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Thread Status: Active Total posts in this thread: 95
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
Greg L.
----------------------------------------We've gone around this discussion block many times already and without wanting to oil your fire, we have to be patient. Choices had to be made for the A types that have reported in with run times of 192 hours and probably more. With those late bugs in the C-Type the 22 million out of the 22.1 million, that did not come out in beta to the degree that WCG would have liked, it's now allowing the programmers to fix those. Can only ask to sit tight as most all have done and in good nature developed different threads to keep the spirit. It will come.
WCG
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Greg l, you have made some good points. There is no question that the DDDT2 distribution model at this time has not taken into account how it would appear to the crunchers.
You have failed to take into account the mathematics and statistics of this project to date. 1. dddt2 has crunched 135,735 WU to date. 2. There were 199,178 active computers yesterday. 3. The project has been running for over 30 days 4. The #1 cruncher completed 13,337 WU YESTERDAY. 5. WCG crunched 520,709 WU YESTERDAY. SO now that we have collected the data what can we conclude about dddt2 over the last 30 days (using the above numbers as averages): 1. The #1 cruncher (Make Cures Happen) has completed 400,110 WU 2. The whole of WCG has completed 15,621,270 WU 3. The average cruncher completed 2.5 WU per day overall 4. For every dddt2 WU completed, there were 114 WU completed for other projects 5. The average cruncher would get 1 dddt2 WU every 45 days. Conclusion: The project is in the stage of infancy and you have to wait until the volume increases before you will see an improvement in your chances to get these WU. Wishing it were different or yelling at the Techs serves no valid purpose. |
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Hypernova
Master Cruncher Audaces Fortuna Juvat ! Vaud - Switzerland Joined: Dec 16, 2008 Post Count: 1908 Status: Offline Project Badges:
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Greg L. I completely understand your disappointment. Even me with 11 top machines crunching 24/7 (I suppose considered by WCG as reliable and fast), I did not get any WU for weeks. Just read some of my posts on other threads.
----------------------------------------This said I know that the tech do a very hard work to have projects finalized, and I am sure there is no planned discrimination between crunchers. Decisions are taken in the interest of the project. It is simply impossible to satisfy everybody in the intial startup phase. We have to be patient and accept that. I would like again to thank the scientists and techs for their work. It is greatly appreciated. My opinion is that the only lesson to be learned for the future, from the negative reactions that have been generated by this situation, is that it is better to have a much longer official Beta phase. In a Beta phase crunchers accept the fact that luck and limitations are due to a particular status of the project. No harm done at that stage. To the contrary the longer the Beta phase, and the happier everybody. It is accepted that Beta is special and even one unit is a major succes. I have no Beta badge yet and I know it may take years. Fine no problem. But when production phase of a project is launched officially then units must be available in volumes to have everybody satisfied. ![]() |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
But when production phase of a project is launched officially then units must be available in volumes to have everybody satisfied.
----------------------------------------Oh. AfricanClimate@Home had 33,028 work units. [really ~3,300 tasks send out in copy 10, for 33,000 split results, each sending back 10% of the data] They each did a 14 day simulation in a dependency sequence of 27 cycles covering 54 weeks in total, meaning there were 1200 per 2 week simulation, it taking very long, because they had to be synchronized for all the grid-sectors before the next 14 day step tasks could be generated and so on... so we tracked it based on reports from members which ended up in this chart, pre badge epidemic, then in it's infancy, April 2008: ![]() Enjoy the Easter holidays. I'm signing off.
WCG
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
But when production phase of a project is launched officially then units must be available in volumes to have everybody satisfied. No way. It is the scientists that have to be satisfied. Period. If the project has to be intermittent, due to the science, then that is how it is going to be. Dream on. |
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Somervillejudson@netscape.net
Veteran Cruncher USA Joined: May 16, 2008 Post Count: 1065 Status: Offline Project Badges:
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Hey I am an avid badge hunter, no excuses! When it is difficult to get work units despite doing about .11 Teraflops a day I get frustrated. I then remember then why am I participating. I am selfish, live on the Mexican border with Dengue fever, rare but here. I for one do not want to participate in the A. Egypitus's(spelling as always) reproductive cycle and contract a disease who nickname is Bone crusher(or sometyhing like that) needless to say people who contract it are NOT happy. I like to be happy. In addition to be self serving and selfish I want and do contribute as it helps others and will help my children and so on. So chill, continue to crunch and have a happy day!
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Hypernova
Master Cruncher Audaces Fortuna Juvat ! Vaud - Switzerland Joined: Dec 16, 2008 Post Count: 1908 Status: Offline Project Badges:
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Buona Pasqua, Sek.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
You have to remember that the speed and reliability of a machine or anything else for that matter did not have any bearing on where the DDDT2 WU's were sent. If your computer requested work and there was some available, you would get it.
For those that received lots of DDDT2, it was a matter of luck, timing and client settings. I got lucky and caught the very beginning of the last downpour. All I did was change my preferences to DDDT2 only and increase my cache by about 3 days. Then let my machines hammer the servers for more work until the DDDT2 hopper was dry. Trust me, I too received countless "No work available" notifications. Prior to this point, I had tried similar things but had not received a single WU. It's all luck of the draw. |
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mikaok
Senior Cruncher Finland Joined: Aug 8, 2006 Post Count: 489 Status: Offline Project Badges:
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But when production phase of a project is launched officially then units must be available in volumes to have everybody satisfied. No way. It is the scientists that have to be satisfied. Period. If the project has to be intermittent, due to the science, then that is how it is going to be. Dream on.Distributing wu's to a small number of people doesn't have any effect on the science. It is a bit annoying that those few people are collecting every wu and gaining sapphire badges when most of us haven't even seen a single work unit. That's not fair but the cache trick is ![]()
to infinity and beyond
----------------------------------------![]() [Edit 2 times, last edit by mikaok at Apr 3, 2010 11:35:16 AM] |
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JmBoullier
Former Community Advisor Normandy - France Joined: Jan 26, 2007 Post Count: 3716 Status: Offline Project Badges:
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You have to remember that the speed and reliability of a machine or anything else for that matter did not have any bearing on where the DDDT2 WU's were sent. That was true until March 24. Now type A WUs are distributed to "reliable" devices only, which does not mean fast or powerful ones but error free and with an average return time of 2 days or less. Beside this and as long as DDDT2 WUs are distributed in small quantities it is completely similar to a lottery. And obviously devices which "play" (i.e. fetch work) more often have more chances to get one. It can be that they are multicore and fast, or that they are set to DDDT2 only, or both. And regarding badges it is obvious that members with many devices in the game also have more chances. It is simply logical and there is no "preference" on the servers side. Beside these technical details the main reason for not winning any is that the lottery has been closed most of the time, and then nobody gets any, except a few repair works from time to time. I may have forgotten some distributions but I think that the latest distributions have taken place on March 24 (a few type A and B?) and at the beginning of March. ---------------------------------------- [Edit 1 times, last edit by JmBoullier at Apr 3, 2010 1:43:47 PM] |
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