Index  | Recent Threads  | Unanswered Threads  | Who's Active  | Guidelines  | Search
 

Quick Go ยป
No member browsing this thread
Thread Status: Active
Total posts in this thread: 4
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 599 times and has 3 replies Next Thread
BjornR
Cruncher
Joined: Oct 9, 2009
Post Count: 1
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
confused Too many workunits waiting to be processed

Not too long ago i manually aborted tens of tasks because there was not enough time to process them in time, even if the system would've ran 24/7.
It hurts when having to abort workunits.

I've set the work buffer to 0,01 days, yet i'm getting more than 100 workunits to be processed.
100 GPU workunits would be a mere 5 hours of work, 100 CPU workunits on the other hand would take 12,5 days to complete (as i'm typing this i realized that it processes 8 workunits simultaneously, but my point still stands. Boinc can't predict when i'm going to power the system off).

Is there a way to define an absolute number of cached workunits instead of a variable amount based on time?
Furthermore, is there a way to set the CPU and GPU limits separately?

Most important system specs:
CPU: Intel core i7 3820 @ 3.8 GHz
GPU: 2 x MSI R7970 stock OC in crossfire setup


I've read https://secure.worldcommunitygrid.org/forums/wcg/viewthread_thread,28636
[Mar 18, 2013 2:15:27 PM]   Link   Report threatening or abusive post: please login first  Go to top 
PecosRiverM
Veteran Cruncher
The Great State of Texas
Joined: Apr 27, 2007
Post Count: 1054
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Too many workunits waiting to be processed

Which ver of Boinc are you running?

coffee
cowboy
----------------------------------------

[Mar 18, 2013 2:48:54 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
Re: Too many workunits waiting to be processed

No there is no "how many units", except for CEP2, which has a special reason.

Recommend to set Connect Every / Minimum buffer / Additional Buffer both to 0.00 days, then really there is no work fetch until a WU is complete. The version 7 client will anticipate the completion of a task and fetch a new task 1-2 minutes before the end.

Running 8 GPU tasks simultaneous on a GPGPU is what you specified I'm sure with the 0.125 fraction.

As for your other questions, no, no and no. None of those settings exist, nor is there separate buffer settings. The client already maintains separate scheduler for the 2 resources, prioritizing GPU over CPU when it comes to work assignment.

P.S. The quota data is substantially outdated. The GPU allotment per day is in the thousands when deemed reliable.

Edit: Typo per below post corrected.
----------------------------------------
[Edit 1 times, last edit by Former Member at Mar 18, 2013 3:48:27 PM]
[Mar 18, 2013 2:54:55 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sgt.Joe
Ace Cruncher
USA
Joined: Jul 4, 2006
Post Count: 7691
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Too many workunits waiting to be processed

prioritizing GPU over GPU when it comes to work assignment.

I know there is a typo here, but which one is it ???????????????
Cheers

Edit:corrected in above post.
----------------------------------------
Sgt. Joe
*Minnesota Crunchers*
----------------------------------------
[Edit 1 times, last edit by Sgt.Joe at Mar 19, 2013 2:26:08 AM]
[Mar 18, 2013 3:43:34 PM]   Link   Report threatening or abusive post: please login first  Go to top 
[ Jump to Last Post ]
Post new Thread