, 2006 Post Count: 3108 Status: Offline Project Badges:
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ok its summer time any my computer heating up the house is not good... i have a problem though i am getting fight aids and Genome work units that end up with longer times to complete than the return due by date... i am hopeing to get specific types of work units here but because of the options i can select the 1-2 projects i want and get none other and run out of work.. or select all but fight aids and genome and remove the other work and not get work units i want... eithor way it is almost impossible to get some work units without tons of manual controls and adjustments,,,and aborting of lots of work units. we either need to make longer times till work units expire.. or make the work units smaller OK, so run FAHB only...you get credited to every 10% you calculate towards the end of WU! also, check OET...maybe you can do some good there?! keep in mind of the "computer upgrade" & "pre-summer cleaning" of computers! ![]() |
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nasher
Veteran Cruncher USA Joined: Dec 2, 2005 Post Count: 1423 Status: Offline Project Badges:
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![]() my computer is in heavy usage most days so i dont get anywhere near 100% cpu ![]() |
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Sgt.Joe
Ace Cruncher USA Joined: Jul 4, 2006 Post Count: 7846 Status: Offline Project Badges:
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After looking at the picture of your jobs my first suggestion would be to shorten your queue to about 1/2 day. Then, since FAHB are long running on your system, opt out of that. You may also want to opt out of HST1 as some of those units can be long running also, although some of them are fairly short.
----------------------------------------Cheers
Sgt. Joe
*Minnesota Crunchers* |
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hiimebm
Senior Cruncher United States Joined: Oct 19, 2014 Post Count: 305 Status: Offline Project Badges:
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I've has similar queue times on multiple PCs and have the number of tasks vary greatly. For me, it has to do with the number of cores crunching. Lower the number of cores perhaps (as a %)
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