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Thread Status: Active Total posts in this thread: 22
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tombell12
Advanced Cruncher Australia Joined: Oct 8, 2009 Post Count: 87 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I had to post in here after realising I got units for a new project. Seems to be working here! :-))
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RaymondFO
Veteran Cruncher USA Joined: Nov 30, 2004 Post Count: 561 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Why are Macintosh computers currently excluded from crunching this project? Will Macs be able to crunch this new project in the future, and if so when?
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
They are not *excluded*... the port has just not finished yet, and as uplinger shared, the beta for this platform is not far off. Think that with all the science result upload transport issues to the science centers (except for FAAH+HPF2), maybe there was a slightly bigger push, and the WCG anniversary splash... 7 year itch, to get this going instead of waiting on the Mac beta
Trust that's not a problem to anyone :O) --//-- |
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sk..
Master Cruncher http://s17.rimg.info/ccb5d62bd3e856cc0d1df9b0ee2f7f6a.gif Joined: Mar 22, 2007 Post Count: 2324 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I'm seeing 27MB Virtual and 31MB Working set.
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uplinger
Former World Community Grid Tech Joined: May 23, 2005 Post Count: 3952 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Why are Macintosh computers currently excluded from crunching this project? Will Macs be able to crunch this new project in the future, and if so when? We have currently started a beta test for mac only on this project. http://www.worldcommunitygrid.org/forums/wcg/viewthread_thread,32065 Thanks, -Uplinger |
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coolstream
Senior Cruncher SCOTLAND Joined: Nov 8, 2005 Post Count: 475 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Just checked and see that I'm already processing 2 resends.
----------------------------------------Bring on badge 20! ;) ![]() Crunching in memory of my Mum PEGGY, cousin ROPPA and Aunt AUDREY. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I have my AMD_PhenomII-1090T_Ubuntu11.10 64bit machine set just now to receive GoFAM to add to the already-selected DSFL in the projectSettings webpage for my account. The said machine runs the BOINC-supplied BOINC_v6.12.33(x86).
----------------------------------------My queries: 1] Will the resourceSharing/projectPriority be 50%(GoFAM)-to-50%(DSFL)?. 2] Given that GoFAM and DSFL uses the same VINA engine, an identical systemRequirements, and identical operationalRequirements, is there a possibility of a hardware/software synergy/efficiency when running the two projects together as opposed to running different projects (say, HPF2 and GoFAM, HCC and GoFAM, etc)? ; edit1: 2011.11.15Tu.0050.utc: typo: Ubuntu11.11 corrected to: Ubuntu11.10 [Edit 1 times, last edit by Former Member at Nov 15, 2011 12:50:42 AM] |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I have jumped on the bugwagon as well.
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3A4scLiRhJVcdT2K9q9kQNxzxYJ9
Advanced Cruncher Joined: Nov 16, 2009 Post Count: 72 Status: Offline |
(I'll join this one a bit later since I first want to reach 4yr in HCC and HFCC...)
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I'm seeing 27MB Virtual and 31MB Working set. I've seen up to 3MB more at most, consistent through the run from start to end. There are three processes, but only one is busy at a time, so it should be irrelevant if the others are swapped out. So, the listed system RAM requirement is 9x what this actually uses under linux. It would run fine on a machine with 64MB RAM, just like HCMD2. (Not that it matters. I can't imagine there are many machines with 64MB running on WCG any more.) |
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