Index  | Recent Threads  | Unanswered Threads  | Who's Active  | Guidelines  | Search
 

Quick Go »
No member browsing this thread
Thread Status: Active
Total posts in this thread: 30
Posts: 30   Pages: 3   [ Previous Page | 1 2 3 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 7296 times and has 29 replies Next Thread
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

Hi raytseng,
Nobody has been defending any bugs. Rick Alther or another programmer will look into the matter. There just isn't anything for me to say until I hear a report.

Lawrence
[May 9, 2007 4:40:53 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
Ace Cruncher
Joined: Jul 24, 2005
Post Count: 20043
Status: Offline
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

The WALLCLOCK time-space between checkpoints is dependent on the speed of the CPU and the idle time the science gets allocated on the system.

As for not sticking to the throttle for sure the process will not adhere to the throttle until the model setup is done. It read like this takes an extra-ordinary long time.

My HCMD crunchers continue to behave normal albeit longer, but with the project having a lower than low priority setting, really interested also to hear if 100% CPU time truly does clock up time in Taskmanager i.e. if it runs 20 hours in the main screen, how much time has it accumulated in the Taskmanager for wcgridHCMD.exe process. A Possible AV interference after an update is always lurking around the corner.

Anyone reporting in, plz include:

Windows OS:
Time Wall-clock per Agent Main Screen:
Accumulated CPU time (per Taskmanager, if run uninterrupted):
Percent progress per Agent Main Screen:
Percent progress per Agent Graphics Screen:
Throttle % setting per the Agent Graphic Screen:
CPU % indicated per Taskmanager:
AntiVirus Version and update level:
Any other observation:

thanks
----------------------------------------
WCG Global & Research > Make Proposal Help: Start Here!
Please help to make the Forums an enjoyable experience for All!
----------------------------------------
[Edit 2 times, last edit by Sekerob at May 9, 2007 6:30:54 AM]
[May 9, 2007 6:28:26 AM]   Link   Report threatening or abusive post: please login first  Go to top 
JmBoullier
Former Community Advisor
Normandy - France
Joined: Jan 26, 2007
Post Count: 3716
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

raytseng,
This problem has already been confirmed and reported (hopefully) more precisely. See this thread
Snooze button

By the way using the "Recent threads" view of this forum often helps to see if a problem is particular to your machine(s) or if it seems more general.

Best regards dear fellow cruncher. Jean.
----------------------------------------
Team--> Decrypthon -->Statistics/Join -->Thread
[May 9, 2007 6:47:23 AM]   Link   Report threatening or abusive post: please login first  Go to top 
armstrdj
Former World Community Grid Tech
Joined: Oct 21, 2004
Post Count: 695
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

We are looking into the cpu throttle and snooze issues with some of the longer running HCMD wus. Stay tuned for updates.

Thanks,
armstrdj
[May 9, 2007 2:31:18 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

Hi,

I think you should stop the distribution of this long running work units. on United devices. With BOINC the Units are running fine but on UD they take 36 hours. This is nice for your hour distribution, but almost no work is being performed in terms of workunits. In the last 5 days I am only getting HCMD workunits as I guess there is a distribution backlog.
[May 11, 2007 5:58:52 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
Ace Cruncher
Joined: Jul 24, 2005
Post Count: 20043
Status: Offline
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

Demon999 et al,

WCG will not stop long work units just because they are long, nor is the number of work units put thru overall influencing the decision to pull a batch of work. The present set - HCMD JOBS ONLY - are simply tough. They run on the WCG reference machine 2ghz CPU with 100% throttle for 10 CPU hours. On my C2D they do about 13-14 CPU hours. Throttled down on a slower machines they will get longer. That said, the project scientists need those jobs done, so please hang in there!

The higher weight put on the WCG(UD) agent side of the project for HCMD is compensated by the BOINC agent side. Overall we still did 158,000 work units on Thursday. The global work unit count can be followed on the statistics page: http://www.worldcommunitygrid.org/stat/viewGlobal.do

Thank you for your patience and perseverance to help conclude this project successfully.

sekerob



----------------------------------------
WCG Global & Research > Make Proposal Help: Start Here!
Please help to make the Forums an enjoyable experience for All!
----------------------------------------
[Edit 1 times, last edit by Sekerob at May 11, 2007 6:40:33 AM]
[May 11, 2007 6:39:02 AM]   Link   Report threatening or abusive post: please login first  Go to top 
davidhobbs
Senior Cruncher
England
Joined: Dec 30, 2004
Post Count: 152
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

I agree with Sekerob,

The number of hours we crunch per day is the figure that matters, not the number of work units. This project is running on a number of my slow machines and some of the work units do, indeed, take over 30 hours to complete. But all my machines use hibernation so every minute is truly useful to the project and no effort gets wasted.

David.
[May 11, 2007 8:18:45 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
smile Re: Very Long Work Units

Tx Sekerob,

I thought this is a defect in the WCG as I only received long running workunits on WCG and not on BOINC (still the case).

But your post is clarifying it and I am happy to run these long ones through. I also noticed that these long ones always have a similar graphics which lead me to believe that the scientists are using these for confirmation on something with a bigger scale.
[May 17, 2007 1:36:00 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Sekerob
Ace Cruncher
Joined: Jul 24, 2005
Post Count: 20043
Status: Offline
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

Am i happy.... on the slowest box, clocked up 140:46 hours at 69%... it's creepy crawling. Extrapolated a 'mere' 64 hours more to do. Sunday it's scheduled to spike the HCMD project to new heights biggrin

(According UD Monitor, 215 saves were performed since starting, the last 26 minutes ago... a nailbiter)
----------------------------------------
WCG Global & Research > Make Proposal Help: Start Here!
Please help to make the Forums an enjoyable experience for All!
[May 17, 2007 1:53:17 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Former Member
Cruncher
Joined: May 22, 2018
Post Count: 0
Status: Offline
Reply to this Post  Reply with Quote 
Re: Very Long Work Units

Am i happy.... on the slowest box, clocked up 140:46 hours at 69%... it's creepy crawling. Extrapolated a 'mere' 64 hours more to do. Sunday it's scheduled to spike the HCMD project to new heights biggrin

(According UD Monitor, 215 saves were performed since starting, the last 26 minutes ago... a nailbiter)

Wow, I didn't realize the jobs got that big. I just checked my oldest machine (1.2GHz) and it's been working on a HCMD unit for 13 hours and only 19%... As long as it keeps crunching away I'll be happy!
[May 17, 2007 6:09:40 PM]   Link   Report threatening or abusive post: please login first  Go to top 
Posts: 30   Pages: 3   [ Previous Page | 1 2 3 | Next Page ]
[ Jump to Last Post ]
Post new Thread