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Thread Status: Active Total posts in this thread: 23
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
....lasted 4 seconds
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
getting lots of short ones.....
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I got two more short ones after my first two.
They only lasted 5 1/2 mins, I have a feeling all the main beta units are gone and whats left are the child units required to complete the main units. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Got about 5 that seem to be about 20 minutes each......
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widdershins
Veteran Cruncher Scotland Joined: Apr 30, 2007 Post Count: 677 Status: Offline Project Badges:
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I've picked up a 3hr child one.
As a suggestion to any techs reading this, when the beta tests are sucessfully completed and you are ready to lengthen the target WU length, could you do it in stages? I'm thinking that there will be people out there with 2 day plus buffers and if the WU's go from 1.5hrs to 8hrs in one leap Boinc won't adjust the average completion time until the first 8hr unit completes and by then it'll be too late as the buffer will now be full of 8hr units that Boinc assumed would be 1.5hrs. i.e. 8 days worth of WU's which Boinc previously thought were 1.5days. Even running in panic mode a buffer of any more than 1.5 days wouldn't clear before the units 10 day deadline. This would result in wasted crunching effort. If the target WU length were raised by say 30mins per day when they are issued by the server the clients wouldn't get such a nasty shock and would have a chance to adjust their calls for more WU's. A more elegant solution would be if the servers could in some way signal to the Boinc client to reset their averages for the longer WU's. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I've just got some that boinc thinks will take about 20 hours, but current CPU time/fraction done puts at well over 100 hours. The time-limited beta jobs I've seen so far have been either 1 or 2 hours, so they will probably be stopped for time when they hit one of those limits.
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges:
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The beta is largely finished. There is only 1 workunits left.
The last set of workunits were interesting as they were children of some very tough workunits. Those tough workunits were interesting in that some positions were very easy (a few minutes to compute) or tough (requiring several hours to compute). Here is some details about the workunits:
As you can see from the above this is not quite ideal. Our ideal is that avg minutes should remain constant throughout the descendants - instead it gets progressively shorter. We hope that having longer workunits the sample period will be better (i.e. multiple 'tough' positions can be computed within a single task instead of just one) and child generation will be correspondingly better. We will be watching this closely after we release this into production. However, the critical item is that we have put a cap on the max duration of a task assigned to the members computers and we can release longer running workunits with this technique and know that we will be able to complete the tasks. |
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nasher
Veteran Cruncher USA Joined: Dec 2, 2005 Post Count: 1423 Status: Offline Project Badges:
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just curious whats the max duration cap...
----------------------------------------some of us have old computers and they might not be good enough to complete worthwile work on this project if the cap is too low. well managed to get a few of those beta work units.. hope all our work was usefull. also i know they completed quick but to the ones that completed in less than 1 min actualy total up to miniuts or are the 1/2 and 1/4 min gone.. dont mind eithor way just curious .. as some people have commented before i may have some OCD... (but to prove them wrong i wrote i do not have OCD 1000000 times :P ) ![]() |
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges:
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We are going to set max duration to 8 hours. However, that limit will only be checked after each position. On a slow computer you might, very infrequently and in the worst case scenario, hit a workunit that runs 10-12 hours.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
We are going to set max duration to 8 hours. However, that limit will only be checked after each position. On a slow computer you might, very infrequently and in the worst case scenario, hit a workunit that runs 10-12 hours. Can you provide an estimate of when you will start to generate the longer WU and when these will start to be sent out? |
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