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Thread Status: Active Total posts in this thread: 30
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Hi raytseng,
Nobody has been defending any bugs. Rick Alther or another programmer will look into the matter. There just isn't anything for me to say until I hear a report. Lawrence |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
The WALLCLOCK time-space between checkpoints is dependent on the speed of the CPU and the idle time the science gets allocated on the system.
----------------------------------------As for not sticking to the throttle for sure the process will not adhere to the throttle until the model setup is done. It read like this takes an extra-ordinary long time. My HCMD crunchers continue to behave normal albeit longer, but with the project having a lower than low priority setting, really interested also to hear if 100% CPU time truly does clock up time in Taskmanager i.e. if it runs 20 hours in the main screen, how much time has it accumulated in the Taskmanager for wcgridHCMD.exe process. A Possible AV interference after an update is always lurking around the corner. Anyone reporting in, plz include: Windows OS: Time Wall-clock per Agent Main Screen: Accumulated CPU time (per Taskmanager, if run uninterrupted): Percent progress per Agent Main Screen: Percent progress per Agent Graphics Screen: Throttle % setting per the Agent Graphic Screen: CPU % indicated per Taskmanager: AntiVirus Version and update level: Any other observation: thanks
WCG
----------------------------------------Please help to make the Forums an enjoyable experience for All! [Edit 2 times, last edit by Sekerob at May 9, 2007 6:30:54 AM] |
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JmBoullier
Former Community Advisor Normandy - France Joined: Jan 26, 2007 Post Count: 3716 Status: Offline Project Badges:
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raytseng,
----------------------------------------This problem has already been confirmed and reported (hopefully) more precisely. See this thread Snooze button By the way using the "Recent threads" view of this forum often helps to see if a problem is particular to your machine(s) or if it seems more general. Best regards dear fellow cruncher. Jean. |
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armstrdj
Former World Community Grid Tech Joined: Oct 21, 2004 Post Count: 695 Status: Offline Project Badges:
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We are looking into the cpu throttle and snooze issues with some of the longer running HCMD wus. Stay tuned for updates.
Thanks, armstrdj |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Hi,
I think you should stop the distribution of this long running work units. on United devices. With BOINC the Units are running fine but on UD they take 36 hours. This is nice for your hour distribution, but almost no work is being performed in terms of workunits. In the last 5 days I am only getting HCMD workunits as I guess there is a distribution backlog. |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
Demon999 et al,
----------------------------------------WCG will not stop long work units just because they are long, nor is the number of work units put thru overall influencing the decision to pull a batch of work. The present set - HCMD JOBS ONLY - are simply tough. They run on the WCG reference machine 2ghz CPU with 100% throttle for 10 CPU hours. On my C2D they do about 13-14 CPU hours. Throttled down on a slower machines they will get longer. That said, the project scientists need those jobs done, so please hang in there! The higher weight put on the WCG(UD) agent side of the project for HCMD is compensated by the BOINC agent side. Overall we still did 158,000 work units on Thursday. The global work unit count can be followed on the statistics page: http://www.worldcommunitygrid.org/stat/viewGlobal.do Thank you for your patience and perseverance to help conclude this project successfully. sekerob
WCG
----------------------------------------Please help to make the Forums an enjoyable experience for All! [Edit 1 times, last edit by Sekerob at May 11, 2007 6:40:33 AM] |
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davidhobbs
Senior Cruncher England Joined: Dec 30, 2004 Post Count: 152 Status: Offline Project Badges:
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I agree with Sekerob,
The number of hours we crunch per day is the figure that matters, not the number of work units. This project is running on a number of my slow machines and some of the work units do, indeed, take over 30 hours to complete. But all my machines use hibernation so every minute is truly useful to the project and no effort gets wasted. David. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Tx Sekerob,
I thought this is a defect in the WCG as I only received long running workunits on WCG and not on BOINC (still the case). But your post is clarifying it and I am happy to run these long ones through. I also noticed that these long ones always have a similar graphics which lead me to believe that the scientists are using these for confirmation on something with a bigger scale. |
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Sekerob
Ace Cruncher Joined: Jul 24, 2005 Post Count: 20043 Status: Offline |
Am i happy.... on the slowest box, clocked up 140:46 hours at 69%... it's creepy crawling. Extrapolated a 'mere' 64 hours more to do. Sunday it's scheduled to spike the HCMD project to new heights
---------------------------------------- (According UD Monitor, 215 saves were performed since starting, the last 26 minutes ago... a nailbiter)
WCG
Please help to make the Forums an enjoyable experience for All! |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Am i happy.... on the slowest box, clocked up 140:46 hours at 69%... it's creepy crawling. Extrapolated a 'mere' 64 hours more to do. Sunday it's scheduled to spike the HCMD project to new heights (According UD Monitor, 215 saves were performed since starting, the last 26 minutes ago... a nailbiter) Wow, I didn't realize the jobs got that big. I just checked my oldest machine (1.2GHz) and it's been working on a HCMD unit for 13 hours and only 19%... As long as it keeps crunching away I'll be happy! |
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