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Category: Retired Forums Forum: The New Members Forum [Read Only] Thread: help from a noobie |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
2 quick questions.....
I'm on dial up and I was wondering if there was a way to get more work at 1 time, right now I have to connect to the server every 8 or so hours to get more work, I would sure like to go about a week if possible.....also are there any know issues with this and MSN? I seem to have to stop the client in order to get on line..... thanks, Don |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Don --
----------------------------------------Welcome to the WCG. Please see Rick Alther's better answer below. I edited mine out. Happy Holidays [Edit 1 times, last edit by Former Member at Dec 23, 2004 5:06:09 PM] |
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Alther
Former World Community Grid Tech United States of America Joined: Sep 30, 2004 Post Count: 414 Status: Offline Project Badges: |
2 quick questions..... I'm on dial up and I was wondering if there was a way to get more work at 1 time, right now I have to connect to the server every 8 or so hours to get more work, I would sure like to go about a week if possible.....also are there any know issues with this and MSN? I seem to have to stop the client in order to get on line..... thanks, Don There is a tool called UD Monitor, but we don't recommend or endorse it. Use at your own peril. The problem with "caching" workunits on the client is that each workunit has a hard timeout limit which starts when you download the workunit. Also, if you haven't noticed, workunits can vary in the length of time to complete. Some take hours, some take days. So, it's very possible that by the time your machine gets around to processing some of the cached workunits, they've "expired". When they expire they are reported as an error and you receive no points for them. So, all you've really done is waste your own bandwidth. It also affects how our servers hand out workunits. If you take several at a time, the server won't schedule those to be handed out since it thinks you're going to work on them. But since you've cached them, it might take you 3 weeks to return the result, if you return it at all. These delays cause the verification of workunits to be delayed and causes many duplicate workunits to be issued. This wastes everyone's time: your time, other member's time and the project's time. This release of the UD client/server infrastructure is not designed to handle client side caching of workunits. Please, do not use this feature of UD monitor. It actually causes nothing but delays. As for a conflict with MSN, there shouldn't be any.
Rick Alther
Former World Community Grid Developer |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Thanks for the clarification Rick.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
thanks for the answers guys...
I have noticed that the next 'unit' i'm working on is taking longer.... thanks, Don |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I would endorse UD Monitor if you have a machine that is capable of finishing a WU in time. Remember that it is 2 weeks crunching time (14 days and 1 sec) and 3 weeks elapsed wall time before you time out.
Therefore if you have a capable enough machine, everything should be OK. I hae used this with both the UD Cancer project and WCG without any problems. The only recommendation I would make is to only limit it to two or three WU depending on how your machine works. |
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