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Thread Status: Active Total posts in this thread: 8
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OldChap
Veteran Cruncher UK Joined: Jun 5, 2009 Post Count: 978 Status: Offline Project Badges:
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I notice that the current wu's run very short times on my machine and I only run at 3.1. With a maximum allowed cache of 35 wu's per thread I presently have just 7 or so hours of work on this machine
----------------------------------------Somebody want to tell me again why I am not allowed to load a weeks worth of work as per the settings page..... What is the current purpose of this limit of 35? ![]() |
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Sgt.Joe
Ace Cruncher USA Joined: Jul 4, 2006 Post Count: 7846 Status: Offline Project Badges:
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Think this through a little. If you load up a week's worth of the short units ( I am speculating for your machine that would be a total of about 105 WU per core per day or 735 WU's for a week per core. That gives about 12 minutes per WU. OET work units vary between about 5 minutes to 2 hours. If you loaded up 735 WU's per core and they went to only 1 hour, you would have 735 hours of work for that core. Since there is only 168 hours in a week you would be severely over cached. Hence the limiting mechanism. It gives BOINC a little time to adjust should the WU's become longer. Even with these very short WU's you still should be getting a steady supply so your machine is not idle.
----------------------------------------Hope this helps. Cheers
Sgt. Joe
*Minnesota Crunchers* |
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Mumak
Senior Cruncher Joined: Dec 7, 2012 Post Count: 477 Status: Offline Project Badges:
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And that's actually what happened now - after the short WUs dried and we're back to normal ones, my machines have buffered excessive amount of standard WUs, because of a wrong estimate (10-15 mins instead of 1 hour).
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OldChap
Veteran Cruncher UK Joined: Jun 5, 2009 Post Count: 978 Status: Offline Project Badges:
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35 wu max and 10 days to complete only has problems if completion time exceeds 6.85 hours.
----------------------------------------I would have thought this setting might be project specific ![]() |
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SekeRob
Master Cruncher Joined: Jan 7, 2013 Post Count: 2741 Status: Offline |
The term 'project' here is to be understood as 'WCG All projects combined'.
There's a separate cap for GPGPU, way higher. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
OC - You could simulate more cores than you have while at the same time limit the number of concurrent wus to run to your actual number of cores / threads. While this works pretty well when you are only crunching one sub-project, if you want to go multiple sub projects you can start looking at changing config to require the appropriate multiple of CPU per WU so you can stay balanced. I've only ever done this back in the Cancer GPU days but the theory still holds. Hit me up over on XS if you want to walk the details.
----------------------------------------[Edit 1 times, last edit by Former Member at Nov 10, 2015 6:07:48 PM] |
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OldChap
Veteran Cruncher UK Joined: Jun 5, 2009 Post Count: 978 Status: Offline Project Badges:
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SC. My experience of doing such is that it works pretty well on rigs up to 16 threads but I have had issues trying to get that working well on 32t rigs....
----------------------------------------...but you are right I should test again. Thanks I do tend to run a single sub project on each machine due to some projects ignoring cc.config settings and others having differing requirements as a result ![]() |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I leave my work pc unattended and offline during weekends.
that makes 52 Hour long offline period which makes 25 WU's per core limit risk of drying up my backlog. Here is the solution I come up with; I also work on some longer WU projects like cancer or solar thing. that way 25 Wu per core does not affect my rig. if you are in such a case give a hand to other sisiter projects a hand as well :) ![]() |
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