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martianmoons
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Inconclusive Result

You may wish to check out the below workunit which shows 2 Inconclusives and 1 In Progress.

Since 2 results are needed for a quorum, the third person working on this is wasting their time since the workunit cannot be validated by their one result. And something may be wrong with the workunit in any case.

Thank you.

Created: 09/08/2007 01:56:52
Name: dddt0101a0049_ZINC01352742-0000_02
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Re: Inconclusive Result

No, that's not how it works. The third result will be compared to the two inconclusive results, and one will be changed to valid and the other to invalid.

What you see is perfectly normal.
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martianmoons
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Re: Inconclusive Result

No, that's not how it works. The third result will be compared to the two inconclusive results, and one will be changed to valid and the other to invalid.

What you see is perfectly normal.

Thanks for the heads up!

Does that mean that inclusive results may source from two different processor types that yield slightly different floating point results?
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Sekerob
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Re: Inconclusive Result

per knreed, bit for bit equality is required within the homogeneous redundancy rules WCG applies.
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knreed
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Re: Inconclusive Result

No, that's not how it works. The third result will be compared to the two inconclusive results, and one will be changed to valid and the other to invalid.

What you see is perfectly normal.

Thanks for the heads up!

Does that mean that inclusive results may source from two different processor types that yield slightly different floating point results?


No - the invalid result that will be identified will be invalid due to something being computed wrong on that computer - likely due to overclocking or a memory problem. Any differences in computation due to differences in floating point results are handled by our Homogeneous redundancy policy which only sends the workunit to computers who will compute the same result.
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martianmoons
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Re: Inconclusive Result

...No - the invalid result that will be identified will be invalid due to something being computed wrong on that computer - likely due to overclocking or a memory problem. Any differences in computation due to differences in floating point results are handled by our Homogeneous redundancy policy which only sends the workunit to computers who will compute the same result.

Thanks!

This is the first error I have ever gotten on BOINC on my slightly overclocked AMD Athlon machine. Perhaps the application is very sensitive to overclocking? Or maybe there was a communication glitch?

At any rate, I will keep an eye on things. I was just surprised given my excellent track record on many other projects! ;)
[Sep 11, 2007 7:42:00 PM]   Link   Report threatening or abusive post: please login first  Go to top 
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