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Thread Status: Active Total posts in this thread: 16
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I thought we were testing sizes and cut-offs. All the ones I get at the moment are either just over or under an hour.....this is gonna take ages before I get a badge!
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oliverstirling
Advanced Cruncher United Kingdom Joined: May 7, 2007 Post Count: 107 Status: Offline Project Badges:
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I feel your pain, managed to miss out on the monster wu's for HCMD2
----------------------------------------![]() [Edit 1 times, last edit by oliverstirling at May 22, 2009 8:58:55 AM] |
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jkislenko
Advanced Cruncher Czech Republic Joined: Mar 29, 2007 Post Count: 62 Status: Offline Project Badges:
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Yes, 200+ hours Beta WU is very welcomed.. At least at me.
----------------------------------------![]() [Edit 1 times, last edit by jkislenko at May 22, 2009 10:49:22 AM] |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I just got one that was estimated a little over 6 hours when received. After only 7 minutes of run time the estimate to completion had fallen to 3:30, after 8 minutes it was down to 3 hours, after 9 minutes 2:30, and now at 12 minutes the time to completion is down to 1 hour 29 minutes.
That's a Win XP Athlon 3200+ with 1GB (2.24 GFlOps typical). After 16 minutes the estimated time left is down to 39 minutes. The slicing/estimating process definitely still needs some tweaking. ![]() |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Most of mine are now completing in less than 30 minutes.....
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oliverstirling
Advanced Cruncher United Kingdom Joined: May 7, 2007 Post Count: 107 Status: Offline Project Badges:
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Same here
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
The first batches I received last night about half of the them were 10-30 minutes, in the last 100 or so they are about 1.2 to 1.5 hours in length. The dual core is a little slower at 1.4 to 1.7 hours. The main systems are Q6600's at 3.0GHz.
k.t. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
More info -
We have started a second round of this beta test with application version 6.13. This test includes a fix for the older processors on linux errors. This test also includes a revised strategy for controlling the max run length for the workunits. It will work as follows: Each workunit is assigned a time limit. The beta workunits running now have a time limit of 1 hour. When the time limit is reached, the application checks to see how many positions out of the total required for the workunit have been computed. If at least 60% of the total positions have been computed, then it continues processing. If less than 60% have been computed, then it exits and returns its results to the server. If twice the limit is reached, then it exits and returns its results to the server. The server will check to see if the workunit computed all the positions required. If not, then one or more child workunits will be created to compute the remaining positions. This process will allow us to provide more consistent length workunits and have a control in place to prevent the exceptionally large workunits from running for a long length (they will instead be broken up into multiple smaller workunits). |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Most of mine are now completing in less than 30 minutes..... Yeah... those WU's I mentioned earlier actually finished in about 23 minutes. When it finished uploading 1 it would download another without requesting more work or reporting the finished WU. That seemed unusual, to me. I upped the buffer by a day on 3 of them when it stopped doing that and managed to snag about 20 hours worth of beta units. When those finish I'll still have less than 10 days total, though. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
...but if your 2 wingmen get in before yours start, they will be auto aborted!
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